[CANCELLED]"Star Wars: Battlefront Expanded" Official Mod Thread

Started by Giftheck, December 08, 2010, 01:13:27 PM

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A turret dispenser doesn't seem to be as simple as I thought it would be: the turrets hang in mid-air. I'm wondering if having a detonator beacon would work (IE throwing a ball that basically summons a turret when it 'explodes'). Don't know if that is possible, but given we can make an ordnance into a vehicle, I don't see why not. Other than that, you're limited to three turrets: like the mines, existing turrets will detonate if you place another one after the three limit.

The Sniper class now has a light rifle/light pistol (dependant on era). This fires a three-shot burst. The Jet Trooper also has the ARC Caster as suggested by Kit Fisto. I also gave him EMP grenades instead of thermal detonators.

Among other things, it seems I can't rename the two Campaign options: whatever I name them, they always come up in-game as "Clone Wars Campaign" and "Galactic Civil War Campaign". I was attempting to preserve the original campaign. in the Clone Wars Campaign slot while having a new campaign in the GCW slot. That seems to work out fine enough though.

I'm using the more recent BF2 conversions. Some of them work great, and some of them are a bit meh - Kamino Cloning Facility in particular seems to have AI problems, with clumps of units just standing around in the cloning facilities. I'd attribute that to barriers not being deleted from the campaign.

Space maps - not too sure whether I will include them or not. I like the idea that Napseeker had but perhaps I would go a little further and have it so that the destructible systems all act as descructible CPs: once they're all gone, the 20-second countdown starts.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

June 22, 2013, 10:58:29 AM #181 Last Edit: June 22, 2013, 11:00:38 AM by Kit Fisto
I seem to remember someone fixing the floating turrent problem but now I can't find the thread. :confused:

The new sniper and jet trooper sound fun!

You could ask Phobos about getting the custom campaign to work correctly. His Jet Wars worked great!

For the conversions, were you going to include all SWBFII maps? If you tell me which ones you are putting in the mod I can link you to the best version of that converted map. :)

Space Endor had a good concept for SWBFI space map. Here is the link so you can try it. http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=165

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AM
I seem to remember someone fixing the floating turrent problem but now I can't find the thread. :confused:

Hopefully we can find it. It's a cool feature that I'd love to keep. It'd certainly make those bottleneck sections a bit more interesting.

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AMThe new sniper and jet trooper sound fun!

They're tweaked. Still want to work on the Wookie and Dark Trooper though. Not sure how I can improve the Wookie. And the Droideka... I have some ideas, but nothing concrete just yet.

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AMYou could ask Phobos about getting the custom campaign to work correctly. His Jet Wars worked great!

The campaign itself seems to work. It's just for some reason the core.lvl won't convert my new strings for the menu.

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AMFor the conversions, were you going to include all SWBFII maps? If you tell me which ones you are putting in the mod I can link you to the best version of that converted map. :)

Was thinking of pretty much including all of them bar Polis Massa.

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AMSpace Endor had a good concept for SWBFI space map. Here is the link so you can try it. http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=165

Thanks, will look into it :D
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Quote from: Kit Fisto on June 22, 2013, 10:58:29 AM
I seem to remember someone fixing the floating turrent problem but now I can't find the thread. :confused:


turret:  something that shoots
torrent:  something that swirls around wildly or a download stream
tourettes:  uncontrollable inappropriate talking/cursing

;)
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: ggctuk2005 on June 22, 2013, 11:03:58 AM
Was thinking of pretty much including all of them bar Polis Massa.
Here are the maps with their best ports.

Coruscant: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=494

Dagobah: http://www.mediafire.com/?0gcfdo62fdpqo5q or http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=407 (be warned SK's current version has some bugs)

Death Star: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=907 or http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=543

Felucia: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=898

Geonosis: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=500

Kamino: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=661

Kashyyyk: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=61

Mustafar: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=11

Mygeeto: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=12

Naboo (I don't know if you're including this but): http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=580

Polis Massa (if you haven't tried this out then you should because it is the best port of this map): http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=574

Tantive IV: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=453 or http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=510

Utapau: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=514



Quote from: Buckler on June 22, 2013, 11:24:27 AM
turret:  something that shoots
torrent:  something that swirls around wildly or a download stream
tourettes:  uncontrollable inappropriate talking/cursing

;)
Bah! TURRENT sounds cooler anyway!

I've already tried everything for the turret dispenser. The only fix was for Sereja to put large wheels on it. :P

http://www.swbfgamers.com/index.php?topic=6291.0
=AaTc= Forever

SALLY....

-Retired Modder

Oh yea!! Hahahaha!!! I forgot about that!

Well ggtuck, you know what to do! :rofl:

However, another idea would be to make a different turret that looks like a hovercraft sort of thing. That way it's not weird when it floats.
=AaTc= Forever

SALLY....

-Retired Modder

I had an auto-shield generator ingame at some point, thing is it won't work in MP. This is the same bug that causes famba to not work in MP. Anything that is set to self pilot and autofire crashes in MP.

Quote from: Buckler on June 22, 2013, 11:24:27 AM
turret:  something that shoots
torrent:  something that swirls around wildly or a download stream
tourettes:  uncontrollable inappropriate talking/cursing

;)
Thanks for pointing this out. Last I checked turrent is not an actual word.

custom campaigns can be made without interfering with the stock campaigns, but it takes a reasonable amount of shell LUA editing. If you need help with anything particular, pm me.

Quote from: Snake on June 22, 2013, 04:53:20 PM
I've already tried everything for the turret dispenser. The only fix was for Sereja to put large wheels on it. :P

http://www.swbfgamers.com/index.php?topic=6291.0
as far as i know you can't deploy "armedbuilding" classlabel turrets. armedbuilding type objects won't work in the side lvl they must be placed directly in the world lvl. this is why you can't really deploy turrets unless they are modified as vehicles on mod maps.

Quote from: SleepKiller on June 22, 2013, 06:17:16 PM
I had an auto-shield generator ingame at some point, thing is it won't work in MP. This is the same bug that causes famba to not work in MP. Anything that is set to self pilot and autofire crashes in MP.

i was able to host platforms with the turrets set to autofire 1 online. but i didnt see if anyone could join the server. this should be tested more.

Quote from: SleepKiller on June 22, 2013, 06:17:16 PM
I had an auto-shield generator ingame at some point, thing is it won't work in MP. This is the same bug that causes famba to not work in MP. Anything that is set to self pilot and autofire crashes in MP.
Hey that's cool!!

If it is possible that would be cool to see in SWBFI. Besides, most people play mods single player. It doesn't deter people from wanting to play the mod. Just look at Sereja's mod maps. Almost all of them crash online but they are still amazing! :)

Quote from: Kit Fisto on June 22, 2013, 07:27:38 PM
Hey that's cool!!

If it is possible that would be cool to see in SWBFI. Besides, most people play mods single player.
I actually play most mods in SP, or Lan line so I can control gameplay.
I personally don't really care for SWBFI MP much anymore, thats what SWBFII is for :P