SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Led on July 08, 2015, 05:35:53 PM

Title: Ginev's sound tutorial
Post by: Led on July 08, 2015, 05:35:53 PM
Ginev's sound tutorial and tools

Add this info under the link please.

This is Sound Tutorial that show you how to add weapon and ambient sounds in your maps.
Also i provided and ready tested map inside the download with everything edited and munged.
The best and easy way to learn it.
+ Free Sound Wave TRIAL program for converting mp3 to wav sounds.

Ginev Sound Tutorial.zip




http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1314

Title: Re: Ginev's sound tutorial
Post by: Ginev on July 09, 2015, 10:46:01 AM
I forgot to say that with the map you guys will get and tutorial.txt file.Open it and read it.There i explained everything step by step how its working.If you want this to work read it!  :)
Title: Re: Ginev's sound tutorial
Post by: Phobos on August 13, 2015, 11:04:43 AM
I've reduced the tutorial size from 130mb to 40mb by running the clean.bat files and using 7z compress shared files. No important files have been removed, this is just a smaller format for archiving.
[spoiler]http://mods.fcsite.ml/Ginev/Ginev_Sound_Tutorial.7z[/spoiler]     
Title: Re: Ginev's sound tutorial
Post by: Ginev on August 29, 2015, 08:57:28 AM
Thanks Phobos.I always forgot to do this when sending a Data_folder to someone  :slap:

The only thing i am sad about the battlefront 1/2 sound system is that you can't use stereo wave sounds for weapons and explosions.That would have been an amazing feature but...still mono isn't too bad.Or probably im using crappy programs to convert HQ mp3 to wav.
Title: Re: Ginev's sound tutorial
Post by: Sereja on August 29, 2015, 10:24:18 AM
Did you ever try to mix custom sound regions and custom music in same map? I guess, they can't work together...  :(
Title: Re: Ginev's sound tutorial
Post by: Ginev on August 29, 2015, 04:47:22 PM
When i explored for first time the sounds and to figure out how they work (without using sounds tutorial at all) i stuck on the music file and left it like that,so i haven't tried but as far i know i think they should work since once i used stock ingame music (tatooine one) and i go inside a stream region with other ambient sound and it worked.
Title: Re: Ginev's sound tutorial
Post by: i2Bros on June 30, 2016, 01:09:17 AM
I'll try this thank you
Title: Re: Ginev's sound tutorial
Post by: 1ИCΘ6И17Θ on May 08, 2017, 02:34:47 AM
I'll more than probably check this out tonight.
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