Recent posts

#1
SWBF1 Modding / Re: Creating Shadow Volumes in...
Last post by crowbardoctor - March 27, 2024, 07:53:13 AM
Quote from: Isaac1138 on November 07, 2023, 08:24:36 PMYou would duplicate the mesh and prefix "sv_***"

More info here
https://github.com/PrismaticFlower/SWBF-msh-Blender-IO/blob/master/docs/reference_manual.md
The mesh becomes collision. Is there a way to avoid having the 'shadowvolume' become collision?
#2
General / Re: Can't download maps
Last post by Anyder - March 26, 2024, 01:43:18 PM
Fixed  ;)
#3
General / Re: Can't download maps
Last post by Bluetothestars - March 26, 2024, 06:31:33 AM
Quote from: Led on March 05, 2024, 05:27:52 AMThat was (attempted to be) uploaded as an attachment. Attachments have a limit of 64 MB.  It probably never uploaded properly.  If you have an attachment larger, send me a link on another system and then I will upload it here.   :cheers:

https://www.mediafire.com/file/ffcu7g3o1vlekcw/Blocc.rar/file

ty!
#4
SWBF1 Modding / Re: Endor: Imperial Base [WIP]
Last post by Anyder - March 25, 2024, 04:13:35 PM
This looks fantastic! Can't wait to see how it develops  :cheers:
#5
SWBF1 Modding / Endor: Imperial Base [WIP]
Last post by Giftheck - March 25, 2024, 06:47:02 AM
The third and quite possibly final map in my SWBF2015 Demake series is one I've wanted to tackle ever since I first started this little side project.

Progress is bit-by-bit, so here's some shots so far.









Heroes will be the Emperor for the Empire, and Princess Leia for the Rebels.
#6
Quote from: Dark_Phantom on March 23, 2024, 05:34:44 PMhttps://github.com/phantom567459/SoundFMVextractor/releases/tag/1.1

That might be what I'm looking for. I finally understand why the console files don't work with the switch version, as the later is likely using PC sounds file format (for higher quality I guess ?). Your files are extracted ? Do you have the originals .lvl/.bnk files by any chance ? Otherwise, I'll give it a shot, thanks.
#7
https://github.com/phantom567459/SoundFMVextractor/releases/tag/1.1

I think I have the French VO files (and German and Japanese) but have never actually tried to compile them into the main game.  It's something I can look into but I've got a lot on my plate at the moment.
#8
I kinda thought i could use the ps2 of Xbox files "as is" since the folder structure and files extensions are the same, but these breaks the game (cant load a map with ps2 files + buzzing sound, and just buzzing sound with Xbox files). I briefly searched if i could extract then repack those .lvl files, but on the only extractor i found it was said that it worked mostly with textures.

EDIT : SWBFunmunge dontt seem to work well with sound files, i got some files (idk if i got them all) and a load of errors "Warning: Unknown hash looked up".
#9
Oh well, really didn't know there exist voiceovers in French! Maybe you should have a look to the files inside the original PS2 disc to get a clue and then searching a way of extracting these sound files. Here are tools like SWBFUnmunge which had been use to extract LVL files, but I don't recall if it would work for sound-related ones.
#10
Quote from: Red04SWBF on March 16, 2024, 04:32:18 PMNot sure for BF2, but at least in SWBF1 Spanish the voiceovers are in English by default.

I didn't knew bf1 didn't get Spanish voiceovers. I originally thought the game was in 5 languages , like most games at the time. Finding info on this is quite difficult, mostly because of the EA game of the same name.

But I'm certain there's a French version, as I played it on ps2 back in the day. I just can't find files online I might end up buying the discs on Ebay, they're pretty cheap after all.