FATAL Could not open MISSION\YAPc_con.lvl

Started by mcneb10, November 30, 2019, 02:31:14 PM

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I am working on a arena map where all of the different sides fight eachother.  Every time i try playing it it give me the error FATAL Could not open MISSION\YAPc_con.lvl. Here is the code that adds all of the extra sides [spoiler]--Republic
   SetTeamAsEnemy(3,ATT)
   SetTeamAsEnemy(4,ATT)
   SetTeamAsEnemy(5,ATT)
   SetTeamAsEnemy(6,ATT)
   SetTeamAsEnemy(7,ATT)
   SetTeamAsEnemy(8,ATT)
   SetTeamAsEnemy(9,ATT)
   SetTeamAsEnemy(10,ATT)
   SetTeamAsEnemy(11,ATT)
   SetTeamAsEnemy(12,ATT)
   SetTeamAsEnemy(13,ATT)
   --CIS
   SetTeamAsEnemy(3,DEF)
   SetTeamAsEnemy(4,DEF)
   SetTeamAsEnemy(5,DEF)
   SetTeamAsEnemy(6,DEF)
   SetTeamAsEnemy(7,DEF)
   SetTeamAsEnemy(8,DEF)
   SetTeamAsEnemy(9,DEF)
   SetTeamAsEnemy(10,DEF)
   SetTeamAsEnemy(11,DEF)
   SetTeamAsEnemy(12,DEF)
   SetTeamAsEnemy(13,DEF)
   --Geonosians
   SetTeamAsEnemy(ATT,3)   
    SetTeamAsEnemy(DEF,3)
   SetTeamAsEnemy(4,3)
   SetTeamAsEnemy(5,3)
   SetTeamAsEnemy(6,3)
   SetTeamAsEnemy(7,3)
   SetTeamAsEnemy(8,3)
   SetTeamAsEnemy(9,3)
   SetTeamAsEnemy(10,3)
   SetTeamAsEnemy(11,3)
   SetTeamAsEnemy(12,3)
   SetTeamAsEnemy(13,3)    
   SetTeamName(3, "geo")
    AddUnitClass(3, "geo_inf_geonosian", 4)
   SetUnitCount(3, 6)
   SetReinforcementCount(3, -1)
   
   --Wookies
   SetTeamAsEnemy(ATT,4)   
    SetTeamAsEnemy(DEF,4)
   SetTeamAsEnemy(3,4)
   SetTeamAsEnemy(5,4)
   SetTeamAsEnemy(6,4)
   SetTeamAsEnemy(7,4)
   SetTeamAsEnemy(8,4)
   SetTeamAsEnemy(9,4)
   SetTeamAsEnemy(10,4)
   SetTeamAsEnemy(11,4)
   SetTeamAsEnemy(12,4)
   SetTeamAsEnemy(13,4)    
   SetTeamName(4, "wok")
    AddUnitClass(4, "wok_inf_basic", 4)
   SetUnitCount(4, 6)
   SetReinforcementCount(4, -1)
   
   --Alliance
   SetTeamAsEnemy(ATT,5)   
    SetTeamAsEnemy(DEF,5)
   SetTeamAsEnemy(3,5)
   SetTeamAsEnemy(4,5)
   SetTeamAsEnemy(6,5)
   SetTeamAsEnemy(7,5)
   SetTeamAsEnemy(8,5)
   SetTeamAsEnemy(9,5)
   SetTeamAsEnemy(10,5)
   SetTeamAsEnemy(11,5)
   SetTeamAsEnemy(12,5)
   SetTeamAsEnemy(13,5)    
   SetTeamName(5, "all")
    AddUnitClass(5, "all_inf_rifleman", 4)
   SetUnitCount(5, 6)
   SetReinforcementCount(5, -1)
   
   --Desert People
   SetTeamAsEnemy(ATT,6)   
    SetTeamAsEnemy(DEF,6)
   SetTeamAsEnemy(3,6)
   SetTeamAsEnemy(4,6)
   SetTeamAsEnemy(5,6)
   SetTeamAsEnemy(7,6)
   SetTeamAsEnemy(8,6)
   SetTeamAsEnemy(9,6)
   SetTeamAsEnemy(10,6)
   SetTeamAsEnemy(11,6)
   SetTeamAsEnemy(12,6)
   SetTeamAsEnemy(13,6)    
   SetTeamName(6, "des")
    AddUnitClass(6, "tat_inf_jawa", 4)
   SetUnitCount(6, 6)
   SetReinforcementCount(6, -1)
      
   --Ewoks
   SetTeamAsEnemy(ATT,7)   
    SetTeamAsEnemy(DEF,7)
   SetTeamAsEnemy(3,7)
   SetTeamAsEnemy(4,7)
   SetTeamAsEnemy(6,7)
   SetTeamAsEnemy(5,7)
   SetTeamAsEnemy(8,7)
   SetTeamAsEnemy(9,7)
   SetTeamAsEnemy(10,7)
   SetTeamAsEnemy(11,7)
   SetTeamAsEnemy(12,7)
   SetTeamAsEnemy(13,7)    
   SetTeamName(7, "ewk")
    AddUnitClass(7, "ewk_inf_basic", 4)
   SetUnitCount(7, 6)
   SetReinforcementCount(7, -1)
      
   --Gammoreans
   SetTeamAsEnemy(ATT,8)   
    SetTeamAsEnemy(DEF,8)
   SetTeamAsEnemy(3,8)
   SetTeamAsEnemy(4,8)
   SetTeamAsEnemy(6,8)
   SetTeamAsEnemy(5,8)
   SetTeamAsEnemy(7,8)
   SetTeamAsEnemy(9,8)
   SetTeamAsEnemy(10,8)
   SetTeamAsEnemy(11,8)
   SetTeamAsEnemy(12,8)
   SetTeamAsEnemy(13,8)    
   SetTeamName(8, "gam")
    AddUnitClass(8, "gam_inf_gamorreanguard", 4)
   SetUnitCount(8, 6)
   SetReinforcementCount(8, -1)
      
   --Naboo Guard
   SetTeamAsEnemy(ATT,9)   
    SetTeamAsEnemy(DEF,9)
   SetTeamAsEnemy(3,9)
   SetTeamAsEnemy(4,9)
   SetTeamAsEnemy(6,9)
   SetTeamAsEnemy(5,9)
   SetTeamAsEnemy(7,9)
   SetTeamAsEnemy(8,9)
   SetTeamAsEnemy(10,9)
   SetTeamAsEnemy(11,9)
   SetTeamAsEnemy(12,9)
   SetTeamAsEnemy(13,9)    
   SetTeamName(9, "gar")
    AddUnitClass(9, "gar_inf_vanguard", 4)
   SetUnitCount(9, 6)
   SetReinforcementCount(9, -1)
      
   --Gungans
   SetTeamAsEnemy(ATT,10)   
    SetTeamAsEnemy(DEF,10)
   SetTeamAsEnemy(3,10)
   SetTeamAsEnemy(4,10)
   SetTeamAsEnemy(6,10)
   SetTeamAsEnemy(5,10)
   SetTeamAsEnemy(7,10)
   SetTeamAsEnemy(8,10)
   SetTeamAsEnemy(9,10)
   SetTeamAsEnemy(11,10)
   SetTeamAsEnemy(12,10)
   SetTeamAsEnemy(13,10)    
   SetTeamName(10, "gun")
    AddUnitClass(10, "gun_inf_soldier", 4)
   SetUnitCount(10, 6)
   SetReinforcementCount(10, -1)
      
      --Wampa
   SetTeamAsEnemy(ATT,11)   
    SetTeamAsEnemy(DEF,11)
   SetTeamAsEnemy(3,11)
   SetTeamAsEnemy(4,11)
   SetTeamAsEnemy(6,11)
   SetTeamAsEnemy(5,11)
   SetTeamAsEnemy(7,11)
   SetTeamAsEnemy(8,11)
   SetTeamAsEnemy(9,11)
   SetTeamAsEnemy(10,11)
   SetTeamAsEnemy(12,11)
   SetTeamAsEnemy(13,11)    
   SetTeamName(11, "snw")
    AddUnitClass(11, "snw_inf_wampa", 4)
   SetUnitCount(11, 6)
   SetReinforcementCount(11, -1)
      
   --Imperials
   SetTeamAsEnemy(ATT,12)   
    SetTeamAsEnemy(DEF,12)
   SetTeamAsEnemy(3,12)
   SetTeamAsEnemy(4,12)
   SetTeamAsEnemy(6,12)
   SetTeamAsEnemy(5,12)
   SetTeamAsEnemy(7,12)
   SetTeamAsEnemy(8,12)
   SetTeamAsEnemy(9,12)
   SetTeamAsEnemy(10,12)
   SetTeamAsEnemy(11,12)
   SetTeamAsEnemy(13,12)    
   SetTeamName(12, "imp")
    AddUnitClass(12, "imp_inf_rifleman", 4)
   SetUnitCount(12, 6)
   SetReinforcementCount(12, -1)
      
      --Jedi
   SetTeamAsEnemy(ATT,13)   
    SetTeamAsEnemy(DEF,13)
   SetTeamAsEnemy(3,13)
   SetTeamAsEnemy(4,13)
   SetTeamAsEnemy(6,13)
   SetTeamAsEnemy(5,13)
   SetTeamAsEnemy(7,13)
   SetTeamAsEnemy(8,13)
   SetTeamAsEnemy(9,13)
   SetTeamAsEnemy(10,13)
   SetTeamAsEnemy(11,13)
   SetTeamAsEnemy(12,13)    
   SetTeamName(13, "jed")
    AddUnitClass(13, "jed_knight_01", 4)
   SetUnitCount(13, 6)
   SetReinforcementCount(13, -1)
     [/spoiler] :wall:
QuoteSpace cowboys are the best cowboys
George Washington after completing the Kessel run in 11 parsecs

am pretty sure you can only have 8 teams including the two playable teams
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

it is true, you cannot have over 8 teams, but that limitation should not cause mission errors, those are usually caused by corrupt req files or a bad munge, I am not familiar with these issues so you will need to wait for someone else with more skill to reply.
Never let a person named AnthonyBF2 touch your BF2.


[spoiler]
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
   
   --  REP Attacking (attacker is always #1)
    REP = 1;
    CIS = 2;
    --  These variables do not change
    ATT = REP;
    DEF = CIS;


function ScriptPostLoad()      
   
   
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
   
   
   
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
                                     textATT = "game.modes.con",
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
   
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)   
   
    conquest:Start()

    EnableSPHeroRules()
   
end


---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
   
    ReadDataFile("ingame.lvl")
   
   
    SetMaxFlyHeight(30)
    SetMaxPlayerFlyHeight (30)
   
    SetMemoryPoolSize ("ClothData",20)
    SetMemoryPoolSize ("Combo",50)              -- should be ~ 2x number of jedi classes
    SetMemoryPoolSize ("Combo::State",650)      -- should be ~12x #Combo
    SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Condition",650)  -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Attack",550)     -- should be ~8-12x #Combo
    SetMemoryPoolSize ("Combo::DamageSample",6000)  -- should be ~8-12x #Combo::Attack
    SetMemoryPoolSize ("Combo::Deflect",100)     -- should be ~1x #combo 
   
    ReadDataFile("sound\\yav.lvl;yav1cw")
    ReadDataFile("SIDE\\rep.lvl",
                             "rep_inf_ep3_rifleman",
                             "rep_inf_ep3_rocketeer",
                             "rep_inf_ep3_engineer",
                             "rep_inf_ep3_sniper",
                             "rep_inf_ep3_officer",
                             "rep_inf_ep3_jettrooper",
                             "rep_hover_fightertank",
                             "rep_hero_anakin",
                             "rep_hover_barcspeeder")
    ReadDataFile("SIDE\\cis.lvl",
                             "cis_inf_rifleman",
                             "cis_inf_rocketeer",
                             "cis_inf_engineer",
                             "cis_inf_sniper",
                             "cis_inf_officer",
                             "cis_inf_droideka",
                             "cis_hero_darthmaul",
                             "cis_hover_aat")
                       
                             
    ReadDataFile("SIDE\\tur.lvl",
             "tur_bldg_laser",
             "tur_bldg_tower")         
    ReadDataFile("SIDE\\geo.lvl",
                 "gen_inf_geonosian")
   ReadDataFile("SIDE\\wok.lvl",
             "wok_inf_basic")
    ReadDataFile("SIDE\\all.lvl",
            "all_inf_rifleman")
   ReadDataFile("SIDE\\des.lvl",
            "tat_inf_jawa")
   ReadDataFile("SIDE\\ewk.lvl",
            "ewk_inf_basic")
   ReadDataFile("SIDE\\gam.lvl",
            "gam_inf_gamorreanguard")
   ReadDataFile("SIDE\\gar.lvl",
            "gar_inf_vanguard")
   ReadDataFile("SIDE\\gun.lvl",
            "gun_inf_soldier")
   ReadDataFile("SIDE\\snw.lvl",
            "snw_inf_wampa")
   ReadDataFile("SIDE\\imp.lvl",
            "imp_inf_rifleman")
   ReadDataFile("SIDE\\jed.lvl",
            "jed_knight_01")
   
    SetHeroClass(CIS, "cis_hero_darthmaul")
    SetHeroClass(REP, "rep_hero_anakin")
   --Republic
   SetTeamAsEnemy(3,ATT)
   SetTeamAsEnemy(4,ATT)
   SetTeamAsEnemy(5,ATT)
   SetTeamAsEnemy(6,ATT)
   SetTeamAsEnemy(7,ATT)
   SetTeamAsEnemy(8,ATT)
   SetTeamAsEnemy(9,ATT)
   SetTeamAsEnemy(10,ATT)
   SetTeamAsEnemy(11,ATT)
   SetTeamAsEnemy(12,ATT)
   SetTeamAsEnemy(13,ATT)
   --CIS
   SetTeamAsEnemy(3,DEF)
   SetTeamAsEnemy(4,DEF)
   SetTeamAsEnemy(5,DEF)
   SetTeamAsEnemy(6,DEF)
   SetTeamAsEnemy(7,DEF)
   SetTeamAsEnemy(8,DEF)
   SetTeamAsEnemy(9,DEF)
   SetTeamAsEnemy(10,DEF)
   SetTeamAsEnemy(11,DEF)
   SetTeamAsEnemy(12,DEF)
   SetTeamAsEnemy(13,DEF)
   --Geonosians
   SetTeamAsEnemy(ATT,3)   
    SetTeamAsEnemy(DEF,3)
   SetTeamAsEnemy(4,3)
   SetTeamAsEnemy(5,3)
   SetTeamAsEnemy(6,3)
   SetTeamAsEnemy(7,3)
   SetTeamAsEnemy(8,3)
   SetTeamAsEnemy(9,3)
   SetTeamAsEnemy(10,3)
   SetTeamAsEnemy(11,3)
   SetTeamAsEnemy(12,3)
   SetTeamAsEnemy(13,3)    
   SetTeamName(3, "geo")
    AddUnitClass(3, "gen_inf_geonosian", 4)
   SetUnitCount(3, 6)
   SetReinforcementCount(3, -1)
   
   --Wookies
   SetTeamAsEnemy(ATT,4)   
    SetTeamAsEnemy(DEF,4)
   SetTeamAsEnemy(3,4)
   SetTeamAsEnemy(5,4)
   SetTeamAsEnemy(6,4)
   SetTeamAsEnemy(7,4)
   SetTeamAsEnemy(8,4)
   SetTeamAsEnemy(9,4)
   SetTeamAsEnemy(10,4)
   SetTeamAsEnemy(11,4)
   SetTeamAsEnemy(12,4)
   SetTeamAsEnemy(13,4)    
   SetTeamName(4, "wok")
    AddUnitClass(4, "wok_inf_basic", 4)
   SetUnitCount(4, 6)
   SetReinforcementCount(4, -1)
   
   --Alliance
   SetTeamAsEnemy(ATT,5)   
    SetTeamAsEnemy(DEF,5)
   SetTeamAsEnemy(3,5)
   SetTeamAsEnemy(4,5)
   SetTeamAsEnemy(6,5)
   SetTeamAsEnemy(7,5)
   SetTeamAsEnemy(8,5)
   SetTeamAsEnemy(9,5)
   SetTeamAsEnemy(10,5)
   SetTeamAsEnemy(11,5)
   SetTeamAsEnemy(12,5)
   SetTeamAsEnemy(13,5)    
   SetTeamName(5, "all")
    AddUnitClass(5, "all_inf_rifleman", 4)
   SetUnitCount(5, 6)
   SetReinforcementCount(5, -1)
   
   --Desert People
   SetTeamAsEnemy(ATT,6)   
    SetTeamAsEnemy(DEF,6)
   SetTeamAsEnemy(3,6)
   SetTeamAsEnemy(4,6)
   SetTeamAsEnemy(5,6)
   SetTeamAsEnemy(7,6)
   SetTeamAsEnemy(8,6)
   SetTeamAsEnemy(9,6)
   SetTeamAsEnemy(10,6)
   SetTeamAsEnemy(11,6)
   SetTeamAsEnemy(12,6)
   SetTeamAsEnemy(13,6)    
   SetTeamName(6, "des")
    AddUnitClass(6, "tat_inf_jawa", 4)
   SetUnitCount(6, 6)
   SetReinforcementCount(6, -1)
      
   --Ewoks
   SetTeamAsEnemy(ATT,7)   
    SetTeamAsEnemy(DEF,7)
   SetTeamAsEnemy(3,7)
   SetTeamAsEnemy(4,7)
   SetTeamAsEnemy(6,7)
   SetTeamAsEnemy(5,7)
   SetTeamAsEnemy(8,7)
   SetTeamAsEnemy(9,7)
   SetTeamAsEnemy(10,7)
   SetTeamAsEnemy(11,7)
   SetTeamAsEnemy(12,7)
   SetTeamAsEnemy(13,7)    
   SetTeamName(7, "ewk")
    AddUnitClass(7, "ewk_inf_basic", 4)
   SetUnitCount(7, 6)
   SetReinforcementCount(7, -1)
      
   --Gammoreans
   SetTeamAsEnemy(ATT,8)   
    SetTeamAsEnemy(DEF,8)
   SetTeamAsEnemy(3,8)
   SetTeamAsEnemy(4,8)
   SetTeamAsEnemy(6,8)
   SetTeamAsEnemy(5,8)
   SetTeamAsEnemy(7,8)
   SetTeamAsEnemy(9,8)
   SetTeamAsEnemy(10,8)
   SetTeamAsEnemy(11,8)
   SetTeamAsEnemy(12,8)
   SetTeamAsEnemy(13,8)    
   SetTeamName(8, "gam")
    AddUnitClass(8, "gam_inf_gamorreanguard", 4)
   SetUnitCount(8, 6)
   SetReinforcementCount(8, -1)
      
   --Naboo Guard
   SetTeamAsEnemy(ATT,9)   
    SetTeamAsEnemy(DEF,9)
   SetTeamAsEnemy(3,9)
   SetTeamAsEnemy(4,9)
   SetTeamAsEnemy(6,9)
   SetTeamAsEnemy(5,9)
   SetTeamAsEnemy(7,9)
   SetTeamAsEnemy(8,9)
   SetTeamAsEnemy(10,9)
   SetTeamAsEnemy(11,9)
   SetTeamAsEnemy(12,9)
   SetTeamAsEnemy(13,9)    
   SetTeamName(9, "gar")
    AddUnitClass(9, "gar_inf_vanguard", 4)
   SetUnitCount(9, 6)
   SetReinforcementCount(9, -1)
      
   --Gungans
   SetTeamAsEnemy(ATT,10)   
    SetTeamAsEnemy(DEF,10)
   SetTeamAsEnemy(3,10)
   SetTeamAsEnemy(4,10)
   SetTeamAsEnemy(6,10)
   SetTeamAsEnemy(5,10)
   SetTeamAsEnemy(7,10)
   SetTeamAsEnemy(8,10)
   SetTeamAsEnemy(9,10)
   SetTeamAsEnemy(11,10)
   SetTeamAsEnemy(12,10)
   SetTeamAsEnemy(13,10)    
   SetTeamName(10, "gun")
    AddUnitClass(10, "gun_inf_soldier", 4)
   SetUnitCount(10, 6)
   SetReinforcementCount(10, -1)
      
      --Wampa
   SetTeamAsEnemy(ATT,11)   
    SetTeamAsEnemy(DEF,11)
   SetTeamAsEnemy(3,11)
   SetTeamAsEnemy(4,11)
   SetTeamAsEnemy(6,11)
   SetTeamAsEnemy(5,11)
   SetTeamAsEnemy(7,11)
   SetTeamAsEnemy(8,11)
   SetTeamAsEnemy(9,11)
   SetTeamAsEnemy(10,11)
   SetTeamAsEnemy(12,11)
   SetTeamAsEnemy(13,11)    
   SetTeamName(11, "snw")
    AddUnitClass(11, "snw_inf_wampa", 4)
   SetUnitCount(11, 6)
   SetReinforcementCount(11, -1)
      
   --Imperials
   SetTeamAsEnemy(ATT,12)   
    SetTeamAsEnemy(DEF,12)
   SetTeamAsEnemy(3,12)
   SetTeamAsEnemy(4,12)
   SetTeamAsEnemy(6,12)
   SetTeamAsEnemy(5,12)
   SetTeamAsEnemy(7,12)
   SetTeamAsEnemy(8,12)
   SetTeamAsEnemy(9,12)
   SetTeamAsEnemy(10,12)
   SetTeamAsEnemy(11,12)
   SetTeamAsEnemy(13,12)    
   SetTeamName(12, "imp")
    AddUnitClass(12, "imp_inf_rifleman", 4)
   SetUnitCount(12, 6)
   SetReinforcementCount(12, -1)
      
      --Jedi
   SetTeamAsEnemy(ATT,13)   
    SetTeamAsEnemy(DEF,13)
   SetTeamAsEnemy(3,13)
   SetTeamAsEnemy(4,13)
   SetTeamAsEnemy(6,13)
   SetTeamAsEnemy(5,13)
   SetTeamAsEnemy(7,13)
   SetTeamAsEnemy(8,13)
   SetTeamAsEnemy(9,13)
   SetTeamAsEnemy(10,13)
   SetTeamAsEnemy(11,13)
   SetTeamAsEnemy(12,13)    
   SetTeamName(13, "jed")
    AddUnitClass(13, "jed_knight_01", 4)
   SetUnitCount(13, 6)
   SetReinforcementCount(13, -1)
     
   SetupTeams{
      rep = {
         team = REP,
         units = 20,
         reinforcements = 150,
         soldier  = { "rep_inf_ep3_rifleman",9, 25},
         assault  = { "rep_inf_ep3_rocketeer",1, 4},
         engineer = { "rep_inf_ep3_engineer",1, 4},
         sniper   = { "rep_inf_ep3_sniper",1, 4},
         officer = {"rep_inf_ep3_officer",1, 4},
         special = { "rep_inf_ep3_jettrooper",1, 4},
          
      },
      cis = {
         team = CIS,
         units = 20,
         reinforcements = 150,
         soldier  = { "cis_inf_rifleman",9, 25},
         assault  = { "cis_inf_rocketeer",1, 4},
         engineer = { "cis_inf_engineer",1, 4},
         sniper   = { "cis_inf_sniper",1, 4},
         officer = {"cis_inf_officer",1, 4},
         special = { "cis_inf_droideka",1, 4},
      }
   }
   
    --  Level Stats
    --  ClearWalkers()
    AddWalkerType(0, 4) -- special -> droidekas
    AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
    AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
    AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
    local weaponCnt = 1024
    SetMemoryPoolSize("Aimer", 75)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("BaseHint", 1024)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
   SetMemoryPoolSize("EntityCloth", 32)
   SetMemoryPoolSize("EntityFlyer", 32)
    SetMemoryPoolSize("EntityHover", 32)
    SetMemoryPoolSize("EntityLight", 200)
    SetMemoryPoolSize("EntitySoundStream", 4)
    SetMemoryPoolSize("EntitySoundStatic", 32)
    SetMemoryPoolSize("MountedTurret", 32)
   SetMemoryPoolSize("Navigator", 128)
    SetMemoryPoolSize("Obstacle", 1024)
   SetMemoryPoolSize("PathNode", 1024)
    SetMemoryPoolSize("SoundSpaceRegion", 64)
    SetMemoryPoolSize("TreeGridStack", 1024)
   SetMemoryPoolSize("UnitAgent", 128)
   SetMemoryPoolSize("UnitController", 128)
   SetMemoryPoolSize("Weapon", weaponCnt)
   
    SetSpawnDelay(10.0, 0.25)
    --ReadDataFile("dc:YAP\\YAP.lvl", "YAP_conquest")
    ReadDataFile("dc:YAP\\YAP.lvl", "YAP_conquest")
    SetDenseEnvironment("false")




    --  Sound
   
    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin")
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

    voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
    AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
    AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
   
    voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
    AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
   
    OpenAudioStream("sound\\global.lvl",  "cw_music")
    -- OpenAudioStream("sound\\global.lvl",  "global_vo_quick")
    -- OpenAudioStream("sound\\global.lvl",  "global_vo_slow")
    OpenAudioStream("sound\\yav.lvl",  "yav1")
    OpenAudioStream("sound\\yav.lvl",  "yav1")
    OpenAudioStream("sound\\yav.lvl",  "yav1_emt")

    SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
    SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing",   1)
    SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing",   1)
    SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

    SetOutOfBoundsVoiceOver(2, "cisleaving")
    SetOutOfBoundsVoiceOver(1, "repleaving")

    SetAmbientMusic(REP, 1.0, "rep_yav_amb_start",  0,1)
    SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
    SetAmbientMusic(REP, 0.2, "rep_yav_amb_end",    2,1)
    SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start",  0,1)
    SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
    SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end",    2,1)

    SetVictoryMusic(REP, "rep_yav_amb_victory")
    SetDefeatMusic (REP, "rep_yav_amb_defeat")
    SetVictoryMusic(CIS, "cis_yav_amb_victory")
    SetDefeatMusic (CIS, "cis_yav_amb_defeat")

    SetSoundEffect("ScopeDisplayZoomIn",      "binocularzoomin")
    SetSoundEffect("ScopeDisplayZoomOut",     "binocularzoomout")
    --SetSoundEffect("BirdScatter",             "birdsFlySeq1")
    --SetSoundEffect("WeaponUnableSelect",      "com_weap_inf_weaponchange_null")
    --SetSoundEffect("WeaponModeUnableSelect",  "com_weap_inf_modechange_null")
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit")
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter")
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit")


--OpeningSateliteShot
    AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

    AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
    AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
    AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
    AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
    AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
    AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
    AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
    AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
    AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
[/spoiler]
QuoteSpace cowboys are the best cowboys
George Washington after completing the Kessel run in 11 parsecs

After editing of the script it gave me an error about a .req file.
[spoiler]
C:\BF2_ModTools\data_YAP\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\YAP\YAPc_con.lua:210: unexpected symbol near `,'
ERROR[scriptmunge scripts\YAP\YAPc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\YAP\YAPc_con.lua]:Could not read input file. [continuing]
   2 Errors    0 Warnings

ERROR[levelpack mission\YAPc_con.req]:Expecting bracket, but none was found.
File : munged\pc\yapc_con.script.req(1)...

ucft <--
ERROR[levelpack mission\YAPc_con.req]:Expecting bracket, but none was found.
File : munged\pc\yapc_con.script.req(1)...

ucft <--

   2 Errors    0 Warnings

[/spoiler]
After fixing it it gave me the same error again. Maybe it has to do with the req file. Here it is:
[spoiler]
ucft {
   REQN
       {

        "config"
        "cor_movies"   

       }

   REQN
   {
      "script"
      "YAPc_con"
   }
}
[/spoiler]
QuoteSpace cowboys are the best cowboys
George Washington after completing the Kessel run in 11 parsecs

December 01, 2019, 05:55:14 AM #6 Last Edit: December 01, 2019, 05:57:35 AM by Led
I don't think it has to do with the req file.   Look at your error code, it tells where the issue is:

C:\BF2_ModTools\data_YAP\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\YAP\YAPc_con.lua:210: unexpected symbol near `,'

That means look at line 210 of your YAPc_con.lua file.  There is something unusual/unexpected near the comma.

Subsequent errors are likely the result of the first error.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

December 01, 2019, 09:52:26 AM #7 Last Edit: December 04, 2019, 05:08:25 AM by mcneb10
I fixed the typo but the game  still gives me FATAL Could not open MISSION\YAPc_con.lvl. I found something in the log file that might help.
[spoiler]ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton =    check_mode1
cur_button =    nil
Checkbox for check_era3 clicked
this.CurButton =    check_era3
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 068FAF5C
The key, value is:    era_c    1
The key, value is:    era_g    1
The key, value is:    mode_con_c    1
The key is mapluafile, the formated value is:    YAP<A>_<B>
The key, value is:    mode_con_g    1
The key, value is:    bSelected    1
The key, value is:    isModLevel    1
custom_printTable(): Returning
custom_printTable():    table: 064DBE0C
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras.key =    era_c     Era =    era_c     subst =    c
Adding map:     YAPc_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    nil
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk  in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(YAPc_con): script (f052726d) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\YAPc_con.lvl
[/spoiler]
QuoteSpace cowboys are the best cowboys
George Washington after completing the Kessel run in 11 parsecs