Xwing odf

Started by Snake, March 11, 2015, 05:09:23 PM

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Hey guys, could anyone who has the mod tools copy and paste the stock x wing odf for me?
=AaTc= Forever

SALLY....

-Retired Modder

all_fly_xwing.odf is this the one you are looking for?
[GameObjectClass]

ClassLabel          = "flyer"
GeometryName            = "all_fly_xwing.msh"

[Properties]
VehicleType         = "fighter"
MapTexture          = "x-wing_icon"
HealthTexture           = "HUD_all_xwing_icon"
VehiclePosition         = "common.vehiclepositions.pilot"
MapScale            = 1.5

GeometryName            = "all_fly_xwing"
AnimationName           = "all_fly_xwing"
FirstPerson         = "ALL\allxwing;all_1st_cockpit_xwing"
FirstPersonFOV          = "52" //Ideally, I'd like to see a 80 or 90 fov, with the cockpit brought down on the screen.
CollisionScale          = "1.5"
CollisionThreshold      = "5.0"
MaxHealth           = 1980.0
HealthType          = "vehicle"
//HitLocation           = "p_crithit 1.5"

PilotSkillRepairScale = 0.04

PilotPosition       = "hp_active"
PilotAnimation      = "drive"
IsPilotExposed      = "0"


CockpitTension          = 22

//ExplosionCritical     = "all_fly_snowspeeder_exp"
ExplosionDestruct       = "all_fly_snowspeeder_exp"

Acceleraton             = 30.0
MinSpeed            = 20.0
MidSpeed            = 50.0
MaxSpeed            = 82.0
//StrafeSpeed           = 6.5

//StrafeRollAngle           = 0.05
PitchRate           = 1.0 //Max Amount of Pitch.  Larger # is higher amount.
PitchFilter             = 2.9 // Speed of reaching Max Pitch.  Larger # is faster.
TurnRate            = 1.25 // Max turn  //3.25 mouse!
TurnFilter          = 5.75 // Speed of turn //5.75 mouse!
BankAngle           = 0.7 // Max Bank
BankFilter          = 2.5 // Speed of Bank
LevelFilter             = 2.0 // How fast the craft levels when inverted.  Zero disables the auto-level.

TakeoffTime             = 1.0
TakeoffSpeed            = 3.0
LandingTime             = 2.0
LandingSpeed            = 5.0
TakeoffHeight           = 2.5

EyePointOffset      = "0.0 3.0 2.0"
TrackCenter         = "0.0 2.0 -4.0"
TrackOffset         = "0.0 2.0 6.0"
TiltValue           = "5.0"

AimTension          = "20.0"// 8.5 How far from the center of the screen will the reticule move.  Low is further from the center.
MoveTension         = "4.25"//how much swim the craft has from the center of the screen


//MoveTensionX          = "2.0"// How far from the screen will the ship move, affects acceleration and braking shift.  Low is further from the screen.
//MoveTensionY          = "4.5 2.5"
//MoveTensionZ          = "3.5"



WEAPONSECTION           = 1

WeaponName          = "all_weap_fly_xwing_cannon"
WeaponAmmo          = "0"

AimerNodeName           = "hp_laser_01"
//FirePointName         = "hp_laser_01"
AimerYawLimts           = "-90 90"
AimerPitchLimts         = "-90 90"
//BarrelLength          = "1.0"

NextAimer           = "-"

AimerNodeName           = "hp_laser_02"
//FirePointName         = "hp_laser_02"
AimerYawLimts           = "-90 90"
AimerPitchLimts         = "-90 90"
//BarrelLength          = "1.0"

NextAimer           = "-"

AimerNodeName           = "hp_laser_03"
//FirePointName         = "hp_laser_03"
AimerYawLimts           = "-90 90"
AimerPitchLimts         = "-90 90"
//BarrelLength          = "1.0"

NextAimer           = "-"

AimerNodeName           = "hp_laser_04"
//FirePointName         = "hp_laser_04"
AimerYawLimts           = "-90 90"
AimerPitchLimts         = "-90 90"
//BarrelLength          = "1.0"

WEAPONSECTION           = 2

WeaponName          = "all_weap_fly_xwing_ptorpedo"
WeaponAmmo          = "4"

AimerNodeName           = "hp_torpedo_01"
//FirePointName         = "hp_laser_01"
AimerYawLimts           = "-90.0 90.0"
AimerPitchLimts         = "-90.0 90.0"
//BarrelLength          = "1.0"

NextAimer           = "-"

AimerNodeName           = "hp_torpedo_02"
//FirePointName         = "hp_laser_02"
AimerYawLimts           = "-90.0 90.0"
AimerPitchLimts         = "-90.0 90.0"
//BarrelLength          = "1.0"

TerrainCollision        = "p_left_sphere"
TerrainCollision        = "p_right_sphere"
TerrainCollision        = "p_front_sphere"

VehicleCollision        = "p_left_sphere"
VehicleCollision        = "p_right_sphere"
VehicleCollision        = "p_front_sphere"

BuildingCollision       = "p_left_sphere"
BuildingCollision       = "p_right_sphere"
BuildingCollision       = "p_front_sphere"

SoldierCollision        = "p_wing1"
SoldierCollision        = "p_wing2"
SoldierCollision        = "p_wing3"
SoldierCollision        = "p_wing4"

SoldierCollision        = "p_laser1"
SoldierCollision        = "p_laser2"
SoldierCollision        = "p_laser3"
SoldierCollision        = "p_laser4"

OrdnanceCollision       = "p_wing1"
OrdnanceCollision       = "p_wing2"
OrdnanceCollision       = "p_wing3"
OrdnanceCollision       = "p_wing4"

OrdnanceCollision       = "p_laser1"
OrdnanceCollision       = "p_laser2"
OrdnanceCollision       = "p_laser3"
OrdnanceCollision       = "p_laser4"

CHUNKSECTION            = "CHUNK1"
ChunkGeometryName       = "all_fly_xwing_chunk1"
ChunkNodeName           = ""
ChunkTerrainCollisions      = "0"
ChunkTerrainEffect      = "explosion"
ChunkPhysics            = "FULL"
ChunkOmega          = "2.0 1.0 1.5"
ChunkBounciness         = 0.45
ChunkStickiness         = 0.25
ChunkSpeed          = "10.0"
ChunkUpFactor           = "0.00"
ChunkTrailEffect        = "mediumsmoketrail"

CHUNKSECTION            = "CHUNK2"
ChunkGeometryName       = "all_fly_xwing_chunk2"
ChunkNodeName           = "main_backdoor_R"
ChunkTerrainCollisions      = "2"
ChunkTerrainEffect      = "dirtspray"
ChunkPhysics            = "FULL"
ChunkOmega          = "2.0 0.5 2.0"
ChunkBounciness         = 0.45
ChunkStickiness         = 0.25
ChunkSpeed          = "8.0"
ChunkUpFactor           = "0.00"
ChunkTrailEffect        = "mediumsmoketrail"

ChunkSmokeEffect        = "smokeplume"
ChunkSmokeNodeName      = "hp_smoke1"

CHUNKSECTION            = "CHUNK3"
ChunkGeometryName       = "all_fly_xwing_chunk3"
ChunkNodeName           = ""
ChunkTerrainCollisions      = "3"
ChunkTerrainEffect      = "dirtspray"
ChunkTrailEffect        = "mediumsmoketrail"
ChunkPhysics            = "FULL"
ChunkOmega          = "3.0 1.0 2.0"
ChunkSpeed          = "9.0"

ThrustEffect            = "exhaust_xwing"
ThrustAttachPoint       = "xwing_bl_hatch3"
ThrustAttachOffset      = "0.7501 0.3673 -2.5559"
ThrustEffectMinScale        = "0.95"
ThrustEffectMaxScale        = "1.5"
ThrustEffectScaleStart      = "0.85"

ThrustEffect            = "exhaust_xwing"
ThrustAttachPoint       = "xwing_br_hatch3"
ThrustAttachOffset      = "-0.7501 0.3673 -2.5559"
ThrustEffectMinScale        = "0.95"
ThrustEffectMaxScale        = "1.5"
ThrustEffectScaleStart      = "0.85"

ThrustEffect            = "exhaust_xwing"
ThrustAttachPoint       = "xwing_bl_hatch4"
ThrustAttachOffset      = "0.7501 -0.3673 -2.5559"
ThrustEffectMinScale        = "0.95"
ThrustEffectMaxScale        = "1.5"
ThrustEffectScaleStart      = "0.85"

ThrustEffect            = "exhaust_xwing"
ThrustAttachPoint       = "xwing_br_hatch4"
ThrustAttachOffset      = "-0.7501 -0.3673 -2.5559"
ThrustEffectMinScale        = "0.95"
ThrustEffectMaxScale        = "1.5"
ThrustEffectScaleStart      = "0.85"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "vehiclespark"
DamageEffectScale       = 1.0
DamageInheritVelocity       = 0.75
DamageAttachPoint       = "hp_damage_2"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "vehiclespark"
DamageEffectScale       = 1.0
DamageInheritVelocity       = 0.75
DamageAttachPoint       = "hp_damage_3"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "vehiclesmoke"
DamageEffectScale       = 1.0
DamageInheritVelocity       = 0.75
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 10.0
DamageStopPercent       = 0.0
DamageEffect            = "vehicleflame"
DamageEffectScale       = 1.0
DamageInheritVelocity       = 0.75
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 50.0
DamageStopPercent       = 30.0
DamageEffect            = "smokeplume"
DamageAttachPoint       = "hp_smoke_1"

EngineSound             = "all_fly_xwing_engine_parameterized"
TakeoffSound            = "r2_take_off"
LandSound               = "r2_land"
HurtSound               = "r2_damage"
DeathSound              = "imp_weap_ord_exp_lg"
VehicleCollisionSound   = "com_veh_collision_lg"
TurnOnSound             = "r2_turn_on"
TurnOffSound            = ""
TurnOffTime             = ""
TurningOffSound         = "r2_turn_off"
AllMusic                = "all_vehicle"
ImpMusic            = "imp_vehicle"
MusicSpeed              = "0.15"
MusicDelay              = "3.0"
FoleyFXGroup    = "metal_foley"

Yes, thanks old me!  :P
=AaTc= Forever

SALLY....

-Retired Modder

Quote from: Snake on March 11, 2015, 06:05:30 PM
Yes, thanks old me!  :P
Time travel should be against the forum rules.