Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - KommissarReb

#21
For my map I gave all Imperial units (except for the scout trooper and dark trooper) the CIS blaster pistol and moved the CIS blaster pistol's odf and msh files in the IMP folders. The sound effects don't work though.

I created a custom unit for the local team called des_inf_soldier (I used the side.lvl builder to edit the DES side) which uses the Naboo Royal Guard's blue-armed uniform, blaster rifle, rocket launcher, and fusion cutter, and I moved their odf and msh files in as well. At some point I managed to actually get their sounds working, but in trying to get the sounds working for the jawas and gamorreans I jinxed it and didn't think to save the .lua because I wasn't expecting to have made the Naboo Guard sounds not working.

Here is my mission.lua:[spoiler]--start header
function ScriptInit()
local ALL = 1
local IMP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(IMP,"red", "level.jabbout.objectives.1");
AddMissionObjective(IMP,"orange", "level.jabbout.objectives.2");
AddMissionObjective(IMP,"orange", "level.jabbout.objectives.3");
AddMissionObjective(ALL,"red", "level.jabbout.objectives.1");
AddMissionObjective(ALL,"orange", "level.jabbout.objectives.2");
AddMissionObjective(ALL,"orange","level.jabbout.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
ReadDataFile("sound\\tat.lvl;tat1cw");
ReadDataFile("sound\\nab.lvl;nab2cw");
ReadDataFile("dc:sound\\tat.lvl;tat3gcw");
--end soundlvl

-- Start sidelvls
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler",
"all_fly_ywing",
"all_hover_skiff",
"all_hover_combatspeeder");
ReadDataFile("SIDE\\cis.lvl");
ReadDataFile("dc:SIDE\\imp.lvl",
"imp_inf_basic",
"imp_inf_darthvader",
"imp_inf_dark_trooper",
"imp_fly_tiebomber",
"imp_hover_fightertank"
"nab_bldg_fambaa_shield");
ReadDataFile("dc:SIDE\\gar.lvl");
ReadDataFile("dc:SIDE\\des.lvl",
"des_inf_soldier",
"tat_inf_jawa");
ReadDataFile("dc:SIDE\\gam.lvl",
"gam_inf_gamorreanguard");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",10)
AddUnitClass(ALL, "all_inf_vanguard",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksman",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",10)
AddUnitClass(IMP, "imp_inf_shock_trooper",1)
AddUnitClass(IMP, "imp_inf_pilotatst",2)
AddUnitClass(IMP, "imp_inf_scout_trooper",2)
AddUnitClass(IMP, "imp_inf_dark_trooper",1)
SetHeroClass(IMP, "imp_inf_darthvader")
SetTeamName(3, "locals")
AddUnitClass(3, "gam_inf_gamorreanguard",8)
AddUnitClass(3, "tat_inf_jawa",5)
AddUnitClass(3, "des_inf_soldier",7);
SetUnitCount(3, 20)
SetTeamAsEnemy(3, ATT)
SetTeamAsEnemy(3, DEF)
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 250)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances

--start memorypools
ClearWalkers()
AddWalkerType(0, 0)-- special -> droidekas
AddWalkerType(1, 0)-- 1x2 (1 pair of legs)
AddWalkerType(2, 0)-- 2x2 (2 pairs of legs)
AddWalkerType(3, 0)-- 3x2 (3 pairs of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("EntityFlyer", 10)
SetMemoryPoolSize("EntityHover", 10)
--end memorypools
--start worldlvl
ReadDataFile("dc:jabbout\\jabbout.lvl")
--end worldlvl
--start spawndelay
SetSpawnDelay(10.0, 0.25)
--end spawndelay
--start flyheight
--end flyheight
--start ainotify
--end ainotify
--start stayinturrets
--end stayinturrets
--start denseenvironment
SetDenseEnvironment("false")
--end denseenvironment
--start birdsandfish
--end birdsandfish
--start deathregions
--end deathregions

--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatgcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tatcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\cw.lvl","cw_vo");
OpenAudioStream("sound\\cw.lvl","cw_tac_vo");
OpenAudioStream("dc:sound\\tat.lvl","tat3");
OpenAudioStream("dc:sound\\tat.lvl","tat3_emt");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(ALL,1.0,"all_tat_amb_start",0,1);
SetAmbientMusic(ALL,0.99,"all_tat_amb_middle",1,1);
SetAmbientMusic(ALL,0.1,"all_tat_amb_end",2,1);
SetAmbientMusic(IMP,1.0,"imp_tat_amb_start",0,1);
SetAmbientMusic(IMP,0.99,"imp_tat_amb_middle",1,1);
SetAmbientMusic(IMP,0.1,"imp_tat_amb_end",2,1);
SetVictoryMusic(ALL,"all_tat_amb_victory");
SetDefeatMusic (ALL,"all_tat_amb_defeat");
SetVictoryMusic(IMP,"imp_tat_amb_victory");
SetDefeatMusic (IMP,"imp_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP,IMP,0,"imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP,ALL,0,"imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP,IMP,1,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,1,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,2,"imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP,ALL,2,"imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP,IMP,3,"imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP,ALL,3,"imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP,IMP,4,"imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP,ALL,4,"imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP,IMP,5,"imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP,ALL,5,"imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP,IMP,6,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,6,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,7,"imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP,ALL,7,"imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,ALL,0,"all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL,IMP,0,"all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL,ALL,1,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,1,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,2,"all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL,IMP,2,"all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL,ALL,3,"all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL,IMP,3,"all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL,ALL,4,"all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL,IMP,4,"all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL,ALL,5,"all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL,IMP,5,"all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL,ALL,6,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,6,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,7,"all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,IMP,7,"all_bonus_imp_training");--advanced training
--end soundconfig

--start activebonus
--end activebonus

--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots

--start footer
end
--end footer
[/spoiler]

Let me know what I did wrong and what I need to do to get the sounds for the CIS blaster pistol, Jawa voices, Naboo Gaurd's voices and gun sounds, the republic's ARC caster gun, and the gamorrean working.
#22
I'm trying to turn the Stormtrooper into a Sandtrooper, so what I did was I went into Datatest1/Sides/IMP/ODF (test1 is the map name) and went into imp_inf_storm_trooper and changed "stormtrooper" to "shocktrooper" for all geometry parameters. I also wanted to reskin the Stormtrooper blaster rifle to look like the Rebel Marksman's sniper rifle (but still function as a blaster rifle) so I brought the all_weap_inf_sniperrifle files into the ODF and MSH folders, but when I playtest the map it still shows the standard stormtrooper with an E-11 blaster rifle.

I read through all the tutorials listed in the modding tutorials subforum and couldn't figure this out.
#23
I'm trying to work with 0 BFBuilder Pro.hta, but first I need to run BoPC.reg in Administrator mode. I don't know how to do this, as the option to do that doesn't come up whether I right click or shift + right click. I've been reading posts by other people about having script errors and such, and that I need to run BoPC.reg in administrator mode (I'm running this on my laptop which has Windows 10 where I'm the admin). Also I created a LucasArts folder in This PC > OS (C:) > LucasArts > BFBuilder (Star Wars Battlefront is in Program Files (x86))

Also neither 0BFBuilder Pro.hta nor BFBuilder.hta will allow me to run in compatibility mode. Does anyone know what I need to do?
#24
I'd love to see Sereja make a playable Imp side where we can play as Death Star Troopers/Imperial Navytroopers. This needs to happen!
#25
Of all the force attacks, Force Drain is probably my favorite to use in Jedi Academy and SWTOR. This is basically what it is: http://starwars.wikia.com/wiki/Force_drain

Would it be possible to make a Sith or Dark Jedi unit in SW Battlefront 1 that can use force drain? Like, red force lightning that deals damage, and gives the user health while using it? It wouldn't have much effect on mechanical units, and maybe the unit could be balanced by not having abilities other custom force users may have. I'd love to see this!
#26
This sounds like a really dumb question to map making vets out there, but I have no idea where to begin. Are there any tutorials out there that can show me how to make a map using BFBuilder pro from scratch? (or edit a pre-existing map) I tried using Google and YouTube, but I got nothing. A visual (video) tutorial would probably be best since I can actually see what it is I need to do.

If this thread is in the wrong place, I don't know exactly which sub-forum its supposed to go in.
#27
The NOTLD server isn't up and running anymore as of a few days ago. What happened? Will anyone play BF with me?  :unsure:
#28
Requests / KommissarReb's Map Ideas
July 10, 2015, 08:17:36 PM
Since I still can't get BFbuilderPro working, I'd thought I'd share my ideas for possible maps for you skilled map makers out there to possibly use. Feel free to refer to this thread if you want an idea for a map.

Idea #1: Mediterranean Island

Teams:

Heroes

Indiana Jones: Stolen Luger, Panzerfaust, Whip (unit count: 1)

Marion Ravenwood: Bottle (grenade-like ranged weapon), Knife (unit count 1)

Villains

Enemy Guard: Mauser Rifle, Luger (Reskinned Rebel Soldier with desert uniform with blond hair & blue eyes)

Enemy Officer: MP-40, Grenades (Reskinned Naboo Royal Guard with desert uniform with blond hair & blue eyes)

Bazooka Trooper: Panzerfaust  (appear the same as Enemy Officer, but with a bandolier)

Major Toht: Luger, Knife (unit count 1) (increased health)

Colonel Dietrich: Luger (unit count 1) (increased health)

Rene Belloq: Staff (unit count 1) (increased health)

Heaven

Ark: Pillar of Fire (fire aimed upward), Lightning (fully charged DN bolt lightning recolored as red), stationary

Vehicles: Submarine Turret, trucks, motorcycles

Idea #2: Wayland Invasion

Teams:

Galactic Alliance

Stormtrooper: E-11 Blaster Rifle, SE-14 Blaster Pistol, Thermal Detonator, Concussion Grenades

Rebel Trooper: DH-17 Blaster Pistol (hold like rifle), Missile Launcher, Thermal Detonators, Mines
(Rebel Vanguard model)

Gamorrean Guard: Axe

Wookiee: Bowcaster, Rocket Launcher, Fusion Cutter, Time Bomb

Imperial Officer: DH-17 Blaster Pistol, Recon Droid, Health & Ammo dispenser

Yuuzhan Vong Empire

Warrior: Amphistaff (venom spit), Amphistaff (melee)

Other classes are debatable, as I'm not 100% certain of this faction

Restored Empire

Kaarenth Stormtrooper: E-11 Blaster Rifle (reskin trooper to have crimson Restored Empire emblem)

Kaarenth Officer: Blaster Pistol

Saboteur: Knife, Time Bomb, Stealth, Commando Pistol

Vehicles: optional

Idea #3: Jabba's Palace: Outside

Click here http://www.swbfgamers.com/index.php?topic=4241.msg98126#msg98126 to see this idea on the "I Have An Idea!" thread.

Idea #4: Imperial Civil War

Teams:

Imperial Remnant

Stock Units & Vehicles

New Republic

Stock Units & Vehicles

Zsinj's Empire

Stormtrooper: E-11 Blaster Rifle, Droid Blaster Pistol, Thermal Detonators

Raptor: Blaster Rifle, Blaster Pistol, Vibrosword (Reskinned Clone Trooper)

Nightsister: Red Lightsaber, Force Lightning, Force Drain

Vehicles: TIE-Raptors, Speeder Bike (Clone Wars era)

That's all I've got at the moment.
#29
Whenever I load up Tatooine: Jabba's Palace in Battlefront 1, the game crashes during the loading screen after a few second pass. Does anybody know what could be causing this?
#30
Tech Support / Problem with my ASUS computer
July 01, 2015, 07:24:46 AM
I posted this elsewhere but it didn't get a response yet. I know some of you are really tech-savvy, so I'm posting this in hopes you can help me.

This morning I accidentally spilled coffee on my keyboard, and now some of they keys are sticky and whenever I press the "A", it types both"A" and "S". Whenever I try to use it, the screen goes black as though its been on long enough for the screensaver to activate. It does this every second, and I was hardly able to do anything but press the power button to go back to what I was attempting to do.  :rant: Yesterday I used my computer all day, and it gets used a lot daily so I'm wondering if that caused the problem. My ASUS computer is a desktop with Windows 7 on it (NOT a laptop). Can anyone help me?!

The only reason I was able to post this is I switched to my other desktop computer which is a lot slower (the computer is like 15 years old!)
#31
Videos and Screen Shots / Kamino in Minecraft
June 16, 2015, 07:16:27 AM
I made a video of a map I made in Minecraft. Its based off of Kamino in Lego Star Wars: The Video Game, so don't expect it to be like Battlefront.

Let me know what you think. Warning! The sound is a tad bit loud.  :apesmall:
#32
Released Maps and Mods / KommissarReb's Map Reviews
June 13, 2015, 04:10:47 PM
Star Wars Battlefront Custom Map Review

Map Quality Ratings Are As Follows:
{1} :rant: {2} :sick: {3}  >:( {4}  :yawn: {5} :dry: {6}  :g: {7} 8) {8}  :3rd: {9} :tu: {10}  :wub:

  My review list style is based off of that of Ryanoceros, so I credit him for the idea. Just keep in mind that the initial list will only contain custom maps that I chose to play. If, (and that's a big if) I want to, I might review maps that people request me to review. Just don't get cranky if I give it a low score, because the reviews I give are based on my opinion of them. I will try to be fair, but I usually give points for originality or intrigue.

I will try to make my list in alphabetical order based on the filename of the map...

File Name  ----------  Map Name ----------------------- Quality & Comments
______________________________________________________________

010 -------- Death Star: Interior (1.0) --------------- {9}  :tu:  The best Death Star map I've seen so far, the Death Star map from SWBF2 converted to BF1 with awesome sides.
______________________________________________________________

018 -------- Nar Shaddaa: Vertical City --------------- {10}  :wub:  The only Nar Shaddaa map I was able to find. Great graphics, models, sides...everything about it makes it a winner!
______________________________________________________________

abr1 ----------- Abridon: City (Final) ---------------- {6} :g: What makes this map worth getting is the Blue police (based on Naboo Royal Guards) forces that side with the Clones & Rebels. They spawn from 1 building. Sadly, you can't play as them :(
______________________________________________________________

:rtfm: This is not the end of the list. I am unable to finish it ATM, but later it will be updated :rtfm:


#33
I've been playing around with Republic Commando lately, and I was wondering if there were any maps for BF1 (can't get BF2 to work sadly) that had Geonosian Warriors and Geonosian Elites with their beam cannons. I know in some of kitfisto15678's maps (http://starwarsbattlefront.filefront.com/developer/kitfisto15678;36158) Geonosians had purple sniper rifles that can be charged up and fired like the beam rifles in BF2, but I don't get the same vibe since the beam isn't big and fiery and that it comes from a non geonosian-looking gun.

So are there BF1 maps out there that have Geonosians that have their Pikes, Sonic Blasters, and their Elite Beam Weapons?
#34
Other Games / Steam ID Help
May 15, 2015, 07:51:16 AM
I'm having issues trying to link my Steam account (http://steamcommunity.com/profiles/76561198121091523) with the icon on my profile. I tried putting the huge number in, but it didn't work. Can anyone help?  :unsure:
#35
I remember there was a site that reviewed maps for Star Wars Battlefront 1, but I don't remember what it was called. IIRC most maps didn't have images to show you what to expect. I do know for certain however, that it used the exact same smileys that this site uses to help rate maps. I think that this is how it worked.

:cheer: 5/5 Maps that were absolutely amazing.

8) 4/5 Maps that were really cool or original, with little to no issues.

:D 3/5 Maps that were decent.

:sick: 2/5 Maps that were bad.

:rant: 1/5 Usually this rating was given if they map didn't work at all. Often awarded when the map crashes on start.

Does anybody here know what I'm talking about? I know that this map (http://starwarsbattlefront.filefront.com/file/Check_this_out;97693) got this smiley:  8)

#36
Welcome Center / New member: KommissarReb
May 14, 2015, 05:49:47 AM
Hello SWBFGamers.com!

I am KommissarReb; an American college student who became a member to comment and download maps and mods for Star Wars:Battlefront (1). I used to be able to play Battlefront II on my computer, but it wont work anymore because it keeps causing my computer to either crash or reboot  :rant: As a result, I only play BF1 now.

I used to use my personal computer (32bit Windows XP) until its power supply went kaput. I currently use my parents' computer (64bit Windows 7). Here is a list of games I like to play: Quake, Quake II, Quake III, the Doom games, Team Fortress 2, Lego Starwars 2, the Dawn of War series games, Jedi Academy, Lego Indiana Jones, Warcraft III, Cossacks: European Wars, Age of Empires II, Civilization II, Halo CE (PC), Halo 2 (PC), Halo 3, Halo: Reach, SWTOR (non-subscriber), WoW (non-subscriber), Torchlight II (demo), and Space Empires IV.

I found this site as a result of wanting updates on the Night of the Living Dead map http://www.swbfgamers.com/index.php?topic=8512 I found on FileFront http://starwarsbattlefront.filefront.com/file/Gamma_Force_Caves;122282. I also found a lot of gems for BF1 here, which makes me happy to know the game isn't dead yet!  :cheer:

Feel free to talk to me or ask questions!