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Messages - Led

#6121
I think Hardcore made a detailed listing of the items cut from SWBF as compared to the early pre-release version.  I am looking for the thread, and will edit my post if I can find it.

Buckler
#6122
Requests / REQUEST: Cloudy City CFC spawn in court
September 09, 2010, 06:12:36 PM
Hi,

I've been getting tired of getting stuck in the CFC without a chance of a breakout.  Would anyone  (FANG :) ) be willing
to make a cloud city mod that is online compatible where the main CFC spawn is in the middle of the courtyard ?



Thanks,
Buckler/Led
#6123
Each SWBF community has its own ideas what make a good match, and to some extent they can evolve too.

The MPCgamers/MacXgamers community was my first experience with online SWBF play, and matches.  The style of play is carried over from the MacXgamers group, and SWBFmac before that.

Someone can feel free to correct me, but what I recall is:

-individual tournaments would always be done to maximize your score based on pre-determined point values for kills/deaths/cp captures



  • unless Bomb was hosting, then the point values and rules always seemed to change in a way that got him second place :)

    -no cheating (with includes wallhacking/glitching) etc

    -anything else goes in the individual tournament--spawn killing, tanking, and if it was advantageous, team killing, too I suppose--again, just try to maximize your points.  Tk was on, so that setting a spawn mine was a serious risk.

    -the players would be gracious to the host, saying TFH (thanks for hosting)  It was not polite to complain about lag,
    since there was nothing that could be done about it.

    -the host would usually say TFJ (thanks for joining)

    Note that the mac players never got the nice dedicated server software like the PCs did, so there was never
    any knowledge of spawn protect (though I think they do have that option, it was just unknown). And, there is
    no way to disable controller aim assist.


    ESL has their own way of doing things, 1.0 clans had there own way, 1.2 clan their own way, etc.  So it important
    for the players to shape thier game play to the community standards.  This last tournament had very few mac players,
    so it would be hard for the PC players that had not been a part of this community to adpapt.  But it is still incumbent
    on the player to learn the rules, in my opinion.

    As for what happened to the server, I think that Jedikiller has a nice new ISP, but it is a little flakey.
    Everyone lagged out the last time he hosted, too.  It may be somthing that comes up.  It is not easy to find a
    good site to host a direct connection server.



    As far as the map choice goes, the maps were made available at least a month before they were played in the tournament.Anyone that had a problem with them could have easily let jedikiller know, and I'm sure he would have picked a different one to accommodate a player.

    Keep in mind that MPCgamers has its roots in the modding community, so a lot of the game play is focused on new and mod maps, even in tournaments.
#6124
Hi MPCers,

I was playing one of Napseekers mods, and some of his units were moving very quickly.

Is there a chance that this can be server-side modded, so that players can move quickly without
the need for a download?

Buckler
#6125
We had as many as 12-14 players on.  I got tired about 10:30 pm central.   It probably broke up after that.

Thanks for stopping in!

Buckler
#6126
see first post for IP address :)

#6127
Hi MPCgamers,

The Perfect Little Angles (PLA) would like to invite you to an Ord Mantell appreciation night
on Friday 7/2/10 at approximately 9:00 pm central US time.

Here is the map link:
http://starwarsbattlefront.filefront.com/file/Ord_Mantell_No_Greater_Glory;42530

I will host it by Direct Connection.  We hope to get 20 or so players to explore the nice map.

IP =



Keep in mind that if you have ever played it, it can be laggy in grass areas, so keep your vid settings low.  If you have to leave due to lag, I understand :)


IP address to be released on Friday night.

Buckler/Led



#6128
SWBF1 Modding / Re: spawn delay
June 29, 2010, 07:27:35 PM
Well, this is what the manual says:

"Reinforcements are deployed accordinging to a reinforcement timer.  For single players games , there is no timer and you can deploy immediately after dying.  For multiplayer games, the reinforcement timer varies with the map.  The reinforcement timer counts down from ten to fifteen seconds; when it reaches zero, reinforcements are deployed for both teams.  In other words, if you die in a multiplayer game, you will have to wait between one to fifteen seconds before you redeploy at a friendly Command Post."


That said, I'm not sure that's how it really works  ;)
#6129
Well, try it without noframelock and see :)

I use fraps and have no trouble, though i do not use the noframelock command.

Fraps also has a lot of settings for resolution, you may also try to cut those down too.

#6130
This has happened to me when my game disk was dusty.

Try cleaning it, then relaunch.

#6131
I can't say for certain what the issue is, but you may want to try updating your video driver, adjusting your video settings (turn the LOD to a moderate setting), and maybe adjusting your game resolution.

For me, I now use xfire to make screen shots.

Buckler
#6132
Requests / Request: Cloud City cp Mod
June 01, 2010, 09:48:04 AM
Hi MPC'ers

I have examined Battlebelks cloud city mods, and they are great, but I am hoping to get a slight variation on it.

My request:

Cloud City
-Rebels get Rear Ent, Rear Flank, and Courtyard all non-capturable
-Empire gets Forward Flank, Walkway, Chamber all non-capturable

and, if it is not too much trouble:

-Clones get Rear Ent, Rear Flank, and Chamber all non-capturable
-CIS gets Forward Flank, Walkway, Courtyard all non-capturable


Thanks!




#6133
I can not say for certain, but I suspect that ESL contracted with him to produce those mods for the ESL tournaments.
#6134

ESL1

 -----------------------------------------------------------------
| Star Wars Battlefront - 1.0 Style Server MOD           |
 -----------------------------------------------------------------
Version: 1.0
Date:    08.05.2009
Contractor: Treasarion (treasarion@msc-clan.eu)
Creator: BattleBelk (battlebelk@msc-clan.eu)
Features:
 
- Included Modded Maps:
 
 BESPIN: CLOUD CITY 1.0 CW/GCW
 KAMINO: TIPOCA CITY 1.0 CW
 RHEN VAR: CITADEL 1.0 CW/GCW
 TATOOINE: MOS EISLEY 1.0 CW/GCW
 
- Limited unit availablility: Normal, Rocket, Sniper
- All CPs uncapturable
- Reinforments set to 30 per team
- Recon droids unavailable
 
--------------------------------------------------
Used in: http://www.esl.eu/eu/battlefront/v1_style/
--------------------------------------------------
Installation:
 
Just extract the file and launch the "battlefront server.exe" as usual.


--------------------------------------------------------------------------------

ESL2v2

Star Wars Battlefront PC Server ESL 2on2 Edition  |
--------------------------------------------------
Version: 2
Date:    18.09.2008
Contractor: Treasarion (treasarion@msc-clan.eu)
Creator: BattleBelk (battleblke@msc-clan.eu)
Features:

- ESl SWBF1 2on2 League Design
- Buffer Maps (Hoth, Geonosis) set on 10 tickets per team
- War Maps set on 35 tickets per team
- Both factions start with 1 command post that cannot be captured
- Two neutral command post on each map can be captured
- bleed threshold #1: Same amount of command posts: no bleed
- bleed threshold #2: One faction has 1 command post more = 1 ticket per 20 seconds
- bleed threshold #3: One faction has 2 command posts more =  1 ticket per 10 seconds

--------------------------------------------------
Used in: http://www.esl.eu/eu/battlefront/2on2/ladder/
--------------------------------------------------

Installation:

Just extract the file and launch the "battlefront server.exe" as usual
#6135
Thanks Norad!