SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Dark_Phantom on December 09, 2017, 09:21:37 AM

Title: 3 Playable Teams
Post by: Dark_Phantom on December 09, 2017, 09:21:37 AM
Here is a video of 3 playable teams mostly functional in SWBF1.  I tried editing it so you could see what was happening and how it works.

https://youtube.com/v/OQV3Hztuuo4

I am using Cheat Engine to make it work, if anyone was curious.
Title: Re: 3 Playable Teams
Post by: Giftheck on December 09, 2017, 09:36:59 AM
Quote from: Dark_Phantom on December 09, 2017, 09:21:37 AM
Here is a video of 3 playable teams mostly functional in SWBF1.  I tried editing it so you could see what was happening and how it works.

https://youtube.com/v/OQV3Hztuuo4

I am using Cheat Engine to make it work, if anyone was curious.

Impressive! In that video I can see you switching sides. Have you managed to solve that little hiccough in the 6+ units, or is that still not quite operational and it just looks like it could work in the video?
Title: Re: 3 Playable Teams
Post by: 1ИCΘ6И17Θ on December 09, 2017, 01:06:23 PM
With all those progresses made in BF modding I wouldn't be surprised if someone soon finds a way to raise polygon counts limits or texture resolution.  :tu:

Frickin awesome.  :cheers:
Title: Re: 3 Playable Teams
Post by: Giftheck on December 09, 2017, 01:08:57 PM
Quote from: i|\|(06|\|i70 on December 09, 2017, 01:06:23 PM
With all those progresses made in BF modding I wouldn't be surprised if someone soon finds a way to raise polygon counts limits or texture resolution.  :tu:

Frickin awesome.  :cheers:

Polygon counts? yes, please! As for texture resolution I think the game already takes 2048x2048 textures just fine (though apparently ZeroEditor can't).
Title: Re: 3 Playable Teams
Post by: Dark_Phantom on December 09, 2017, 03:12:17 PM
I've not been able to fix it yet.  I have not forgotten about it though - just switching it up for the time being.  I want to make it totally functional.
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