*Discovery* Placing AI in ZeroEditor

Started by Snake, April 14, 2012, 08:23:21 AM

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Well, I had found this out a loooong time ago but I just now tested it with more than one unit. I've learned that you can place AI in Zeroeditor (As long as you have ALL the appropriate files in your Worlds folder) and they will look normal ingame. You can move them and kill them! I also tried putting them on a team but all it does is makes your reticule light up red or green, they don't move.  :confused: However I find this very cool because now, for a map like mos eisley, you can place locals around that are actually real but don't fight or walk around. Here's a vid and pics:

http://beta.xfire.com/videos/564b5c/

http://beta.xfire.com/users/aatcsnake/screenshots/122908504?type=user
http://beta.xfire.com/users/aatcsnake/screenshots/122908487?type=user

I have only tried this with gungans right now but I think it will work with any unit if you have all the files connected to them.
=AaTc= Forever

SALLY....

-Retired Modder

April 14, 2012, 08:58:36 AM #1 Last Edit: April 14, 2012, 09:01:11 AM by Buckler
They act this way when you use a dispenser, too.

It is like they have no soul :)

I wonder if there could be some memory pool adjustment set to allow them to come to life...

or some command to add them to the team like if they had spawned as AI.  Maybe there is a way to hook into that memory location. 

Has anyone ever tried dispensing a portable CP ?
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Hmm.. That would be very neat. I was about to try dispensing them right after I checked this post xD I have never seen that, I shall test it!
=AaTc= Forever

SALLY....

-Retired Modder


Dispensing CP's works but because there are no regions or spawn paths they're basically just props.

http://beta.xfire.com/users/aatcsnake/screenshots/122911386?type=user

http://beta.xfire.com/videos/564c46
=AaTc= Forever

SALLY....

-Retired Modder



Wow, I would've loved to known this back when I was making Raka's Adventure. I realllly wanted some sort of NPCs standing around but I had no idea how to add them.

Well, you can always make a sequel to Raka's Adventure.  ;)
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: Phobos on April 14, 2012, 10:22:45 AM
good ideas for mkultra. nice
BAHAHAHAHA!

We should definitely look into making a full mod based on MKUltra [!]

In-fact it would also help with the Matrix mod.

April 15, 2012, 04:11:26 AM #10 Last Edit: April 15, 2012, 10:27:35 AM by Phobos
Quote from: Unit 33 on April 14, 2012, 05:42:23 PM
BAHAHAHAHA!

We should definitely look into making a full mod based on MKUltra [!]

In-fact it would also help with the Matrix mod.
You are right, it would probably go good with Matrix mods.

Hey, Hey, Hey, I just had an idea. movable objects.

-boxes that can be force pushed away
-boxes/objects that can be blown away with a grenade


Quote from: SnΛke on April 14, 2012, 10:33:27 AM
Dispensing CP's works but because there are no regions or spawn paths they're basically just props.

http://beta.xfire.com/users/aatcsnake/screenshots/122911386?type=user

http://beta.xfire.com/videos/564c46

wait, can you actually spawn from those dispensed CP's?
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Hmm, sounds like a cool idea. I doubt it's possible though..

And no.
=AaTc= Forever

SALLY....

-Retired Modder

i have deployed destructibleprops but i dont know how you would make them movable it would be interesting for certain mods though

There movable boxes that can be fired in GGW cantina if I remember right. Is that the same thing?
I play less now but I'll always be around, lets keep this site and battlefront going. :)