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Messages - NB20026

#1
SWBF2 Modding / Re: Dune Sea Space Assault Mashup
August 10, 2021, 12:30:22 PM
You need animations for saarlac or remove him from map it's up to you
#2
SWBF2 Modding / Re: Kashyyyk Docks Port
July 11, 2021, 02:16:38 PM
Try adding fx from BF1
#3
SWBF2 Modding / Re: Kashyyyk Docks Port
July 11, 2021, 02:30:36 AM
Maybe try fixing names of CP's in map lua because there's more than 4 cp on map
#4
SWBF2 Modding / Re: Lightsaber Damage
July 06, 2021, 03:13:20 AM
Yes it's in .combo file
#5
I remember there was a code for fake console to make this unfortunately I don't remember where I found this
#6
Released Assets / Re: Clean Ep2 Jet Trooper texture
August 17, 2020, 06:49:11 AM
There was clean white or only medic and gunner?
#7
Requests / Re: Rebels Stormtrooper model
May 28, 2020, 12:25:53 PM
Looks pretty good, but amount of polygons reminds a bit Force Arena model
#8
Model looks amazing good job  :D also a bit reminds me by amount of polygons tfu wii model ( I know there weren't clone model)
#9
SWBF2 Modding / Re: Sound Problem
April 03, 2020, 08:46:36 PM
How big is current common.bnk file ? When I was making sound files size was a problem
#10
I had same problem only then when custom sound lvl had more than 8mb size also Dagobah for GCW and Kashyyyk
#11
I saw for stormtroopers and I have in plans to make'em today for rebels I'll look for
#12
Original skins from Elite Squadron converted to BF2 with using of Ninja Ripper. I've decided to keep original size of files 128x128
#13
SWBF2 Modding / Export cape without losing texture
February 01, 2020, 11:45:59 PM
How I can export in softimage without losing texture ? because after this process I have only white model of kama I have tried also in blender add texture field but doesn't helped
#14
So with Schme I can make only low rez or change for lower rez for models too if I want ?
#15
It's easy to change just change numbers of teams in Zero Editor and vehicles