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Topics - -IAS- Jazz

#1
Tech Support / Strange SWBF light error
January 05, 2010, 05:33:54 PM
On every map I play, i can see all the lights through the walls when i move. If im far enough away i see the backdrop. this  cant be right. am i doing it wrong? got the revA upgrade and im on a computer i got for christmas.
#2
Tech Support / Without Disk
January 03, 2010, 08:14:08 PM
Is it possible to play without it via DMG or something else? i have a lot of disks...
#3
Tech Support / Disk
August 24, 2009, 11:14:25 AM
My SWBF disk is stuck in a computer with a broken power cable receiver on the computer itself. i cannot charge it, or turn it on to eject the disk. how do i get the disk out safely with no damage to the disk, and only some damage to the computer?
#4
i can actually be an active member now, if i find my disk...
and i just got this new 23" screen and im diggin it.
#5
Star Wars Battlefront (2004 Original) / Essentials
April 11, 2009, 11:42:56 PM
We should have a list of the best of the best of maps.  only the best of the best. 5 star quality (from Ryan's awesome map list) is the only thing allowed. I'm talking maz1, dea1, da1, uta1, myg1, mus1, dust1, pig, etc. Just the best, most well known maps so we could say "Standards, Essentials, and Serene" or something of the like in GameRanger descriptions. More importantly this will make sure everyone is getting the most out of their game.
#6
Requests / amazing map ideas
February 10, 2009, 02:47:24 PM
OK, I've just spontaneously had some ideas for maps.
     Ender's Game
two basic rectangular rooms, one with stars,  one with stars and fog (the plain room where most battles take place in the book wouldn't make for a good game, so screw it). Stars, in the book, are just plain black squares, that should not be too hard to make. you could use brownish grey colored Hoth snow for the fog. walls would be a plain metal, nothing fancy. Then there are side rooms that would contain the command posts. there was a darkened barrier, so the other army couldn't see through. a whole bunch of fog one one plane would do that trick, if not, a moving wall, like in Mustafar or the Death Star, those moving doors.  If possible, you could alter the time for the command post so just entering the zone would cause capture (thus the reason for two, separate rooms).  I'm not sure if any of these are possible, since i have no modding experience. to get the antigravity effect we could have vehicles like LAATs lined up, just suits hanging on walls, but the LAAT acts like it has no weight, just floating. the walls would have to give no damage for bouncing, or the vehicles would be so durable that the hit wont hurt, at any angle. if possible a straight on collision would result in no movement. again, I don't know if any of this is possible, but if some of that mass of information is useful, its help. this map would be a combination of a two level maze mod and an antigravity mod that were suggested on the last website.

Also, a completly destructable map would be soo cool. shoot the ground below the guy and he falls, shoot through a wall and kill someone... that would be soo much fun. and the reverse, maybe guns that shoot different map elements, anything. that would be SOO COOL. id help in any way possible if anyone were to attempt this dangerous mission. (= Good Luck!
#7
ive recently aquired a macbook g4 and i can once again play all the games i got. also, i just found the new domain, so im back! wohhoo party. Ghost, do you still have that signature link, because if you did that would make my day. (=
 and btw can you people stop domain jumping on me? iz drivin me nuts.
thanks,
        Jazz