November 30, 2021, 06:39:14 AM

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Messages - TimoCruz

1
SWBF1 Modding / Custom Music
October 11, 2021, 03:42:41 PM
How do I add a custom song to a map that starts playing when the game begins and plays on repeat for the duration of the game?
2
SWBF1 Modding / Re: Lock-On Weapons
August 16, 2021, 08:41:25 AM
Thank you I appreciate it!
3
SWBF1 Modding / Lock-On Weapons
August 14, 2021, 09:46:23 AM
What do I need to add to the weapon odf to make a rocket launcher lock onto vehicles and make the rocket follow the vehicle? (Like the stock rebel one)
4
SWBF1 Modding / Re: Adding local sides
May 31, 2021, 03:02:01 AM
All the correct layers are turned on. The fact there are no command posts mentioned in the world file tells me there's something missing from my shipped world assets. Might have to re-download them and see if it works.
5
SWBF1 Modding / Re: Adding local sides
May 29, 2021, 04:58:49 AM
That was the tutorial I originally followed. I think there may be something missing in my shipped world assets because there's no command posts on any of the stock maps that I open in zeroeditor. So confusing 😖
6
SWBF1 Modding / Re: Adding local sides
May 28, 2021, 03:13:20 PM
So I understand the lua part fine. Only trouble is I added everyhting from the shipped Bespin: Platforms and when I load it up in zeroeditor there aren't any command posts on the map at all. There is also no mention of any command posts in the world file either so i'm not sure what i'm doing wrong?
7
SWBF1 Modding / Adding local sides
May 27, 2021, 11:12:26 AM
How do I add local sides to the stock bf1 maps?
8
SWBF1 Modding / Re: Multiple Heroes
May 26, 2021, 02:39:32 AM
Didn't think of that! That should work fine. Thanks for the help!
9
SWBF1 Modding / Multiple Heroes
May 25, 2021, 04:37:56 PM
Does anyone know if it's possible to add multiple heroes to a side so they're both on the battlefield at the same time in BF1? If so how?
10
SWBF1 Modding / Re: Ewok skeleton
May 20, 2021, 03:21:39 PM
I've found a solution. I used the ewok animation & skeleton files from the bf2 assets instead of bf1 and the ewok is now the right size in game. Thanks for the help guys I appreciate it!
11
SWBF1 Modding / Re: Ewok skeleton
May 20, 2021, 02:45:15 AM
It's still having the same problem. When I munge the ewok unit withot even changing anything in the odf it is still the same height as the other units instead of using the ewok skeleton. I have no idea what i'm doing wrong here.
12
SWBF1 Modding / Re: Ewok skeleton
May 19, 2021, 07:45:24 AM
Would I still need to add the ewok files to the ALL folder?
I also want to give them more health and change their wepons so I still need to edit their odf and munge.

Avoid double-posting, please :)
13
SWBF1 Modding / Ewok skeleton
May 19, 2021, 03:04:18 AM
I'm trying to replace to rebel pilot unit with the stock Ewok unit. I copied all the files for the ewok over and have successfully got the ewok model in the game. Only problem is the ewok is still the same size as the other units. I've copied the skeleton files over and they're in the odf so I'm having trouble figuring out why it's still doing this. Anyone got any idea why?
14
@if "%1" == "" (
   @set FRONTLINE_LANGVERSION="ENGLISH"
) else (
   @set FRONTLINE_LANGVERSION=%1
)

echo %FRONTLINE_LANGVERSION%

del Mungelog.txt

@IF %FRONTLINE_LANGVERSION%=="English"    SET FRONTLINE_LANGDIR=ENG
@IF %FRONTLINE_LANGVERSION%=="ENGLISH"    SET FRONTLINE_LANGDIR=ENG
@IF %FRONTLINE_LANGVERSION%=="UK"         SET FRONTLINE_LANGDIR=UK_
@IF %FRONTLINE_LANGVERSION%=="FRENCH"     SET FRONTLINE_LANGDIR=FRE
@IF %FRONTLINE_LANGVERSION%=="GERMAN"     SET FRONTLINE_LANGDIR=GER
@IF %FRONTLINE_LANGVERSION%=="JAPANESE"   SET FRONTLINE_LANGDIR=JAP
@IF %FRONTLINE_LANGVERSION%=="ITALIAN"   SET FRONTLINE_LANGDIR=ITA
@IF %FRONTLINE_LANGVERSION%=="SPANISH"   SET FRONTLINE_LANGDIR=SPA

@setlocal
@set PATH="%CD%"\..\..\ToolsFL\Bin;%PATH%

@if %FRONTLINE_LANGVERSION%=="ITALIAN" (
 @endlocal
 @set FRONTLINE_LANGVERSION="ITALIAN"
 @set FRONTLINE_LANGDIR=ITA
 @set MUNGE_PLATFORM_DIR_STR=_source_pc
 @set MUNGE_PLATFORM_OVERRIDE_STR=_SOURCE_PC_ITALIAN
 @setlocal
 @cd Common
 @call clean.bat
 @set PATH="%CD%"\..\..\ToolsFL\Bin;%PATH%
 @call munge.bat
 @cd ..\Shell
 @call clean.bat
 @call munge.bat

 @cd ..

) else (
 @cd Common
 @call munge.bat
 @cd ..

 @cd Shell
 @call munge.bat
 @cd ..
)

cd addme
 @call munge.bat
cd ..

cd Sides
REM STARTSIDES
REM cd GAM
REM   @call munge.bat
REM cd ..
cd REP
@call munge.bat
cd ..
REM ENDSIDES
cd ..


cd Worlds
 cd tes1
  @call munge.bat
 cd ..
cd ..

endlocal

cd Sound
@call munge.bat
cd ..

set PACKAGE_NUM=tes1

set FolderExt=
if NOT %FRONTLINE_LANGVERSION%=="ENGLISH" (
   set FolderExt=%FRONTLINE_LANGDIR%
)

xcopy /S /Y /D ..\_lvl_pc\*.lvl ..\..\AddOn%FolderExt%\%PACKAGE_NUM%\Data\_lvl_pc\
xcopy /S /Y /D ..\_lvl_pc\*.mvs ..\..\AddOn%FolderExt%\%PACKAGE_NUM%\Data\_lvl_pc\
xcopy /Y /D addme\munged\addme.script ..\..\AddOn%FolderExt%\%PACKAGE_NUM%\







This is everything in the file
15
Yeah I've no idea why it's not there for me