SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Giftheck on August 31, 2016, 01:37:34 AM

Title: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on August 31, 2016, 01:37:34 AM
Finally, after years of trying to finish a mod, I have finished one! Welcome to Star Wars: Battlefront Legacy, a mod for the original Star Wars: Battlefront that is intended to honour the legacy of the franchise, from the foriginal games, to the cancelled Free Radical SWBFIII, to the new games. I've cherry-picked what I feel are the best ideas from each while giving them my own touch.

This mod differs very greatly from Main Play Mod, which was my last released large-scale mod, about four years ago.

Here's a breakdown from the readme:

[spoiler]*************************
*************************
STAR WARS: BATTLEFRONT LEGACY MOD
*************************
*************************

*************************
*************************
by gistech (ggctuk@yahoo.co.uk)
*************************
*************************

*************************
INSTALLATION INSTRUCTIONS
*************************

Extract all files.

###IMPORTANT: Backup the original Common and Shell folders, plus core.lvl and mission.lvl.###

Copy "Data" into your "Star Wars Battlefront/GameData" folder. If you are asked to replace files, click "Yes" or "OK" (or, in Vista onwards "Copy and Replace").

In order to play Jabba's Palace with the new sides, you will need to remove "tat3" from your addon folder. Otherwise, the addon version will override the mod version and the map will load with stock sides.

*************************
CLASSES
*************************

The class system has been adapted to loosely fit the same types as the original game but with more diverse layouts.

SOLDIER CLASS: Blaster Rifle (Full Automatic and Burst Modes), Unique Blaster Pistol, Thermal Detonator.
-Clone Trooper (Republic - DC-17), Battle Droid (CIS - WESTAR), Rebel Soldier (Rebels - DL-44), Stormtrooper (Empire - SE-14C)

ASSAULT CLASS: Torpedo Launcher, Unique Secondary Weapon, Concussion Grenades, Mines
-ARC/Heavy Trooper (Republic - DC-15S Rifle), Assault Droid (CIS - E-5C Rifle), Rebel Vanguard (Rebels - DH-17 Pistol), Shock Trooper (Empire - T-21)

ENGINEER CLASS: Shotgun, Fusion Cutter, Detpacks, Health/Ammo Dispensers
-Clone Engineer (Republic), Droid Engineer (CIS), Rebel Engineer (Rebels), Imperial Engineer (Empire)

SNIPER CLASS: Sniper Rifle, Scout Pistol, Recon Droid (varying types)
-Clone Sharpshooter (Republic - R1 Recon Droid), Assassin Droid (CIS - DRK-1 Probe Droid), Rebel Marksman (Rebels - R5-D4), Scout Trooper (Empire - Viper Probe Droid)

SPECIAL CLASS
-Jet Trooper (Republic): EMP Launcher, ARC Caster, EMP Grenades, Jetpack
-Droideka (CIS): Twin Repeating Blasters, Shield Generator, Ball mode
-Wookie Smuggler (Rebels): Bowcaster, Modified MPL Homing Shot, Time Bombs
-Dark Trooper (Empire): Assault Cannon, MPL Barrage Launcher, Seismic Charges, Jump Pack

*************************
HINTS AND TIPS
*************************

-The rifle alternative firing mode fires a quick three-burst shot.
-Both the Soldier and Assault classes have secondary weapons unique to each faction.
-Some weapons can harm vehicles. These include the Shock Trooper's T-21 and the Tusken Raider's Cycler Rifle. AI with these weapons will target vehicles.
-The Engineer's detpack is triggered by pressing the 'reload' button.
-Each faction's sniper has a unique droid. The DRK-1 Probe Droid can shoot a disruptive bolt that hurts units and damages vehicles. The R-1 Recon Droid can call an orbital strike. The Viper Probe Droid can self-destruct, and the R5-D4 droid can repair vehicles.
-The Scout Pistol fires a powerful two-shot burst that overheats the pistol.
-On Hoth and Rhen Var, the AT-AT has two seats. The main gunner controls the cannons while the co-pilot can call in an orbital strike on a target.

*************************
GLITCHES AND ODDITIES
*************************

-On certain maps, weapons may misfire owing to too many weapon effects.
-Owing to the higher polygon count of some units, lowres switchout may occur more often.
-On rare occasions, Hoth may have issues with low-res models where all environment models are replaced with low resolution models. This usually does not last long.
-R5-D4 appears floaty, but this is down to the way the game handles droids.

*************************
QUESTIONS AND ANSWERS
*************************

Q. How do I install this mod?
A. Simply follow the instructions above.

Q. Why isn't [Insert Trooper variant here] in this mod (like it was in the last/or in MPM V7/Celebration/Anniversary/Expanded/Uprising screenshots)?
A. To make things smaller I have reduced the number of unit variations. This is also a different mod to those that I made before.

Q. When will you make another version of this mod?
A. See the foreword.

Q. When will you release the assets?
A. Some of the assets have already been released on SWBFGamers.

*************************
CHANGES FROM BETA
*************************
-Tweaked the Assault Droid's E-5C to overheat faster, cool down slower and deal less damage per shot.
-Fixed an issue where the Rebel Vanguard would not load on Rhen Var: Harbor.
-Fixed a model issue with the Shock Trooper's LOD model not displaying the backpack correctly.
-Fixed an issue where the Sandtrooper would not load on Tatooine: Jabba's Palace.
-Added Armoured Engineer for the Clones and Rebel Engineer for the Rebels.
-Fixed an issue that caused Yavin IV: Temple to crash in Clone Wars era during loadup.
-Fixed an issue where Star Destroyers in orbit rendered black because of a missing texture.
-Fixed an issue where Droideka dust wake and flyer spray effects would not load.

*************************
CREDITS:
*************************

Credits go to:

ASSETS AND SKINS:

-Pandemic for the Mod Tools, and LucasArts for the game.
-Autodesk for Softimage Mod Tool 7.5
-ANDEWEGET for ZETools.
-DarthD.U.C.K. for Jetpack addon mesh
-ARC_Commander for the BFX assets
-Phobos for Interface Rebuilder, Shell Rebuilder and Mission Rebuilder tools, and for Blaine the Scientist Assets
-BattleBelk for "core.lvl" tool
-Sereja for fixed Imperial Probe Droid, Hoth assets.
-Free Radical for the assets from Star Wars: Battlefront III
-LucasArts for the Star Wars: The Force Unleashed assets
-nick.dob for the DRK-1 Probe Droid model
-EA/DICE for the A280C scope, DLT-20A, MPL, Rebel Helmet parts and some sound effects.
-Monsoontide, Darth_Spiderpig and THEWULFMAN for the T-21 Blaster Rifle.
-Krome Studios for Stormtrooper and Clone helmet model parts
-John Williams, Mark Griskey and Ben Burtt for their work on the sound of Star Wars.
-LucasArts, Rebellion Developments and Pandemic Studios for SWBF sound effects.

BETA TEST:

-411Remnant
-Commander Awesome
-Rookie 1

If I've left anyone out, I apologise, but you have been a great help for getting this mod finished. So to those I didn't mention but did use assets, thank you.

*************************
LEGAL
*************************

THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASARTS OR PANDEMIC STUDIOS, AND IS MADE FOR FUN, NOT FOR PROFIT.

EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.

COPYRIGHT NOTICE:

All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders. This mod is not endorsed by The Walt Disney Company, Lucasfilm LTD. or Electronic Arts.

*************************
FINAL WORD
*************************

Once again, thanks for playing![/spoiler]

And here's some screenshots:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewSandie.jpg&hash=4c20cc396ef5be6fd2389b7c1361a0d7683f7a5a) (http://s23.photobucket.com/user/ggctuk/media/NewSandie.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewStormieEndor.jpg&hash=406e44afe0ab3f967a0eda935c7699aea61d3c22) (http://s23.photobucket.com/user/ggctuk/media/NewStormieEndor.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewShockie02.jpg&hash=f3277fc4166c2d165677a39d6c3b1a886480717c) (http://s23.photobucket.com/user/ggctuk/media/NewShockie02.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FNewShockie01.jpg&hash=126d9e96d1ae2dc91037afc07af4969ec084a2c4) (http://s23.photobucket.com/user/ggctuk/media/NewShockie01.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FMPL.jpg&hash=96f83356ac08725fdeb901b5fd5eb8e57437215c) (http://s23.photobucket.com/user/ggctuk/media/MPL.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droid.jpg&hash=40d0da277ad07f0ffdc43ad8e3e40fed4f0935de) (http://s23.photobucket.com/user/ggctuk/media/CW_droid.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droidpilot.jpg&hash=eaa16d6e87f9124caef94447a728339460e30c7b) (http://s23.photobucket.com/user/ggctuk/media/CW_droidpilot.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_droidheavy.jpg&hash=4e51acb203deea3c1f90001b314e8e4bd25a4dff) (http://s23.photobucket.com/user/ggctuk/media/CW_droidheavy.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneTrooper.jpg&hash=3bc8b43ab1a7f5e0f1392fc31e113605315162e1) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneTrooper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneHeavy.jpg&hash=d3533589dc2f2c8a741e61a540a03c5bb07efa6e) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneHeavy.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneSniper.jpg&hash=9312299a4cf3624b9396d18c358c42ebe1aaf55a) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneSniper.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_ClonePilot.jpg&hash=e073f72bd2aaf61599ce920e1aebd046a5fc646e) (http://s23.photobucket.com/user/ggctuk/media/CW_ClonePilot.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FCW_CloneJet.jpg&hash=49d92f98d0366876685929fe6a484799b1c9fb12) (http://s23.photobucket.com/user/ggctuk/media/CW_CloneJet.jpg.html)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4v2LPd0.jpg&hash=c66a6770a5e864afce89e47f05e519ddd3c0da55)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0TWHeoY.jpg&hash=5786b4afaa7516e375b981c906b4e8bed5a281e8)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQqNkrzx.jpg&hash=89c54edfe5f509deae926d88b35c01036efb4d60)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrmziXYv.jpg&hash=8b1a125fa6ed6c2fbb3514876224d2b713435c28)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIfA69zZ.jpg&hash=f40cfc5e2e1fb7b0e93769bfc565df9e69572aa5)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL6YXbPw.jpg&hash=343f6d1ff47157670b02c0129a67f8509bd39ffd)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGnfsPBI.jpg&hash=ac89e32e20de4b726bd7cf0778ea107da4e69fae)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvX4HFNX.jpg&hash=64fffc9cf573dbe8e515ed936534f0dd74761479)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb3hAOcT.jpg&hash=544b099b5acb6f6239250aae1fd3bc0747240f58)[/spoiler]

And finally, here's the download link:

DOWNLOAD:
-Via MEGA: https://mega.nz/#!gAYn0LgQ!vnXYKfSCz1PMR--u7kRvZpK6PiagTlBeTYet6C75sXE
-Via ModDB: http://www.moddb.com/mods/star-wars-battlefront-legacy

edit by Led:  local link:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1407

EDIT: Non-crucial bug fix. In the Clone Wars Campaign, when you play Kamino, the new sounds do not load correctly. This fixes that issue.

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/kamino-campaign-sound-fix

edit by Led:  local link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1408

EDIT 26/10/16: Non-crucial bug fix. The new sounds did not load correctly on the CW version of Mos Eisley.

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/mos-eisley-sound-fix
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: i2Bros on August 31, 2016, 02:17:05 AM
Will you release the assets? Amazing job, congratulations.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on August 31, 2016, 02:18:50 AM
Quote from: i2Bros on August 31, 2016, 02:17:05 AM
Will you release the assets?

I have released a few of the models, but I'm not yet sure if I want to release all of the assets, especially considering I'm not actually done with them yet.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: i2Bros on August 31, 2016, 02:20:04 AM
I'm asking because it would be awesome bringing this mod to swbf2.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on August 31, 2016, 02:21:42 AM
Quote from: i2Bros on August 31, 2016, 02:20:04 AM
I'm asking because it would be awesome bringing this mod to swbf2.

I have plans to do that myself at some point once I've concluded Phase 2 of the SWBF1 release.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: i2Bros on August 31, 2016, 02:22:25 AM
Awesome! Oh and what you think about my sandtrooper reskin? It would be nice listen to your opinion.  :cheers:
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Rookie 1 on August 31, 2016, 03:20:45 PM
Wooohooooo :cheer:  Congratulations on the release! This is one of the best mods for battlefront 1 I've seen.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: TheGangstarTY on August 31, 2016, 03:37:17 PM
Nice work Gistech, this is quality! I can't wait to see Phase 2 :cheer:
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on August 31, 2016, 11:42:38 PM
Thanks for the positive coments :D

I'll be taking a short break from modding for a while, partly because I'm about to go back to college, but rest assured Phase 2 will happen. And I hope to have it done quicker than it has been for me to make this mod after Main Play Mod 6.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on September 06, 2016, 02:35:57 AM
Non-crucial bug fix. In the Clone Wars Campaign, when you play Kamino, the new sounds do not load correctly. This fixes that issue.

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/kamino-campaign-sound-fix
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Isaac1138 on October 23, 2016, 10:01:44 AM
Did you use these assets? http://gametoast.com/viewtopic.php?f=64&t=32561

And also, the dark trooper model looks strange.

And does this mod only work on stock maps?
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Luna-old on October 23, 2016, 10:05:17 AM
Congrats Gistech on the release!
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 23, 2016, 10:14:53 AM
Quote from: Isaac1138 on October 23, 2016, 10:01:44 AM
Did you use these assets? http://gametoast.com/viewtopic.php?f=64&t=32561

No, as those assets were posted after I released this mod. I will be using some of them in Phase 2.

Quote from: Isaac1138 on October 23, 2016, 10:01:44 AMAnd also, the dark trooper model looks strange.

How so? It looks fine to me. Even though I had to poly-reduce it, it still looks like a Dark Trooper (Phase 3, not the stock Phase 0 one)

QuoteAnd does this mod only work on stock maps?

At current, yes. Phase 2 will bring in more maps, starting with the SWBF2 maps, some of Sereja's maps and then hopefully it will be finished with a few maps from SWBF3.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: William on October 23, 2016, 12:42:39 PM
Looking forward to the swbf2 release :cheer:
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 23, 2016, 12:48:15 PM
Quote from: Jean on October 23, 2016, 12:42:39 PM
Looking forward to the swbf2 release :cheer:

That's a long, long way down the line as it's Phase 3. It's going to be quite a wait.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: God_Emperor_ on October 23, 2016, 01:23:35 PM
Quote from: Gistech on October 23, 2016, 12:48:15 PM
That's a long, long way down the line as it's Phase 3. It's going to be quite a wait.
Is Phase 2 far from being finished?
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 24, 2016, 02:59:11 AM
Quote from: CommanderHazard on October 23, 2016, 01:23:35 PM
Is Phase 2 far from being finished?

Consider what's planned for Phase 2:

-Hunt and Hero Assault maps
-New heroes
-Most if not all SWBF2 maps
-Space maps
-Some additional maps (such as Coruscant Streets and some of Sereja's brilliant maps)
-some SWBFIII maps
-maps based off the new game

That's a gargantuan effort for somebody operating on their own, even more so given I'm going to be in education for the next five to six years, thus limiting the time I can work on this.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: suLac on October 24, 2016, 12:24:45 PM
Hey, I really love this mod and I have to admit, that it's the best one I'v seen so far for BFI :tu:
You did an awesome work with texturing and modeling and especially with the balancing: It's even better, that in the original game! (Droidekas don't seem to be so overpowered anymore as well as the turrets, nice job!)

The only thing I noticed is, that there is some model-swapping here and there (it looks like the stock models try temporarily coming back to life inside of the new ones, which leads to some weird pictures, when the ne textures are trying to fit the taller models of the original game :blink:
That's an glitch, which seems to appear to a lot of SWBFI mods but I found a mod, where this doesn't happen, so maybe if you could have a look at it, you can learn how to get rid of that weird glitch ;)
http://www.swbfgamers.com/index.php?topic=858.msg9993#msg9993

I am looking forward for the release of the next phase and I hope, that all of your goals can be reached!
Thank You for your amazing work!
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 24, 2016, 03:20:46 PM
Quote from: suLac on October 24, 2016, 12:24:45 PM
Hey, I really love this mod and I have to admit, that it's the best one I'v seen so far for BFI :tu:
You did an awesome work with texturing and modeling and especially with the balancing: It's even better, that in the original game! (Droidekas don't seem to be so overpowered anymore as well as the turrets, nice job!)

The only thing I noticed is, that there is some model-swapping here and there (it looks like the stock models try temporarily coming back to life inside of the new ones, which leads to some weird pictures, when the ne textures are trying to fit the taller models of the original game :blink:
That's an glitch, which seems to appear to a lot of SWBFI mods but I found a mod, where this doesn't happen, so maybe if you could have a look at it, you can learn how to get rid of that weird glitch ;)
http://www.swbfgamers.com/index.php?topic=858.msg9993#msg9993

I am looking forward for the release of the next phase and I hope, that all of your goals can be reached!
Thank You for your amazing work!

It's not really a glitch but it's down to the poor optimization of Battlefront for PC - the graphics memory is not great for this game (Battlefront II gets around this by using a 'portal' system that only renders what is in the line of sight at the time). I'm not entirely sure how Star Fire mod might have gotten around that, and it looks like the creator of that mod has not been on in so long. It would be awesome to have the source code for this game so we can tweak the memory pool for model memory but that is not likely to happen at all, sadly.

I've tried to look into the executeable to see if we could artificially alter the model memory, but we have no programmers here any more who would be willing to look into it, and I'm no programmer. I can't even muster the patience to figure out CheatEngine myself.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Rookie 1 on October 25, 2016, 02:26:38 PM
Are you still planning on converting some of the psp maps out of curiosity?
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 25, 2016, 02:37:14 PM
Quote from: Rookie 1 on October 25, 2016, 02:26:38 PM
Are you still planning on converting some of the psp maps out of curiosity?

I have no plans at this time to do so.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on October 26, 2016, 01:41:10 AM
Fixed a sound issue with the Clone Wars era version of Mos Eisley:

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/mos-eisley-sound-fix
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: shelljonathanea on December 04, 2016, 04:51:04 PM
For Phase 2 For Star Wars Battlefront III Maps for Star Wars Battlefront 1, Are you going to make Coruscant, Cato Neimoida, Death Star, and Invisible Hand?
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on December 05, 2016, 03:41:14 AM
All the information as to what Phase 2 will or will not contain can be found in my WIP thread.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on December 24, 2016, 01:42:35 PM
A Christmas Eve fix.

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/christmas-eve-fix

Here's what was fixed:

-Sound issues on Tatooine: Mos Eisley and Tatooine: Jabba's Palace in the Clone Wars era
-Localization issues.

I know I said I wanted Scarif in the first wave, but I might hold off on that to give you guys the first taste of Phase 2 in the form of a few mod maps and some SWBF2 maps.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: SteamSWBF on March 22, 2017, 10:08:48 PM
I like what I'm seeing so far.  Downloaded and am playing it.   However, you should seriously consider giving Darth Vader force choke/better lightsaber since at this time, I can stand right next to Darth Vader and as long as i'm not shooting at him (not defecting my shots back at me),  no bad things happen.

In Vanilla when Darth looks my way I'm headed for the hills.

Contrast to LUKE and he is racking up kills.


Thank you for working this mod, watching Rebels and Clone Wars has inspired me to install this game again.

EDIT  What I said goes for count DOOKU as well, playing the JABBA PALACE and DOOKU is surrounded by clones not taking them out.  He needs to have his lightning so he can clean house.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on March 23, 2017, 03:21:11 AM
Thanks for your feedback :)

Jedi and Sith not having Force Powers is somewhat intentional given how the AI likes to spam with them, particularly in Dooku's case. The lightsabers acting up is not: I did try and make versions of the Lightsabers that are deflect only and the other one is attack only. It seems the AI cannot differentiate from the two versions of the Lightsaber, so the 'deflect only' version winds up being default.

This issue has been fixed and will be in Phase 2's base game, as will Force Powers, though I might make a separate upload of the fixed heroes for Phase 1 in the near future (probably around the Easter holidays when I have the time to branch it off).
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: SteamSWBF on March 23, 2017, 01:29:00 PM
Yes that force lightning is 300 min / 300max damage, DOOKU carries the day with it, 75 kills in a match wiping out all who spawn near a point he has camped.   Reducing that to say 5min-100max or even 3min-30max hitpoint damage  seems to help, since there is no cooldown on force lightning attacks; experiments are pending.

I did not see any other posts on it, maybe people play with the heroes off, to me that is a big part of the game, avoid the super dangerous  heroes, with that thought I hex edited them to have at least 3000 hp on killable Jedi mods, (most mods I've seen adjust down to 1000) since I think they should be extremely strong but very hard to kill.

Anyway thank you for the update, I look forward to it

EDIT
Yes, that force lightning needs to be reduced, I hexedited it down to like 3min-13max and DOOKU still can take troopers out with it but it takes MUCH  longer compelling him to move in with his lightsaber and he still tops the list but is MUCH closer to Mace Windu in kills.
Title: Re: Star Wars: Battlefront Legacy OFFICIAL RELEASE
Post by: Giftheck on April 22, 2017, 10:47:06 AM
Here is the hero patch. Vader and Dooku should now be getting kills. As suggested, heroes can now also use Force Powers as well, but they can no longer block as the tradeoff.

http://www.moddb.com/mods/star-wars-battlefront-legacy/downloads/hero-fix
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