Author Topic: SWBFIII map models convert to .msh format  (Read 904 times)

asky902

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SWBFIII map models convert to .msh format
« on: May 02, 2016, 08:35:44 PM »

Ginev

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Re: SWBFIII map models convert to .msh format
« Reply #1 on: May 03, 2016, 04:24:25 AM »
They must also be textured in order to use them.Its not just to convert them to msh.The texturing will takes weeks even months.

Sereja

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Re: SWBFIII map models convert to .msh format
« Reply #2 on: May 03, 2016, 04:55:12 AM »
They must also be textured in order to use them.Its not just to convert them to msh.The texturing will takes weeks even months.
Well not exactly. They are already textured. But they missing tga texture files.
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Ginev

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Re: SWBFIII map models convert to .msh format
« Reply #3 on: May 03, 2016, 10:17:33 AM »
Really?Hmm i just download them and did not check them.I was thinking they are untextured. :D

DylanRocket

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Re: SWBFIII map models convert to .msh format
« Reply #4 on: May 03, 2016, 01:43:22 PM »
I'm pretty sure the maps are just the collision files that are untextured. I actually converted the Death Star map to .msh but I've got no idea how to texture it.  :(

I've actually loaded the textured map for Desolation Station in UU3D but that appears to be the only one that loads. Also UU3D can't export unless you pay for it so I can't export it...

Ginev

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Re: SWBFIII map models convert to .msh format
« Reply #5 on: May 03, 2016, 02:34:03 PM »
You have death star?Could you send it to me in OBJ format?I dont have it i would love to experiment with it please. :)

asky902

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Re: SWBFIII map models convert to .msh format
« Reply #6 on: May 03, 2016, 06:00:49 PM »
DylanRocket can you convert these xsi scene pack to .msh with textures plss pm me if you converted them tnks.


http://www.mediafire.com/download/c3vurcdud6g84v6/FM_Ships.rar

DylanRocket

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Re: SWBFIII map models convert to .msh format
« Reply #7 on: May 03, 2016, 06:43:36 PM »
You have death star?Could you send it to me in OBJ format?I dont have it i would love to experiment with it please. :)

Sure! It's only the interior however.

http://www.mediafire.com/download/n6tfoaeepe4dacw/death_interiorout.rar

I couldn't convert it to OBJ through XSI so I had to use Noesis. As you know, it has no textures. If you plan on trying it ingame, I recommend scaling it down by .1057 or a value around that.

DylanRocket can you convert these xsi scene pack to .msh with textures plss pm me if you converted them tnks.


http://www.mediafire.com/download/c3vurcdud6g84v6/FM_Ships.rar

I'm not really sure if I'm the right person to ask. I had attempted to convert these models years ago and XSI would just throw me random errors.

Ginev

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Re: SWBFIII map models convert to .msh format
« Reply #8 on: May 05, 2016, 02:45:30 AM »
Do you have death star exterior?I need exterior.I have the interiors.

DylanRocket

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Re: SWBFIII map models convert to .msh format
« Reply #9 on: May 05, 2016, 01:38:31 PM »
Unfortunately I don't have the exterior. :(