Naboo: Airfield 2.0 (RELEASE)

Started by Breakdown, July 19, 2009, 07:16:11 PM

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July 19, 2009, 07:16:11 PM Last Edit: June 16, 2012, 02:10:32 PM by Buckler
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=24


Alright, so here is 2.0 of Naboo: Airfield, you will see lots of changes done!

I will get some screenshots up later

Please remember to leave all comments in this topic regarding the map, feel free to voice your opinions and suggestions and bug reports.

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READ ME

NABOO AIRFIELD 2.0

Here is version one of NABOO: AIRFIELD, a map taking place in a small
abandon airport on Naboo.

Known Bugs:

None...yet

Please go to mpcgamers.com/smf to leave comments and suggestions for the
map.

Enjoy!

Breakdown

bhfbreakdown@hotmail.com

******************************CREDITS*******************************

-Pandemic, for the Naboo Protype assets (I found these in "Teancums
Secret Files", so I am not sure if some of it is by somebody else
but I am quite sure it was all by Pandemic)

-Hardcore, for very kind suggestions and testing, he should get
as much credit as me for the map :) *cheers*

-mpcgamers.com, you guys are awesome!


*********************************************************************
Legal
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. 
ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD." 
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Download!

:cheers: Thanks for the update.
QuoteSow the wind and reap the whirlwind
Through the rain and through the shine
Only something with a meaning can stand the test of time

This is great BD!

Now back to modding :whip:

Sweet! Another reason to fire up SWBF again. I'll be sure to check it out.


#TYBG

Screenshots please! I'm dogsitting and wanna know what this looks like.

I make sigs

A few suggestions, in the CP where there is the circle-ish building with two ramps, one of the spawn points is in mid-air, so you get hurt from the fall as you spawn. Also, I think this is just in CW era, but whenever there are two cps gotten by one side, and one cp gotten by the other side, and one neutral cp, the republic starts losing tickets. A fun map though, much better than the first one.

July 20, 2009, 01:20:24 AM #6 Last Edit: May 31, 2010, 03:14:17 PM by Zephyr
OMGLOLBBQ! Bd finishing a mod/map? that's near unheard-of!

Anyway, I'll try it tomorrow. Sounds good.

Thanks guys,  if there are more bug reports I will for sure make a FINAL version.

I thought I deleted the ticket bleed, it was originally supposed to be for both treams but due to ZE/All things SWBF Modding hating me, it doesn't cooperate with me.

It looks much nicer now :)
It's also more balanced.
My sound still only lags there though.

I make sigs

Awesome map Breakdown. We had some games over 7vs7 and 8vs8 for a while last night on GR on this map! Extremely well balanced, especially since the non-jet teams have an easily defendable home cp. Rifle and sniper battles are awesome and theres lots of room for rockets and pilots too! 10/10

Yeah, it was really, really fun playing this map last evening with a 14-17 player game going. Really well designed map. Excellent for all types of battle. Btw, I like the freighter and naboo fighter models hanging around. :) :cheers:

You did an excellent job on this map. :cheers:

Thanks for the comments everyone...I fixed the reinforcement issue and the Rebel/CIS spawn issue (where you spawn about 15 feet in the air on one node), I also added a minimap, it needs to be adjusted yet, but a final release will be coming :)

I love this map :). 99 found a glitch on it :) its awesome  :tu: :tu:
Its a really good sniping map so bravo BD

**Remembers that Felucia map...**

It's fun in Single Player (without considering that it's single player) but I haven't tried it online yet. I'll be sure to soon! Good work BD.


#TYBG