Recent posts

#1
Forum News and Forum Rules / Re: Celebrate with us!
Last post by Anyder - Today at 02:02:43 PM
Hey folks! :)

Here's an update in case you missed it.

SWBF1 Server Rotation:
  • Core - Bespin: CC
  • Core - Rhen Var: Citadel
  • Core - Tatooine: Mos Eisley
  • ModMap - Giftheck's Scarif: Beach
  • ModMap - Sereja's Umbara: Shadow Forest
  • ModMap -  Sereja's Coronet Luxury Spaceliner
  • ModMap - Red04's Mustafar Refinery (SWBF2 Conversion)
  • ModMap -  Red04's Kamino (SWBF2 Conversion)
Download mappack here --> http://tiny.cc/cantinablast // SWBF1-Mappack.rar

SWBF2 Server Rotation:
  • Core - Mustafar
  • Core - Mos Eisley
  • Core - Corus
  • Core - Death Star
  • ModMap - Eddie's Kastel
  • ModMap - Saleucami
Download mappack here --> http://tiny.cc/cantinablast // SWBF2-Mappack.rar

Special thanks to Giftheck, Sereja & Red04 for their modmaps.

Remember, you can join us in the community discord here: SWBFGamers Discord Server
#2
SWBF1 Modding / Re: Finally colored command po...
Last post by Giftheck - Today at 01:09:18 PM
Quote from: Zelenium on Today at 11:29:56 AMCool result!

Don't bump topics, please.
#3
SWBF1 Modding / Re: Finally colored command po...
Last post by Zelenium - Today at 11:29:56 AM
Cool result!
#4
SWBF1 Modding / Re: Sniper range
Last post by Led - Today at 04:49:36 AM
If you are using Cheat Engine, search the forum for the CheatEngine table for SWBF1.  You may find something there.
#5
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Unit 33 - April 17, 2024, 07:28:49 AM
you could also try sleep's world edit and see if anything happens.
https://github.com/PrismaticFlower/WorldEdit
#6
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by VulkanMU - April 17, 2024, 06:25:53 AM
Yeah, you're probably right. I just wanted to try it and see if it would work. I'm assuming it will also probably crash using the exe.
#7
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Dark_Phantom - April 17, 2024, 04:30:27 AM
I think you're going to have more problems past this using Wine.  I'll see what I can dig up but I don't think that is going to solve all the problems with the setup.
#8
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by VulkanMU - April 16, 2024, 07:37:37 PM
I'm running my mod tools in Linux/wine. Ie8 in wine is unable to open the hta file. It crashes wine when trying to open.
#9
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Dark_Phantom - April 16, 2024, 01:02:46 PM
Is there a reason you'd use this instead of the HTA?

This also has improvements over the first one (also an HTA):
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1519
#10
SWBF1 Modding / Re: Remove low lod character m...
Last post by wsa30h - April 16, 2024, 12:14:14 PM
works 99 percent of the time if you truly want all units to be highrez anstfers egm mod for steam gog or the classic collection.