Animated cloth kamas?

Started by EA711, August 25, 2009, 10:42:27 AM

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How do you get animated cloth to appear in swbf1 [the kamas on swbf2 units]?

Cloth- that is in and from SWBF2 will not work in SWBF1 the component that was built into SWBF2 for cloth is not in SWBF1, for any effects of such you would have to manually build the cloth into the model and even then it wouldn't be "cloth" it would be part of the model.

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However I think you can model on the kama manually

Quote from: Braeden on August 25, 2009, 02:27:00 PM
However I think you can model on the kama manually

Using xsi right?

I am willing to bet that you could simply create new cloth if you wanted to; BF1 cloth pieces are just animated addons. Each piece of cloth has its own model, its own skeleton (but it is very simple), and each uses a simple (three-part) animation set.

Well, I also have a theory that you can hex-edit the ARC skirt onto the BF2 units in the same way as you would a BF2 skirt, but you'd have to render the kama (which I believe to be in the same part of the model) invisible. Or, you could possibly get away with using the BF1 Snowtrooper skirt?
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