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Messages - Giftheck

#2326
No, I am not because the Death Star map is not available there.
#2327
Sadly, as I said, I don't have the Death Star Source.
#2328
Yeah, no units can capture CPs but they still huddle around CPs. It might be a fault with the map itself as I have not seen Napseeker's Tusken Hunt map do this.
#2329
Sadly this uses the sum/strike conversion, of which there are no source files for.  The CPs thing was a mistake, I left it in there, and the Empire just seems to hang around (they think they can capture CPs). As for the saber animations, there was no default "swing when crouch" anim, you'll notice this in the main play mod. So the game uses the default "pistol" crouch and shoot animations.
#2330
Yep, gogo12 did inspire me a bit, but I was also thinking of the Tusken hunt mission map Napseeker made.
#2331
Welcome Center / Re: Nope, I am not dead.
June 16, 2009, 07:38:04 AM
Here ya go, help yourself  :laugh: :

#2332
I made this Mission Map for the Death Star. It's called "Death Star: Infiltration", based off "The Force Unleashed". I may make more "The Force Unleashed" mission maps if you tell me what you think.

STORY: After finding the location of the Rebel Alliance leaders, inside the Death Star, Galen marek heads there for the final confrontation.

NOTES: It requires "Death Star: Interior" (dea1) to work. It has its own sides. You must play as Galen Marek, because, as like all 'survival' maps, if you play as the opposite side, there is nobody to fight against. CPs cannot be captured either.

http://www.megaupload.com/?d=SAI49RSV

Link is MegaUpload only for the moment as FileFront is freezing up and disconnecting randomly.

edit by buckler:  local link:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=53

#2333
Perhaps it's two slashes? IE dc:..\\..\\..\\corus1\\_lvl_pc\\corus1\\corus1.lvl ?

Edit: I was correct - it's two slashes. I got a mission map for the Death Star interior up and running.
#2334
Welcome Center / Re: Nope, I am not dead.
June 12, 2009, 04:00:15 AM
Thanks to all, I won't leave again.

Quote from: "attekiller"Welcome back!
On a side note, what exactly did you mean by saying that you failed in finding battlefront 2?

Exactly what I mean - I can't find it - sold out everywhere, nowhere has it even in second hand (I can't order online either). Plus, now I'm not sure about my laptop's ability to run it (although, according to The System Requirements Lab, I can't run BF1 either because my video card is not good enough, what a load of rubbish!)
#2335
Welcome Center / Nope, I am not dead.
June 11, 2009, 02:26:19 PM
Sorry for letting you think I had resigned for good, and I did not know where else to put this (it is a reintroduction), but I've come back. I'd be happy to assist in any way I can for BF1, still. I failed in finding BF2, so I will still help here.

Again, apologies for being absent without so much as a goodbye, but I did think truly I was done with BF1. Now I know I was just taking a break.
#2336
Hey, could you get the "Egypt" map up?
#2337
Quote from: "UNIT33"Yes there is a problem, when you play on a mod map, usually it let's you play as the side mod you have in place (except on mission maps)
but ! Something is wrong with the Empire, the Dark trooper is missing on such maps !  :sos:

That's because the original Dark Trooper ODF was broken (I could never fix it, it remained broken, it worked, but without any unit/jetpack sounds). I had to make a copy. The game will look for "imp_inf_dark_trooper", and mine is "imp_inf_darktrooper".

Aside from El Chupacabra, has anybody else had problems?
#2338
Where has it quit, and on which side?

Just wagering a guess, is it with the Empire? Then I guess it's the fault of the Incinerator Trooper. I will try to fix that but lowering the number of flames shot before overheating.
#2339

local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=584



http://starwarsbattlefront.filefront.co ... _Mod;99308

Enjoy!

Now, I'm gonna go off and betray you all by looking for BF2 <img src="{SMILIES_PATH}/raspberry.gif" alt=":raspberry:" title="Raspberry" /> but I'll still drop by. Perhapssince it may be a while I might also aid in other people's mods.
#2340
Finally. I've come to the end of the road, so here are all my assets for the Battlefront Main Play Mod.

http://files.filefront.com/13638709

Edited by buckler:  Links broken, if anyone has these files, please let me know and we can put them up here.

local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=632



RULES:

-You may use this to make a mod for either Battlefront I or Battlefront II.
-You may NOT use this to continue the Battlefront Main Play Mod.

Credits:

-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-Everyone I asked for help to get this done (curse you Boba Fett for not working for so long!)
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-ARC_Commander for the BFX assets
-Darth D.U.C.K. for the Royal/Shadow Guard
-Taivyx for force pike
-Napseeker for the new General Grievous (he works fine for me!), and the help making the Flamethrower.
-Commander Fordo for some clone skins
-Satti for shadow stormtrooper skin (modified by me)
-Dragon93 for Shadow Trooper, and tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-Qdin for Commander Cody
-OOM-9 for the DC-15 carbine
-Pandemic for the BF1 and BF2 assets
-Majin Revan for Clone Commando
-NeoMarz for DC-17m
-RebelScum and imp_strikeforce for Utapau, Mustafar and Mygeeto BF2 to BF1 map conversion.
-BattleBelk for Interface Tool, "mission.lvl" and "core.lvl" tools
-AQT for the 501st Legion Stormtrooper skin (modified by me to better resemble the TFU 501st)

Thanks to DarthD.U.C.K for pointing these out (they're not in the readme because the readme of the assets I borrowed from failed to mention them)

neomarz made the clonecommando
Qdin made the dc-17m
Dragonum made the DC15 sidehandblaster the commando uses
Eric landrenau made the royalguard,
Vyse converted the clonecommando
Darth_z converted the royalguard
DarthD.U.C.K. fixed it and set it up for battlefront

If I've left anyone out, please let me know.

That said, download and enjoy!