SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: SleepKiller on November 21, 2019, 05:50:57 AM

Title: .msh Exporter for Blender 2.8
Post by: SleepKiller on November 21, 2019, 05:50:57 AM
Anyone that's been hanging around the GameToast Discord will know I've been working on this. It's a (WIP) .msh exporter for Blender.

It currently supports most needed .msh file features needed for SWBF2. (Most stuff should work for SWBF1 as well but I have yet to test that and work out what is different and what else needs adding.) In particular it supports,

- Editing .msh materials in Blender
- Hardpoints
- Collision Primitives
- Collision Meshes
- Terrain Cutters
- Shadow Volumes
- Object hierarchies, parent-child relationships in Blender are preserved in the exported .msh file

It does not currently have support for cloth, animations or skinned meshes. But if you'd like those features I'd encourage you to let me know and also test out the addon as it is currently and let me know how it goes. Currently I only want to create map props with the addon so it's fit for my purpose but if I see people using and testing the addon and asking after those features it'll make me more inclined to spend the time working on them.

GitHub Repository (https://github.com/SleepKiller/SWBF-msh-Blender-Export)
Installation Instructions (https://github.com/SleepKiller/SWBF-msh-Blender-Export#installing)
Latest Release (https://github.com/SleepKiller/SWBF-msh-Blender-Export/releases/latest)

Feel free to report any problems you encounter, preferably on GitHub but doing so here or on my Discord server (https://discord.gg/KmbJVK3) is fine to.
Title: Re: .msh Exporter for Blender 2.8
Post by: schumachergab2@gmail.com on November 21, 2020, 11:49:31 AM
This may be a dumb question, but is this addon compatible with the new blender 2.9? Also, I've exported a few models using this addon in 2.8, and they show up in swbf viewer, but without textures. Is there a way to fix this?
Title: Re: .msh Exporter for Blender 2.8
Post by: SleepKiller on November 21, 2020, 09:07:50 PM
I'm not too familiar with what changed in 2.9 but I think it should still work. As for the missing textures I'm not sure what could be going wrong there, have you read through the Materials section of the reference manual https://github.com/SleepKiller/SWBF-msh-Blender-Export/blob/master/docs/reference_manual.md#materials (https://github.com/SleepKiller/SWBF-msh-Blender-Export/blob/master/docs/reference_manual.md#materials)?
Title: Re: .msh Exporter for Blender 2.8
Post by: schumachergab2@gmail.com on November 29, 2020, 01:04:28 PM
I read over it again, and I realized what the issue is, thanks!  :tu: does the addon allow for UV editing? So I can change what part of the texture is shown?
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