Object causes ZE to crash

Started by Dread_, January 28, 2016, 12:00:16 PM

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Hey Folks!

Created a model in Blender, used the MSHViewer to convert, tried to open it via ODF in ZE but the operation causes the editor to crash. Yes the ODF is set up correctly. I'm not familiar with ZE's requirements for custom models, in terms of compatibility. Any help would be appreciated. Thanks in advance.

I can't remember everything but there is a max number of triangles, for that matter models need to be triangulated of course.
When you create a mod and get no feedback it feels cheap, leave a comment or tell me to go elsewhere.

Yeah I checked that. Apparently the MSH file converted from the VRML file was too large, one look at the file size made me realize that something somewhere must have gone terribly wrong:D It was about 16.500 KB :slap: Would be useful to know what the actual limit of ZE is, tho.