Started by Dark_Phantom, August 23, 2020, 01:53:15 PM
Quote from: Unit 33 on November 29, 2014, 03:44:44 AM'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.
Quote from: Dark_Phantom on August 24, 2020, 08:35:02 AMFun fact: When I was talking to Psych0fred about this map, he told me that at some point they enacted something like an "8-second rule" (I could be misremembering the number). Basically, if you can't reach combat in 8 seconds by walking, it's too far apart.To try to mitigate this issue without losing the "direct conversion directive" I have set for myself, I did bump the AI up to 40 per side and 18 tuskens. It helps slightly with getting into action but of course there's still a ton of walking. In line with this directive, I also took portions from the original map lua (like AddCameraShot and death regions) and added them in.
QuoteThe maps vary in size greatly. Our environments range from arid deserts and icy plains to urban streets and dense jungles. But there are essentially two styles of maps we have, vehicle heavy or infantry heavy.The vehicle heavy maps tend to be much larger and expansive since the vehicles of Star Wars are fast and powerful. The battle of Hoth and Geonosis are excellent examples of large expansive maps with lots of vehicles.
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