Ewok skeleton

Started by TimoCruz, May 19, 2021, 03:04:18 AM

Previous topic - Next topic
I'm trying to replace to rebel pilot unit with the stock Ewok unit. I copied all the files for the ewok over and have successfully got the ewok model in the game. Only problem is the ewok is still the same size as the other units. I've copied the skeleton files over and they're in the odf so I'm having trouble figuring out why it's still doing this. Anyone got any idea why?

How about you just call the stock ewok using the mission.lvl file?  No need for any munging or anything as long as you load the stock level with the ewok.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

May 19, 2021, 07:45:24 AM #2 Last Edit: May 19, 2021, 03:01:48 PM by Anyder
Would I still need to add the ewok files to the ALL folder?
I also want to give them more health and change their wepons so I still need to edit their odf and munge.

Avoid double-posting, please :)

It looks like you would need to munge the EWK side.  Of course changing it does not make this a stock Ewok unit. 

I think there is a SWBF1 side builder on here somewhere.

The process would be the same though, make the EWK.lvl file, load it, the call the unit from the mission.lvl.

I will suggest you make the mission.lvl file mod first using the actual stock EWK.lvl file so that you can isoloate any problems.

Remember the SWBF modding process--make one change at a time or risk it all!
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

It's still having the same problem. When I munge the ewok unit withot even changing anything in the odf it is still the same height as the other units instead of using the ewok skeleton. I have no idea what i'm doing wrong here.

May 20, 2021, 10:02:46 AM #5 Last Edit: May 20, 2021, 10:10:46 AM by Led
are you using a "side builder"  or the original mod tools?

also, please check to make sure you have not over-written the original ewok files
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

I'd revert back to your original files then go this route:

I'd use this, look at end1a lua file and how they call in Ewoks:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

You can then edit a mission to add the stock ewok to replace a unit.
For example:
On Cloud City, if I want an Ewok instead of a Wookiee, I need to:
  • Copy the line that has ReadDataFile("side\ewk.lvl.........") to bes2a
  • Change all_inf_smuggler to whatever the ewok is (end_inf_ewok??)
  • Munge, and replace your mission file

Native Side Builders (if you wish to edit them)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=539
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

I've found a solution. I used the ewok animation & skeleton files from the bf2 assets instead of bf1 and the ewok is now the right size in game. Thanks for the help guys I appreciate it!