SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: i2Bros on November 18, 2017, 02:52:56 AM

Title: Tracking Mine Concept
Post by: i2Bros on November 18, 2017, 02:52:56 AM
Is there a way to create a granade that can be throwed, that explodes like a mine but has the effect of "highlighting" an enemy behind cover? Is that possible? And by highlighting I don't mean necessarily a red glowing texture on the hitten target, even something like the yellow objective arrow, the red icon when an enemy is localized or the the four white marks that appear when a target is tracked with the tracking button. All this but behind walls. Is this possible in some way?
Title: Re: Tracking Mine Concept
Post by: Led on November 24, 2017, 12:25:50 PM
Quote from: i2Bros on November 18, 2017, 02:52:56 AM
Is there a way to create a granade that can be throwed, that explodes like a mine but has the effect of "highlighting" an enemy behind cover? Is that possible? And by highlighting I don't mean necessarily a red glowing texture on the hitten target, even something like the yellow objective arrow, the red icon when an enemy is localized or the the four white marks that appear when a target is tracked with the tracking button. All this but behind walls. Is this possible in some way?

Recon droid enables local radar, so you might look at that feature and see if it can be added to a nade.
Title: Re: Tracking Mine Concept
Post by: i2Bros on November 25, 2017, 04:30:43 AM
really? i never knew that. I am gonna test this
Title: Re: Tracking Mine Concept
Post by: Ginev on November 25, 2017, 07:35:52 AM
Here is other wacky idea!The bothan incinerator weapon has an effect when you shoot enemy he is covered in white smoke.You can add this effect to a grenade (if possible i do not know) and when that grenade explode make it so the enemys will take only 1 damage per sec and you can switch the smoke effect with something else.SO basically the effect will follow the enemy soldier.You can switch the effect with Red arrow pointing at him if you know how to di it with particle editor.The problem will be only that grenades do not hit targets behind objects :D
Its still a idea guys  :shrug:  I was thinking about such thing for a years.
Title: Re: Tracking Mine Concept
Post by: i2Bros on November 26, 2017, 02:47:24 AM
I like the first idea more, cause the mine is supposed to reveal enemy positioning. I see what I can do.
Title: Re: Tracking Mine Concept
Post by: i2Bros on November 26, 2017, 03:33:47 AM
I tried this but nothing really happens:

[OrdnanceClass]
ClassLabel          = "sticky"
ClassParent       = "com_weap_inf_thermaldetonator_ord"
GeometryName           = "rep_weap_inf_grenadethermal.msh"

[Properties]

LightColor          = "179 66 244 150"
LightRadius         = "4.0"

ImpactEffectWater   = "com_sfx_watersplash_sm"
ImpactEffect        = "com_sfx_explosion_lg"
TrailEffect         = "com_sfx_weap_grenade_gold"

MapViewMin      = 50
MapViewMax      = 50
MapSpeedMin      = 0
MapSpeedMax      = 100

ScanningRange       = 30.0
TransmitRange       = 300.0

LifeSpan            = "10.6"
Velocity            = "25.0"
Gravity             = "1.25"
Rebound             = "0.2"
Friction            = "2.0"

StickPerson         = 0
StickAnimal         = 0
StickDroid          = 0
StickVehicle        = 1
StickBuilding       = 1
StickBuildingDead   = 0
StickBuildingUnbuilt= 0
StickTerrain        = 0

CollisionOtherSound     = "com_weap_inf_grenade_bounce"
CollisionWaterSound     = "imp_inf_trooper_land_water"
CollisionFoliageSound   = ""

ExplosionExpire     = "rep_weap_inf_thermaldetonator_exp"

AmbientSound   = "remotedroid_engine_lp"
Ambient2Sound  = "remotedroid_radio"
Title: Re: Tracking Mine Concept
Post by: Led on November 26, 2017, 06:29:05 AM
scanningrange and transmitrange.

They could be vehicle properties.   You might have better luck starting wth recon droid and making it look like a grenade.  It is possible that these are vehicle class only properties.   And remember, it will just show enemies on the mini-map.
Title: Re: Tracking Mine Concept
Post by: i2Bros on November 26, 2017, 08:30:26 AM
Quote from: Led on November 26, 2017, 06:29:05 AM
scanningrange and transmitrange.

They could be vehicle properties.   You might have better luck starting wth recon droid and making it look like a grenade.  It is possible that these are vehicle class only properties.   And remember, it will just show enemies on the mini-map.
But is it possible to make recon droids not a piloted vehicle in 1st person? Much like let's say the autoturret?
Title: Re: Tracking Mine Concept
Post by: Led on November 26, 2017, 09:09:22 AM
Quote from: i2Bros on November 26, 2017, 08:30:26 AM
But is it possible to make recon droids not a piloted vehicle in 1st person? Much like let's say the autoturret?

I don't know.  But there are some options you can try, like limiting the vehicle life, etc.
EhPortal 1.34 © 2024, WebDev