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Messages - TimoCruz

#1
SWBF1 Modding / Re: Third era
May 20, 2022, 08:43:50 AM
Thanks a lot man! I looked into the missionlist stuff and how to change it and i've finally got it working! Much appreciated  :cheer:
#2
SWBF1 Modding / Re: Third era
May 14, 2022, 12:16:15 PM
Yeah the era works fine on all maps except the single era ones. It's really confusing me cos I followed the tutorial
#3
SWBF1 Modding / Re: Third era
May 13, 2022, 05:30:30 AM
I followed the tutorial but I my third era still isn't showing up on single era map unfortunatley
#4
SWBF1 Modding / Third era
May 09, 2022, 06:34:36 AM
So i've created a third era using the Interface Tool and got it working on all maps except the ones that only have 1 era by default. these maps don't give the option to choose an era and just add the map with the single era they have. How do I make it come up with the era select for these maps?
#5
SWBF1 Modding / Custom Music
October 11, 2021, 03:42:41 PM
How do I add a custom song to a map that starts playing when the game begins and plays on repeat for the duration of the game?
#6
SWBF1 Modding / Re: Lock-On Weapons
August 16, 2021, 08:41:25 AM
Thank you I appreciate it!
#7
SWBF1 Modding / Lock-On Weapons
August 14, 2021, 09:46:23 AM
What do I need to add to the weapon odf to make a rocket launcher lock onto vehicles and make the rocket follow the vehicle? (Like the stock rebel one)
#8
SWBF1 Modding / Re: Adding local sides
May 31, 2021, 03:02:01 AM
All the correct layers are turned on. The fact there are no command posts mentioned in the world file tells me there's something missing from my shipped world assets. Might have to re-download them and see if it works.
#9
SWBF1 Modding / Re: Adding local sides
May 29, 2021, 04:58:49 AM
That was the tutorial I originally followed. I think there may be something missing in my shipped world assets because there's no command posts on any of the stock maps that I open in zeroeditor. So confusing 😖
#10
SWBF1 Modding / Re: Adding local sides
May 28, 2021, 03:13:20 PM
So I understand the lua part fine. Only trouble is I added everyhting from the shipped Bespin: Platforms and when I load it up in zeroeditor there aren't any command posts on the map at all. There is also no mention of any command posts in the world file either so i'm not sure what i'm doing wrong?
#11
SWBF1 Modding / Adding local sides
May 27, 2021, 11:12:26 AM
How do I add local sides to the stock bf1 maps?
#12
SWBF1 Modding / Re: Multiple Heroes
May 26, 2021, 02:39:32 AM
Didn't think of that! That should work fine. Thanks for the help!
#13
SWBF1 Modding / Multiple Heroes
May 25, 2021, 04:37:56 PM
Does anyone know if it's possible to add multiple heroes to a side so they're both on the battlefield at the same time in BF1? If so how?
#14
SWBF1 Modding / Re: Ewok skeleton
May 20, 2021, 03:21:39 PM
I've found a solution. I used the ewok animation & skeleton files from the bf2 assets instead of bf1 and the ewok is now the right size in game. Thanks for the help guys I appreciate it!
#15
SWBF1 Modding / Re: Ewok skeleton
May 20, 2021, 02:45:15 AM
It's still having the same problem. When I munge the ewok unit withot even changing anything in the odf it is still the same height as the other units instead of using the ewok skeleton. I have no idea what i'm doing wrong here.