Mesh conversion to OBJ

Started by Giftheck, April 26, 2016, 01:13:34 AM

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Can somebody convert "end_bldg_bunker_corridor.msh" to obj format? I've tried doing it through Mod Tool but it crashes on export.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Try this method that do not require even XSI.

1.use import option with meshtool and convert the msh to obj.

2.Open the obj model in Noesis.

3.Export with Noesis again to obj but this time in the advanced option menu add this  -objmtl

4.Now after you export again to obj with Noesis your obj model will have and mtl file which contain the coordinates for the texture.This method is not perfect because if your model have more than 1 material for texture it will get 1 random and the other one will dissapear.So use this only for models that use 1 texture.

5.On the end you just open your model in some modeling program.Import your texture and just drag it over the material and you are done.Atleast im doing it like that and its working. :)

I hope i helped.