How to use assets? [SOLVED]

Started by Vicc95, May 22, 2020, 06:04:29 PM

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May 22, 2020, 06:04:29 PM Last Edit: May 26, 2020, 04:47:46 AM by Vicc95
Hi! New noob here. First of all, sorry about my english, im brazilian.

I've been following some wonderful tuts of this site and i managed to fulfill a childhood dream since i played SWBF2 on PS2: equip the blaster rifle on the jet trooper. ("simple", huh? hahaha).

Im trying to learn more about modding, so i downloaded some assests here FOR PERSONAL USE (they were released to the public).

Im tried to use the Doom squad skin that is available on this site, but it doesnt work for me. I extracted the .msh and .tga files to data_ABC(my map name)\sides\rep\msh folder but it doesnt work. When i load a map, the clone trooper still has the vanilla 501st skin.

If im not asking too much, please, can someone tell me what must I do to make it work?
Thanks in advance!

May 23, 2020, 02:54:35 AM #1 Last Edit: January 28, 2021, 02:51:58 AM by swbfgamtemp
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May 23, 2020, 07:09:56 AM #2 Last Edit: May 23, 2020, 07:11:40 AM by Vicc95
Muchas gracias amigo por tu atencion
I did what you described, but nothing changed. The trooper still has the vanilla 501st skin.
I dont know if they are not mungged, or if the game simply doesnt read the new textures.

I tried to use the command OverrideTexture, but the unit became all black.

May 23, 2020, 07:16:55 AM #3 Last Edit: January 28, 2021, 02:52:09 AM by swbfgamtemp
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Im wathcing the video now. I'll start from scratch to see if I did anything wrong.

Thx for the attention!

May 23, 2020, 07:24:06 AM #5 Last Edit: January 28, 2021, 02:52:17 AM by swbfgamtemp
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Sadly, nothing changed. It's so frustrating...

When I successfully changed the jet trooper weapon,i bursted like a child. But i cant change a "simple" skin. It annoys me.  :(


May 23, 2020, 09:58:36 AM #7 Last Edit: January 28, 2021, 02:52:29 AM by swbfgamtemp
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May 23, 2020, 11:36:11 AM #8 Last Edit: May 23, 2020, 11:39:23 AM by Vicc95
Thank you, my friend.

Did everything like you said,but nothing happened.

I extracted the ".tga" and ".msh" files to data_ABC\sides\rep\msh

The .tga doesnt have the same name as the ".odf" of the trooper its replacing. The ".msh" file has, and I replaced the vanilla one.

It seems the game is not reading the texture and is, instead, reading the vanilla even if I replaced it with the texture i want.

Also, when I add  the OverrideTexture command in the unit ".odf", the unit becomes all black.

May 23, 2020, 11:38:59 AM #9 Last Edit: January 28, 2021, 02:52:38 AM by swbfgamtemp
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Quote from: swbfgamtemp on May 23, 2020, 11:38:59 AM
Tell me the name of the .msh of the asset you downloaded.

From this ".rar" file.

May 23, 2020, 11:49:42 AM #11 Last Edit: January 28, 2021, 02:52:48 AM by swbfgamtemp
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May 23, 2020, 11:57:16 AM #12 Last Edit: May 23, 2020, 11:59:06 AM by Vicc95
Nothing. Still the boring vanilla 501st trooper. :(

The .tga and .msh files are in msh folder.

I've attached my .odf.

May 23, 2020, 12:01:05 PM #13 Last Edit: January 28, 2021, 02:53:07 AM by swbfgamtemp
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Might it be related to UAC? I have Windows 10.
If a msh is not compatible with OverrideTexture, will it become black ingame?

You just replaced the mesh? And munged? I donw know why my game is not loading external textures. It just load the vanilla textures no matter what. :(