November 30, 2021, 07:47:39 AM

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Messages - Unit 33

Ooh it's looking superb!

Great work as ever laddie
Forum News and Forum Rules / Re: Site Upgrade
January 08, 2021, 02:32:39 AM
Quote from: Dark_Phantom on January 07, 2021, 06:47:40 AMI can attest that Led has gotten no sleep while bouncing questions and ideas off of me while slaving away over setting up a test forum.

I want the games forum back though :(
Give me a bell if you're looking for a new banner!
Quote from: TheCapl on January 03, 2021, 05:52:05 PMok i will try not to double post but where is the pop up at?
When you select the option File->Export and ensure you are saving as a TGA you will be presented with a window that looks like the following:
Uncheck the box as indicated. 
Gimp, definitely.

imo buying Adobe software is only worth it if you use it for work as it's pretty expensive.
i wonder how it is managed?

SWBF1 AI identify incoming grenades after all
SWBF1 Modding / Re: Hoth: Battle Of Echo Base
December 01, 2020, 02:12:14 PM
Would that be the big cross sections book?
The Echo base cross section in there is fabulous.

I guess the tricky bit would be the huge GR-75 hangers!
I'm a bit rusty, but is there any reason why these particular SWBF2 assets wouldn't work in SWBF1? Have you munged them to see if they'd work?
Welcome Center / Re: SWBF Player Awards
October 24, 2020, 02:29:36 AM
Quote from: KommissarReb on October 23, 2020, 07:46:38 PM
Say, I just noticed this thread and all the awards everyone's been getting and thought "I'd like an award too!" :shrug:

I am an avid player of Battlefront 1 (2004) to such a degree I've made a custom map for it with a second on the way with custom structures made in XSI, and I occasionally play Battlefront II (2005). I tried out Battlefront 2015 and Battlefront 2 (2017), but IMO only 2017 was the only EA game worth playing (after game was cleaned up). Though I'd have to wait until I get more RAM to play EAfront 2 again.

Also I helped playtest TWD a little bit back in 2015 and gave feedback on how to improve some things.
No problem! I assigned the first few, did you want awards for the EA titles?
Nice work!

As someone who spent the last year or so on a century-spanning heritage project, I think it's really important to document these things!
SWBF1 Modding / Re: [WIP] Scarif: Beach
September 02, 2020, 12:41:33 AM
Looking great, those blaster sounds are fab in context.

Quote from: Dark_Phantom on August 24, 2020, 08:35:02 AM
Fun fact: When I was talking to Psych0fred about this map, he told me that at some point they enacted something like an "8-second rule" (I could be misremembering the number).  Basically, if you can't reach combat in 8 seconds by walking, it's too far apart.

To try to mitigate this issue without losing the "direct conversion directive" I have set for myself, I did bump the AI up to 40 per side and 18 tuskens.  It helps slightly with getting into action but of course there's still a ton of walking. In line with this directive, I also took portions from the original map lua (like AddCameraShot and death regions) and added them in.
Neat! I'm glad Fred is still out there answering these kind of questions.
Between this and the proto-Naboo map, it seems like the devs initially created maps that are reminiscent of early mod map attempts... in which map creators were possessed with a need to create great big empty maps with a bunch of vehicles littered about.

That's not to say I dislike that kind of map! Rhen Var: Dirty Ice is still one of my favourites.
Released Assets / Re: Various Heroes Pack
August 18, 2020, 07:14:58 AM
The X1 & X2 storyline was wacky, but fun.

I didn't realise the model featured X2 still wearing some of the Clone Armour during the GCW part of the story.

Great work with the editing / rigging!
SWBF1 Modding / Re: Sound munge
August 14, 2020, 12:21:15 PM
off topic-  but that's a great username lad Hahah
General / Re: Memories on the Battlefront
July 24, 2020, 12:51:28 AM
There were a good few amusing characters on the Mac side.
It wasn't so hard to coordinate playing on Mod maps either thanks to the chat on Game Ranger. Back in the day there were perhaps only a handful of maps that didn't work on Mac (never figured out why). Me and some other guy would casually 1v1 on most of the maps that were listed with a good rating on FileFront (remember Filefront)?!

I just remembered we had a player / forum member called 'Buccaneer' that spoke like a pirate at all times, even in-game. I think they were PC though.