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Messages - VanFanel1980mx

#1
You can add:
PushDeadOnly = 0
If you want the explosions to have a push effect even when it doesn't kill the target, works wonders when you aim for a bit more realism, because you know, standing next to a grenade explosion shouldn't just hurt you.
#2
Quote from: Dread_ on February 11, 2016, 12:58:23 PM
I see! Well to be honest I've never used any specific collision names before and up until now everything's been working just fine. But I found a solution, I added an msh.option file with -donotmergecollision and the problem's gone, the rest of the building still has a collision geometry, but the doorways, where it used to be, are fully accessible now.
Yeah, that one works wonders, I almost forgot.
#3
Battlefront's meshes use a specific format and naming to determine how collisions work, is advised to go the extra steps to make your models to properly work in-game.
#4
Other Games / Re: SWEaW runtime error
February 10, 2016, 12:52:23 AM
Quote from: Ltin on February 09, 2016, 03:18:34 PM
I am on Windows 10, and experience no issues w/ eaw or foc (zero editor is another story)
What do you mean the installer isn't working?  As in it doesn't open?
What GPU are you using? you can theoretically try my ZE fix, it may lead to BSODs while playing, not sure, if your monitor has more than one cable port (ie. HDMI, DVI, VGA) try to connect your on-board graphics to it, or to a second monitor, then run the troublesome app again and see if it works, if it does then it may be your GPU, apparently Zero Editor doesn't like NVIDIA.
#5
What is the structure of your model? does it have a separate collision and shadow volume meshes?
#6
SWBF2 Modding / Re: Dc: on LUA it crashes
February 10, 2016, 12:46:49 AM
Here is what I would do, and I know you may not like the idea, restore the shipped sides from the ones you are customizing, then call for your custom side, add your custom units one by one, munge and test, is the only way to be sure, if a specific unit crashes for some reason like geometry, load it with a default one and do another test, restore every change slowly and you will find your problem, to make things easier just restore your mission scripts using the lua.bak files on the scripts folder.
#7
SWBF2 Modding / Re: Dc: on LUA it crashes
February 08, 2016, 08:27:09 PM
Quote from: Delta327 on February 08, 2016, 04:35:31 PM

Well after I put dc: in the lua I munged it and whenever I went to test it it crasher
Can you show us your lua file?
#8
Released Maps and Mods / Re: VanFanel1980mx - Beta Test
February 07, 2016, 02:50:14 PM
Quote from: Ltin on February 07, 2016, 08:52:32 AM
is this for swbf 1 or 2?
Woops, I forgot, is for SWBF2
#9
General / Re: Currently no access to GameToast
February 06, 2016, 08:02:49 PM
Quote from: Gistech on February 04, 2016, 01:20:06 PM
Perhaps this wasn't clear enough: my IP still has access to GameToast itself. I just can't log in to my account.
That happened to me long ago, there was no way to recover my old account since the support ticket link was broken somehow, maybe e-mail the administrator?
#10
I'll be releasing partial but functioning stuff I make here, this could be considered "open beta" so to speak, report any problems and all.

Yavin Hills - Conquest Level
version: 0.1
This one is very basic, Medium size level, 7 control zones, all content here is basic for now, no custom sides or anything, no vehicles for now, any feedback for vehicles and other elements is welcome, other than that have fun, I have been getting some BSODs but it is apparently due to the way I made my PC work with Zero Editor, if you get BSODs please tell me.
>>DOWNLOAD HERE<<
#11
General / Re: Currently no access to GameToast
February 04, 2016, 12:30:39 PM
Several countries are blocked from Gametoast and Gamefront.
#12
SWBF2 Modding / Re: Cockpit view in SWBF2 - HOW?!
February 03, 2016, 06:50:28 PM
if you don't get the first person model you may need to get them from the original BFBuilder assets.
#13
I have gotten many BSODs lately while testing a mod map, different map each time, the only consistent traits are the use of lighting and other settings from shipped maps (to have a sun, water, and grass) but according to google some other people have the same problem, it seems to always be related to affinity, the downside of playing the Steam version in this case is how Steam locks the affinity options from the task manager on games, time to get a crack I guess.

If you have experienced BSODs while playing please leave a comment just to confirm.
#14
SWBF2 Modding / Re: Cockpit view in SWBF2 - HOW?!
January 30, 2016, 03:39:49 PM
You just make a custom side and check the files, the cockpit view is just commented out.
#15
I can't remember everything but there is a max number of triangles, for that matter models need to be triangulated of course.