How to make working/play my asset like a clone?

Started by Cdt Fox, October 17, 2015, 10:02:04 AM

Previous topic - Next topic
So I have a custom asset (only the model and tgas) (a mandalorian trooper) and I want it just for replacing the sniper droid (just the model+lowrez*)but it dosen't work like a droid, I think it will work like a clone.....
But the problem is that I don't know what are the changes to makes! Maybe the "skeleton name"but I don't know which one is used by the clones.....
All your help will be very useful :D ;)

*the lowrez model is working fine....
PS : it's for bf2
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

October 17, 2015, 11:44:54 AM #1 Last Edit: October 17, 2015, 11:46:32 AM by {TCE}Call-of-Duty
1. Take the .odf for the clone sniper, rename it to something like cis_inf_mandalorian and set the .msh to your model.

2. Place the new odf in your CIS Side .odf folder. Also place your .msh and .tga in the MSH folder

3. Open the NAMEc_con, then edit the text to look like this: [spoiler]
ReadDataFile("SIDE\\cis.lvl",
                             "cis_inf_rifleman",
                             "cis_inf_rocketeer",
                             "cis_inf_engineer",
                             "cis_inf_mandalorian",
                             "cis_inf_officer",
                             "cis_inf_droideka",
                             "cis_hero_jangofett",
                             "cis_hover_aat")
[/spoiler]

You can then edit the .odf to have whatever weapons you want for it
"I would explain it to you but your head might explode."