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Messages - Kade

#31
Requests / rep_inf_ep3_helmetless
August 03, 2021, 01:51:31 PM
Hi,

wondering if anyone can animate this for me




many thanks

kade
#32
Quote from: Giftheck on August 03, 2021, 06:08:49 AMIt's just programmed that way - players can jump out of any vehicle at any time. It can't be done in SWBF2 with fighters AFAIK, since the way ships work was reworked to allow for how they work in space maps.

Oh fair enough. thank you for the info
#33
Hey, does anyone know what allows a player to eject from a ship mid air and if it can be replicated in BF2?

Kade
#34
Requests / Acclamator hangar
August 02, 2021, 09:01:39 AM
Hi all,

Anyone know how i can make a shield for this hangar? its the last step i hope to complete this ship

If anyone can help me that would be great!

Kade
#35
SWBF2 Modding / Command post colours
July 31, 2021, 06:23:08 PM
I know its been said command posts cannon change colour in BF2 but com_holo_controlzone has the colours from BF1 so what determines the colour for BF2? is this just a left over file from BF1
#36
SWBF2 Modding / Lighting
July 31, 2021, 08:34:02 AM
How would one replace the lighting under the auto turrets machine in the venator and under the ships in the hanger? like changing it from red/orange to blue?
#37
i followed the tutorial as shown and im getting this error??

ucft <--
ERROR[levelpack req\rep_inf_ep3_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\ep3_heavy_501.model.req(1)...

I cant seem to get it to work ive followed this tutorial 4 times and its not taking to the model.
https://sites.google.com/site/swbf2modtoolsdocumentation/new-unit-setup-in-xsi
It mentions a little yellow H and that doesnt appear on mine they are white.
#38
how can I un t-pose this in game? Soft Image looks complicated. all the tutorials are either Text which doesn't help very much or not SWBF related. any help is appreciated.

#39
SWBF1 Modding / Re: Why BF1 not BF2?
July 28, 2021, 08:38:30 AM
Quote from: Verranicus on July 27, 2021, 10:18:42 PMAlso there are far more major mods for BF2, so overall this is a strange and off-base observation I find.

Yeah i guess this is true but i think that that is more to the fact that BF1 looks harder to mod. ive tried it myself and cant figure it out. where as BF2 looks super simple to me.
#40
SWBF1 Modding / Re: Why BF1 not BF2?
July 27, 2021, 03:06:28 PM
Quote from: wsa30h on July 27, 2021, 11:29:58 AMthe statement that more people are modding bf1 couldnt be further from the truth, i only know about 5 modders that are still active including me. there is also a tutorial for converting maps from bf2 to bf1, though am not sure how to do it for other games.

When you look at the difference in posts you can tell BF1 has seen more action than BF2.

Also thats understandable Ty. I would mod 1 but i dont understand how the modding works. also you cant run and i hate it! lol
#41
SWBF2 Modding / Tantive IV Exterior
July 27, 2021, 02:55:38 PM
Hi all ive put the Tantive IV interior in the Republic venator. to do this I had to edit some of the models for the Tantive and rep hanger. now you cant walk through the objects and the stairs in the rep hangar cant be walked up you have to jump. and another part of the ship that I haven't touched has no collision now.
#42
SWBF1 Modding / Why BF1 not BF2?
July 27, 2021, 07:37:35 AM
Hey all, Just curious as to why there is so much more people interested in battlefront 1 instead of 2? The game has a lot less features than BF2 so I just seems odd to me.

Also is it possible to port maps from other games to battlefront and if so how would one go about this?
#43
General / Re: Gametoast
July 26, 2021, 05:50:50 PM
why would he block countries. that seems like the strangest thing to me. Killing his own website by doing that..
#44
General / Gametoast
July 26, 2021, 08:58:18 AM
What has happened to GameToast? i can't seem to get onto it anymore?
#45
Requests / Re: Convert Rey to SWBF1 Request
July 17, 2021, 11:16:16 AM
I have never modded BF1 as it looks very complicated compared to BF2. have you tried copy and pasting another Jedi hero's ODF file and pasting the contents into res_hero_rey.odf? you could just replace the msh with Reys. Not sure if this is a fix but maybe worth a try. might not work as i know you cant play as heros by default in BF1 so maybe the mods that aloud them are different in BF1

[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "res_inf_rey_tros.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

UnitType = "assault"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "res_inf_rey_tros"
GeometryLowRes = "res_inf_rey_tros"

AnimationName = "all_inf_snowtrooper"

//JetDuration = "0.0" //The duration of the jet push, until its turned off
//JetJump     = "10.0" //The initial jump-push given when enabling the jet
//JetPush     = "25.0" //The constant push given while the jet is enabled (20 is gravity)
//gtw: the numbers above were causing him to jet jump up into
//orbit.  not sure why.  copied dark trooper's numbers below.
//JetDuration = "4.5" //The duration of the jet push, until its turned off
//JetJump = "21.0" //The initial jump-push given when enabling the jet
//JetPush = "0.0"     //The constant push given while the jet is enabled (20 is gravity)

WingModel     = "gen_wings"

HealthType = "person"
MaxHealth = 1000000.0
AddHealth = 1000000.0

CapturePosts = 0

Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0

WeaponName1 = "rep_weap_lightsaber"
WeaponAmmo1 = 0
//WeaponName2 = "rep_weap_inf_forcepush"
//WeaponAmmo2 = 0
//WeaponChannel2 = 1

AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70



CAMERASECTION = "STAND"

EyePointOffset = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.6 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"

CAMERASECTION = "PRONE"

EyePointOffset = "0.0 1.0 0.0"
TrackOffset = "0.0 -0.25 3.0"
TiltValue = "10"

AimValue = "1.0"

HurtSound                = ""
DeathSound              = ""
AcquiredTargetSound      = ""
HidingSound              = ""
//ApproachingTargetSound = ""
FleeSound               = ""
PreparingForDamageSound = ""
HeardEnemySound         = ""
ShockFadeOutTime        = ""
ShockFadeInTime         = ""
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = "com_inf_saber_ambient"
LowHealthThreshold      = "1.1"
FoleyFXClass            = "rep_inf_soldier"

NoEnterVehicles = 1

AISizeType = "SOLDIER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.20
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0