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Topics - Thor110

#1
A little while back I signed up here and started plans for a mod for Battlefront 2, I ended up unable to access my computer for a little while and had to set the project aside.

I recently started a different project for both KotOR games and thought I would drop a link here.

https://deadlystream.com/topic/6851-wipbeta-expanded-galaxy-project-k1-k2/

Being that I am learning to work with the KotOR maps again, I hope to pick the Battlefront 2 project back up, the idea was to add all of the maps from both KotOR games to BF2 for the Old Republic Era mods.

But I doubt I will start working on this project again anytime soon.

Take a look, check out all of the links, videos, screenshots, tutorials and more, leave a comment, let me know your thoughts, please review it if you try it out and give me credit if you make use of the modders resource version.

Thor110
#2
Would anybody be interested in discussing ideas for a mod I am hoping to work on, also seeking modders and mappers to help.

Intended for BF2, but contemplating a BF1 release with the same content, or adding Classic Conquest Game Mode to all maps.

Main focus started as a personal mod / map pack, but I decided that I wanted to make a few maps and modifications to Battlefront 2 both for myself and for others if I can manage it.

I want to take all the mods and maps I currently have, package them together, make all the factions work across all the maps, or at least the relevant ones, make all game modes work on all or relevant maps.

I also want to remove Dark Times from the Prosecutor map, currently noting a lot of little things I would like to alter within the game / version I am using.

Also have plans for creating a lot of KotoR I & II Maps intended for the KotoR faction from the conversion pack, but depending on peoples thoughts perhaps for all factions.

Another main focus is to package all the best models and textures for each individual unit type amongst each faction together.

Example : Droideka from BF3 Beta, Evolved Models & Cockpit Views in one package, along with any other touch ups possible.

Does anybody have any thoughts, questions or advice to offer?

A lot to undertake, may not happen, may need to build a team.

For now seeking advice on the BF1/BF2 issue, personally I am preferring BF2 now a days but when they first came out I preferred BF1, I think classic conquest solves this issue, though the BF1 menu is also very nice.

Many possible routes I could take such as
BF1 & BF2 Release
or Installer for just BF2 offering an option to use the BF1 menu if possible as well as the choice between updated models and textures or not.

Trying to decide if either one will perform better for this overall, also hoping CdtFox's upcoming mod may become either a part of or work alongside this idea, that way Classic Conquest, Prone and Cockpit View, pretty much covers the BF1 changes, besides perhaps stat changes, which can be worked out later, unless Classic Conquest already covers that.

Thank you for anyone that might have taken the time to read all or any of my ramblings / ideas.

I currently have a pack of all the mods / maps I am using as well as a list of, pretty much everything works together perfectly, except a few maps that do not work with the Imperial / Rebel Factions.

But I am hoping that should be an easy fix once I figure out what I am doing.

Any help understanding how I might go about achieving some of the more simple tasks I am looking to do would be greatly appreciated.

As well as any thoughts on the mod idea, I have talked about it here and there, not actually got any content yet, just a mod / map pack, a few documents containing ideas and a mood board / thoughts on some individual / specific maps to take from KotoR for the KotoR factions.

I still feel many old games could and should be at the forefront of 2017!

Having enjoyed playing just a little bit of BF2, messing around and dying a lot way more than I have any new age game in years.

Again thank you for taking the time to read and sorry for potentially wasting anyones time with my thoughts and ideas.

Thor110

My posts are terribly un structured for the moment and potentially difficult for people to read, I apologise and will do my best to revise this in the future.
#3
Welcome Center / Hi there BFII Community!
September 25, 2017, 06:25:58 AM
Having just joined, already made a topic and viewed the intro message, I felt I should do this part.

Hi there, I am Thor110.

Found this site looking for the best BFII mods, patches and maps.

Currently looking to create a mod package for BFII updating some old mods and adding some new features.

Seeking assistance towards doing so.

I studied Game Design and have worked with Unreal 2, 3 & .

Hoping the community can give me a helping hand, so I can avoid the long learning curve and if possible make a few changes that some people would already know how to make to the game in their sleep.

Thank You for reading.
Thor110
#4
SWBF2 Modding / Combining Mods & RePackaging New Factions
September 25, 2017, 06:00:07 AM
Hi there

I am looking for anyone who might be interested in helping me start a few mods for Battlefront II as well as modify some current mods for the game.

The main thing I wanted to do was to combine the BF1 cockpit view mod with the Evolved Graphics mod as well as potentially using some of the Battlefront III Beta Assets.

I was also hoping to replace the Medical & Gonk droids in each map with the updated models from the Battlefront III Beta Maps.

As well as, as many other assets as possible, to be updated, replaced or combined.

One example being The Sith Lords II a faction / mod that works with all the Battlefront II maps, but counts towards the Mission Limit Counter as 0 missions.

I was hoping to take this effect and duplicate it into other faction mods.

Mod Pack's are often things I do for friends and people, the hardest part is always getting permission to use the mod, touching things up, getting access to source code and so on.

I would also like to take the new vehicles from one of the updated map / graphic packs and port them in to all of the other maps.

I realise this may be a lengthy project / process, but these are often things I undertake for myself and friends.

Thank you for any advice, help, links or thoughts on the idea.

Any criticism, constructive or otherwise welcome.

Thor110

Edit :

Republic Commando Mod : Compare and convert to a 0 mission Faction like The Sith Lords II
Prosecutor Map : Add other Factions and remove Dark Times
All Maps : Update Medical & Ammo Droids
Space Maps : Update Space Vehicle Models
Land Maps : Update Land Vehicle Models

All Maps : Port any rezzed textures to other maps that might work or are the same, as well as create new textures for some or all of the maps.

All Factions : Update Models & Textures : Pick a selection of the best models and textures from various faction mods and combine into one update.

Battlefront III Beta VS Evolved Assets
Battlefront III Droideka is much better looking
Evolved Super Battle Droid is my preferred model
Most of Evolved models are better
But the .lvl files they replace are also modified in the BF1 Cockpit View Mod, so I am looking to learn how to unpack and repack .lvl files for mods.

Combining them into one and adding faction compatibility to all or any maps relevant to the faction.

Again thank you for reading my super long post, I hope I can spark some interest as, even if it is just for me and friends I would enjoy both putting this together and sharing it if possible.

I took a 2 year course in Game Design and have worked with Unreal 2, 3 & 4, as well as various other game engines, experience with Maya & Photoshop etc, most of the basic skills I will need.

There is a tutorial video serious on youtube for creating a Mod for Battlefront II I will be following that in the next few days as well as reading up any other information I can find, but it seems that a lot of PDF tutorials and relevant information is no longer around on the internet, including many a Mod & Map seem to be no longer obtainable.

I absolutely love restoring old games to their former glory and know how much work has gone into making it possible from the community, I also know many people who, would still struggle to install a mod if I showed them how to do so every step of the way.

Hoping to combine all relevant patches and mods into one file / update for people, kind of like Battlefront II Ultimate Edition, but that is some wierd Russian mod package, I think it's fake too, didn't work for me, was detected as a virus and prevented from running before Instant Action, but that could just be AVG behaving the way it does.

That package also does not include the online patch from you guys, it also includes some awful maps and mods :p

Update :

I also thought best to post here rather than to start an actual mod topic until I know what I am doing with the mod tools and have played around making a few maps.

While gathering as much information as I can, my first aim is to create a set of four / five maps for the KotoR faction from the Conversion Pack.

Provided I manage, the maps will be of Taris from KotoR, Upper, Middle, Lower, Cantina and Apartments are the maps I was thinking of creating.

As well as hopefully lots more provided I can rally a bit of support and help along the way.

I will be reaching out to SWBFGamers, Gametoast and ModDB, especially CdtFox from ModDB as he is working on a mod for updated graphics and factions also, so hoping to team up with some people and get involved.

Wish me luck and feel free to drop suggestions, fire questions and offer advice.

My starting point / entry to this, will be learning how to view and edit maps for Battlefront 1 & 2, so that I can port the Gogo12 or Ginev Best Maps Pack from Battlefront 1 to Battlefront 2.

Thank You

Last Thing

Was also hoping to create and add a KotoR Mandalorian Faction to face off against the other two KotoR factions from the Conversion Pack.

So much in mind, often little will get done, but the ideas are there, all I need is somebody to guide me through the process so I can start tearing apart the files and creating maps / assets, I have the time, the skill and the desire to make this happen as do many here I am sure, but as many of you will know, learning your way into creating assets for a new engine or modding a new game can often be tricky.

I will sort these comments out sooner or later... :/