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Messages - Unit 33

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1
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 01:27:12 PM »
From my model or a screen from the episode? I can do the model but the episode is trickier because I personally don't have access to Star Trek Discovery, only what's been sent to me.
Oh the model, you've got all the proportions pretty spot on. :)

2
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 11:56:45 AM »
I don't suppose you could take a screenshot of it from a higher angle, ay?

I'm having trouble figuring out how far out the saucer section should be in relation to the 'body'.

3
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 09:38:36 AM »
I suspect the interior might take the same approach as the ship - familiar yet updated. I'm interested to see who portrays Pike and Spock - Bruce Greenwood still does TV but I'd imagine Zachary Quinto would be too expensive. I'd expect them to ask though seeing as Leonard Nimoy saw him as the successor to the role of Spock.

Quinto would be nice. Maybe with the success the show has had they might be able to afford him for at least an episode or two.

I'm hoping the interior is a nice stage in between DIS and TOS or even TMP.

4
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 09:11:34 AM »
Definitely, the new design is definitely much more faithful to the original design and I would have loved to have seen this one on screen as the Enterprise in the 2009 film.

The Enterprise in the pilot was largely the same as the one in the full series, there were only a few subtle differences - there was no light in the bridge dome, the dish was bigger and the bussards at the front end of the nacelles had spokes in the centre (the covering of the JJPrise's nacelles has an allusion to this with the vertical line down the centre of the bussard having a cylinder halfway down). IIRC there was also a strip on the bottom deck of the bridge module that looks like a window at first glance.
I don't suppose you've seen Junkball Media's videos? He goes through the design of most of the Star Trek ships, very good stuff.

I'm very interested to see how the interior looks! And indeed whether the uniforms are going to slowly become more like what we see in the pilot (since they're somewhat similar to some extent).

5
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 08:41:34 AM »
Oh, you mean from this shot?

Spoiler (click to show/hide)

It does kind of look like there is a slight 'curb' about 1/4 of the way in from the edge of the saucer.

It also looks like there's a window in the lower bridge module like the other ships in Discovery (and the JJPrise) and no upper bridge module before the light-up dome.

Aha, yeah definitely a curb. The 'bowling' ... convexness (?) is very streamlined too.

I think I read somewhere that Pike's Enterprise (as it appeared in 'The Cage') is a bit different, and the DIS design takes a few nods from that and indeed the refit. (not sure if true, can't find any reference atm)

I definitely prefer the DIS design to Bad Robots. I'm not even bothered about retconning design choices made on a low budget 1960s science fiction show. It looks cool, man.

6
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 08:28:20 AM »
I still need to 'finalise' the top of the saucer's shape (difficult to do with so many polys on it) but the shape does appear to be very much like the TOS one, just with a slightly shallower underside (like the refit and the JJPrise)

Yeah I got about this far:

I'm pretty sure there's a kinda dip in the front portion of the saucer that I haven't drawn, or that might be the impression given by the floodlights.

7
Art Gallery and Creative Endeavors / Re: USS Enterprise NCC-1701 3D model
« on: February 17, 2018, 07:07:33 AM »
Woah! That's so weird I literally just drew the thing based on it's appearance in discovery!
Could you possibly share an image of the model from an isometric perspective if possible? I've had trouble figuring out the saucer section based on it's brief appearance.

8
Requests / Re: Dieselpunk mod for swbf1
« on: January 03, 2018, 03:11:17 PM »
I had a similar idea to this a long time ago.
Come to think of it, Sereja has made a lot of fantastic models that fit this theme...

Mark VIII Tank... Revolver... flamethrower...


9
Star Wars Battlefront / MOVED: Map Testers Needed :)
« on: January 03, 2018, 05:10:57 AM »

10
In my opinion DproG1995 they do not need ot try make them better.They have potential but they just rush them.Thats it...
Seems to me they are pressured to to release the games ahead of each sequel trilogy film.

Folks have found a significant amount of unfinished content in the game code. It seem feel like there is a time factor at play.


11
Scummies / Re: Taking a break myself
« on: January 03, 2018, 05:06:34 AM »
Have a jolly good rest chum!

12
Star Wars Battlefront: EA Reboots 1 and 2 / Re: EA SWBFII Discussion Thread
« on: December 27, 2017, 09:50:03 AM »
My gripe with the A280 is more an issue with the model they used: they got the model for the A280 and A280C the wrong way around.

Literally unplayable!

13
Star Wars Battlefront: EA Reboots 1 and 2 / Re: EA SWBFII Discussion Thread
« on: December 27, 2017, 06:20:01 AM »
I can't forgive them for the A280 being different.
Perhaps it was OP in the last title, since nearly everyone used it. Pretty much an AK sorta gun.

I've been playing it on an off, it's generally a good game.
Now that they've given a leg-up to all players by giving us all 'catch-up crates' and de-restricting the Star Card slots for the main classes, the game does actually play better. Not perfect: there's still the fact that some of the progression is still tied to the lootcrates, but I at least find some more enjoyment in this now.

Yeah I really don't think progression is as bad as many painted it. I am yet to feel like I have been outplayed because someone had a hand of purple cards.

It's a lot more balanced than the the previous game, in which one were repeatedly killed by bacta-bombing, shield-popping maniacs.

14
Released Assets / Re: Improved E-11 Blaster and E-11C
« on: November 21, 2017, 02:46:27 AM »
It's definitely the Sterling:

Spoiler (click to show/hide)

It's amazing how much of the weaponry of the original films was based off the guns of WW1 and WW2. The DLT-20A and A280C were both based off the STG44, for instance, and the DLT-19 is based off the MG34.

You learn a lot when building these weapons.
Gee I knew about the E11, didn't know about the A280, fun facts!

15
There's been an ongoing and pretty significant backlash in regards to the loot crate system recently.
A developer response on the SWBF reddit has become the most downvoted post ever, which is fun.

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