[RELEASE] Some Assets From Battlefront 3 (Free Radicals)

Started by Mattzocrazy, January 05, 2017, 05:23:57 AM

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Mattzocrazy you really need to make a video tutorial step by step showing us how you are fixing the UVs so we can help with the models too.I really would love to but i have no idea how are you doing all this.We need video tutorial :D

January 15, 2017, 11:58:36 AM #31 Last Edit: January 15, 2017, 01:08:36 PM by Mattzocrazy
Hmm okay my mic is kinda trashy but i can give it a shot :)
In the mean time here's the mon calamari bridge, it isnt 100% correct but its honestly the best i could do:
http://www.mediafire.com/file/58d82tbvggu8gp1/Mon_Cala_Bridge.zip
And here's the Venator briefing room, im pretty sure this one is 100% correct:
http://www.mediafire.com/file/uys6j1c0fosv4me/Venator_Briefing_Room.zip

Quote from: Mattzocrazy on January 15, 2017, 08:39:18 AM
Hmm not sure missingtex, are you looking to make your own texture for the planet or use the one that was in the SWBF3 prerelease? if u wanna send me the model (Unless i have it already in the prerelease) then i could try looking at the UVs for u

I was planning to because I am not too sure if there are any textures for Cato Neimoidia in the SWBF3 prerelease. But I would really appreciate if you could look at them for me! I just sent you a PM with a link to the model

I would LOVE to use these...but sadly I know nothing about modeling and I wouldn't be able to use them unless I had the MSH and TGA's  :'(

Regardless, I'm sure someone will find a ton of uses for these. Great job!
"Birth, pain, fear, death; the cycle of existence." -Dread Master Calphayus.

SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

SWBF2 Maps: Space Carida.

I've always had issues with the unswizzling DLL - some of the textures still prove to be broken (predominantly those athat are 8,913KB, 4,097KB and 2,753 KB that I've looked into so far)
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

(For Gistech) Here are all my edited/check by myself values for the BF3 textures.

This values are tested and most of them work on Windows 7 Ultimate.I think the windows dont mater but just in case i am saying it.They may work on other Windows aswell.Test them.This values work for me.

Textures with 33kb
128 128 1  - added by Ginev

Textures with 64kb (65kb)
256 256 32 5

Textures with 121kb
256 256 1  -added by Ginev

Textures with 128kb (129kb)
256 256 32 4 (2-for bumps mainly)

Textures with 192kb (193kb)
512 512 32 5 - 1 worked for me (Ginev)

Texture with 208kb (209kb)
512 256 2  -edited by Ginev

Textures with 384.kb (385kb)
512 512 32 2   Mainly BUMPS

Textures with 256.kb (257kb)
512 512 32 2   -edited by Ginev

Textures with 513.kb
1024 1024 1  -added by Ginev

Textures with 704kb (705kb)
1024 1024 32 5    1 works for me (Ginev)

Textures with 720kb (721kb)
512 1024 32 2    -edited by Ginev   some of them are 1024 512 2

Textures for 1.35mb (1,385kb)
1024 2048 i 2048 1024 32 1  (BOTH values) -edited by Ginev

Textures for 1.37mb (1,409kb)
1024 1024 32 2   -edited by Ginev

Textures with 2.68mb (2,753kb)
2048 2048 32 1 -edit by Ginev  there is weapon textures

Textures with 2.70mb
unknown   2048 1024 2 -edit by Ginev

Textures with 3.073
1024 1024 1 - added by Ginev (mainly background cubemaps for now)

Textures (4mb) (4,097kb)
4096 2048 32 5      sometime works and 1024 1024 6 (Ginev)

Textures with 5.33mb (5,465kb)
2048 2048 32 5

Textures with 5.37mb (5,505kb)
2048 2048 32 2   -edited by Ginev mainly BIG BUMPS

Textures with 8mb (8193kb)
4096 2048 32 5

Textures with 10.6mb (10,954)
4096 2048 32 1    -edited by Ginev

Textures with 21.3mb (21,889kb)
4096 4096 32 2  -edit by Ginev

Textures with 24 577 kb
1024 1024 6  -added by Ginev


more values:


Texture with 192-193kb  also and 361kb.
512 512 32 5

---------------------------------------------------------------

About Mattzocrazy can you get the Rep and Cis hangars?If you dont have time make a tutorial video explaining to us how you are fixing thouse UV texture problems so we can help too. :)

It wasn't clear what you mean by that, so I'm assuming from what I read on the Xentax thread what I'm supposed to do is add those to the file names so they can be read properly?

Any idea which textures are for Hoth or Bespin? I really want those Carbon Freeze Chamber and Echo Base textures.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Quote from: Ascertes on January 15, 2017, 06:03:08 PM
I would LOVE to use these...but sadly I know nothing about modeling and I wouldn't be able to use them unless I had the MSH and TGA's  :'(

Regardless, I'm sure someone will find a ton of uses for these. Great job!
I was very confused about the texture unswizzler for a while too, i thought i couldn't get it working thanks to the fact that i installed both the python script and the DLL but they cancel eachother out, also for the guy who said he needs them in MSH and TGA, you can import the OBJs into XSI and you can convert the texture to TGA with Paint(/Paint.net) or Noesis.

Hey Mattzocrazy, I'm not sure if you received my PM with the cato neimoidia model, but here's my link to the obj!
https://www.dropbox.com/s/xvttmx39atii55m/CATO_mapout.obj?dl=0

Hey Mattzocrazy do you have some progress with the Rep and CIs interiors?Or maybe it will be best to find a time for the tutorial video about the UV problems.If i know how to do this myself i will save you alot of time.Time taht you can spend on other models if you want :P

Quote from: Ginev on January 18, 2017, 11:20:01 AM
Hey Mattzocrazy do you have some progress with the Rep and CIs interiors?Or maybe it will be best to find a time for the tutorial video about the UV problems.If i know how to do this myself i will save you alot of time.Time taht you can spend on other models if you want :P
I Can certainly try and put some time together for a tutorial, i'm in highschool and its exam time but we get like a week off past the 24th so i can probably do it soon

Quote from: Ginev on January 16, 2017, 01:30:18 AM
Textures with 5.33mb (5,465kb)
2048 2048 32 5

This value does not seem to work as it comes out with scrambled textures.

Also, using value 6 causes a Python error to occur regardless of the circumstances.

EDIT: Addendum: the 385KB textures are 512 512 2
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

I've just noticed that the TIE Bomber model was never posted. I'd love that to go with the TIE Fighter and TIE Interceptor I converted.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Does someone know what happen to Mattzocrazy?He said he was going to reveal to us how he manually was fixing the UV coordinates of the Free Radical models.Darn it i was so close...  :(

April 27, 2017, 10:06:07 PM #44 Last Edit: April 27, 2017, 10:42:42 PM by Nightshadowr
Does anyone still have a link to the build Mattzocrazy was referring to, i wanted to try and extract some map materials and models?