Felucia REMASTERED 1.0

Started by Cdt Fox, July 17, 2017, 08:20:17 AM

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Hey guys,

Here is a mod i've been working on lately; this is the stock Felucia map from star wars battlefront 2/pandemic remastered. - For swbf 2

Here is the readme.txt:
[spoiler]
Quote===========================Felucia Remastered 1.0===========================

Released on 07/17/2017

Author: Cmdr Fox/Cdt Fox/CmdrMarshallFox

This is my elvolved/remastered version of the stock Felucia map by Pandemic in wich you
can play as the 212th Attack Battalion against the CIS. It replaces the stock
Clone Wars era.

Please do NOT reupload this file elsewhere!

You can use any of the screens provided for vids...etc

Features:

*2 new revamped sides
*7 new playable units per side
*New player models
*New weapons models (fixed floating icons)
*New animations
*New effects
*New vehicle
*New turrets
*New weather
*New lightning
*New world textures
*Multiplayer Compatible
============================================================================

Installation:

Extract the "BEC" folder to

[...]Star Wars Battlefront II/Gamedata/addon
============================================================================

CREDITS

*Icemember: several clone models used
*Wazmol: shotgun model, Fordo pistol model
*Deviss: sniper clone model
*Allumette: New effects
*Neomarz: Magnaguard mesh
*ggtuck: swbf 3 cis shotgun model
*Fragme!: AT-AP assets
*Kinestosimpetus/Kinestosimpus: bfevolved animation, dc17 blaster pistol model
*VF501: underhand chaingun model
*bertie, DarthD.U.C.K: shotgun model
*Pandemic: stock Felucia assets, mod tools

Have Fun!

-Cdt Fox
============================================================================
[/spoiler]

Pictures:

[spoiler]






[/spoiler]


DOWNLOAD LINK


http://www.moddb.com/games/star-wars-battlefront-ii/addons/felucia-remastered-10
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

Looks good, but why the 212th instead of the 501st or 327th?

July 17, 2017, 10:17:49 AM #2 Last Edit: July 17, 2017, 10:21:21 AM by Cdt Fox
Because 212th is my second fav legion after Shocktroopers  :P

And honestly i wasn't looking for 100% authenticity
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

Fox you mysteriously vanish then reappear?

What is up dood, anyway, the map looks awesome!

Did you stop working on the previous mod you were working on?
The years just fly past, don't they?

Nixe job  :tu:
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

It's good, but it could use some work. Here are my thoughts:

  • Why do the "riflemen" only carry pistols? Not only do they not live up to their name but they also seem excessively weak compared to all the other classes,  especially since most of them already have that same pistol.
  • Not a fan of the new rifle animation. It looks unrealistic.
  • Seeing the stock Jet Trooper next to remodeled clones always irks me. You can easily add a jetpack to the other clone model.*
  • The blaster shots look too slow to me. You should speed them up a bit.*
  • You should also change the chaingun bolts to match the others.*
  • While I (generally) like seeing new vehicles added, the AT-AP doesn't really work well on this map. It's too large to fit through a lot of the passages, and its grenade launcher is hard to aim without hitting allies. It is simply not a CQC vehicle, and this is definitely a CQC map.

*Nitpicking, I know.

Quote from: Nyx on July 17, 2017, 01:49:53 PM
Fox you mysteriously vanish then reappear?

What is up dood, anyway, the map looks awesome!

Did you stop working on the previous mod you were working on?

Thx, and no i moved on a pretty big mod project, The Clone Wars Fall of the Republic is a sub-mod of that big one.

QuoteNixe job  :tu:

Thx!

@Commander Awesome

Thanks for the feedback dude,

QuoteWhy do the "riflemen" only carry pistols? Not only do they not live up to their name but they also seem excessively weak compared to all the other classes,  especially since most of them already have that same pistol.
I wanted them super weak compare to the other classes, i've updated the file no more rifleman name now.

QuoteNot a fan of the new rifle animation. It looks unrealistic.
Meh...i won't change it. I love it. I don't want to create another anim from scratch or use the whole bfevolved one  :shrug:

QuoteThe blaster shots look too slow to me. You should speed them up a bit.*

Seriously ?!  :XD: Actually i didn't changed how fast the shots are. Might be my [awesome] laser effect.
QuoteWhile I (generally) like seeing new vehicles added, the AT-AP doesn't really work well on this map. It's too large to fit through a lot of the passages, and its grenade launcher is hard to aim without hitting allies. It is simply not a CQC vehicle, and this is definitely a CQC map.

Yeah i know, i will replace it by some swampspeeders. As for the Jetroopers it will be updated with a new model.


==The Dowload has been updated with a new file!==

"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

I'm downloading :)
My YouTube Gaming Channel:
https://www.youtube.com/user/R6GFL1993
Don't forget to subscribe, and like my videos!

Im getting another mod map for some reason
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A