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Messages - Dark_Phantom

#1036
So the weirdest thing happened...
I was scrolling through the servers (Internet option) (played a couple of low AI ones) and lo and behold, a new server popped up.  The same dedicateds never update which I knew because it said there were 2 people in FC Battlegrounds and there weren't 2 in there for a while.  Anyway...
When I was looking, a server came up, the server was named Soul (from the player hosting).  I thought it was odd since it was the only new server I've seen all day, so I clicked on it.  Lo and behold, the stats were on it like normal (200-200 reinforcements, 1 player named Soul, etc).  So I decided to click on it to join.  BF froze completely and I had to exit out.  When I went back in the server was still there, so I had to do the whole "click, cancel, then click again to join", but right before my second click the server disappeared.
Has anything like this happened to anyone else?
#1037
1.0 should be ok as far as server joining and hosting goes, the server runs off of the same one that 1.2 did (I've heard stories of people downloading weird 1.0/1.2 no cd cracks and for some odd reason being able to see and join both although with a lot of lag).
#1038
Direct Connect loaded almost right away for me (of course, 32 AI + my internet = bad, but I still joined, so I am very happy :) )
#1039
There will be no warning if SWBF2 shuts down.  Gamespy reserved the right to shutdown their service at any time (regardless of what third party GLU does).  We played the day before and the next it was gone.

Anyway, if we could figure out how to compile and optimize the Openspy source, it would probably be nicer than Gamespy, and definitely better than Tunngle (which I have so many problems with on dialup...)

I didn't try to join yet (I haven't been home much), but when I did check, I could see the FC server, so I'm excited.  If I would have known the batch files I've been messing with could do all of this, I could have helped. :)

8)

Stonecold:  Direct Connect allows connection through an IP address to someone else hosting using the Direct Connect option.  It goes through Gamespy which is why it was left unoperational after the shutdown.

#1040
Sounds like fun.  Count me in :)
#1041
Actually what I was going to use was just a login emulator, I need to find the site for it again.  One person who knew a lot (maybe too much) about Gamespy created many tools for it, although I don't understand some of the language of it.
I'm trying to figure out the best way to send the Gamespy link to another url (probably IIS 8), but even then, what url would I use?  Probably another dead end...
#1042
I've been researching and there is a possible solution that is quite interesting:
In Battlefield 2, someone (seems like a person who does a little bit of programming) tried to change the URL (like ours), with a failure.  BUT, he made a small program that seems to intercept the request for the BF2 Gamespy server and sends it to a local host.  Using a Gamespy login emulator, he was able to create a local network that still used his equivalent of an "Internet" button.
More here:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=16635

The only hitch is that it seemed like it was only for a local server.
#1043
Quote from: tirpider on April 15, 2013, 08:22:23 PM
-edit (again)
In the executable, there is a reference to "http://motd.gamespy.com/motd.asp" along with other asp stuff.
On the OpenSpy site, they have alternative motd servers listed.
It seems that this might be a problem if the game just waits for a motd that never arrives.

This is interesting, maybe we should poke through to try to find most or all of these references.  No doubt some of them are encrypted in the exe, but finding a lot of them may help with finding a solution somewhere.
#1044
SWBF1 Modding / Re: Water question
April 10, 2013, 09:36:50 AM
Ok, that should work quite well.
Thanks Sereja!
#1045
SWBF1 Modding / Re: Water question
April 10, 2013, 09:28:20 AM
The reason I said no effect region is because I only wanted 1 unit to be able to survive (like a "Marine" unit for each team).  I am going to use an AddHealth though if nothing else works.
#1046
SWBF1 Modding / Water question
April 10, 2013, 07:30:37 AM
I have a question(s) about water for a level I'm doing:
Is there an .odf command for one unit to make the unit stay undamaged in water?  I know that there are commands for droideka to take a lot of damage (but I tried them and even tried without "upright" and such).  No, I don't want to use an AddHealth or Effect region if possible.
Also, is there any weapon that can fire underwater?  I know if the flamethrower glitches just right you can, but I don't know about melee weapons.
#1047
Well, my players were more from 1.0 and just faded away:

{WAR}ldr.Crazy - joined his clan after I came back from a 2 year BF absence, and he and the rest of the small but skilled clan befriended me.  One by one the whole clan disappeared until I was the only one left, and then joined BOB which I am still in (more of a community now with most of us just keeping in touch and playing sparsely)

Tiger - Better friend than player, was in a couple different clans, tried bringing WUSI back to 1.0 at one point in time.  Still played once in a great while, haven't heard from him since the GS shutdown.

There are many more, I just need to get a list together.
#1048
SWBF1 Modding / Re: Unit Limit in Locals?
April 06, 2013, 03:40:17 PM
Those .lua scripts were nice to have an opportunity to try to reconstruct, as I now understand .lua much better than I did before.  I had almost all the Galactic Conquest scripts and missionlist and other scripts redone, but as far as getting all scripts done would have been next to impossible.  I stared at some of the common scripts for hours and tried and tried to get them to work, all with crashes.
Maybe we should hire a professional programmer to help us with editing the executable.
Also, nobody mentioned "Hey, we could get the PS2 spawn screen in PC with source code!"
#1049
SWBF1 Modding / Re: Unit Limit in Locals?
April 05, 2013, 08:36:37 PM
Interestingly enough, the game does not crash.  I placed 8 "AddUnitClass" lines and the game didn't crash and they all spawned fine.  The limit must only be defined with teams 1 and 2.
If only there was some way to switch to team 3 ingame, because then the extra slots could be used.  Although the only way to do that (that I can see) is have the source code (always comes back to that  :dry: ).  Tried switching team 1 to 3 and it wants to find 1  :td:
#1050
SWBF1 Modding / Re: [HELP]Turret Dispenser
April 05, 2013, 04:46:09 PM
Quote from: Sereja on April 05, 2013, 01:26:06 PM
Monster truck wheels idea, is not so bad after all:
[spoiler][/spoiler]
:rofl:

LOL that is great.  Next it needs to move, because if I understand right, it doesn't move (YET!  DIE REBEL SCUM)