ZeroEditor Crashing on Map Load [solved]

Started by Phobos, February 29, 2016, 08:03:29 PM

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February 29, 2016, 08:03:29 PM Last Edit: February 29, 2016, 08:59:44 PM by Phobos
I'm improving my Cloud City Triton skin but when I try to load the world in ZeroEditor, it crashes on Loading bespin2_Buildings.lyr...

Problem signature:
  Problem Event Name: BEX
  Application Name: zeroeditor.exe
  Application Version: 0.0.0.0
  Application Timestamp: 41e43687
  Fault Module Name: StackHash_e98d
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 00000000
  Exception Offset: 3e9380da
  Exception Code: c0000005
  Exception Data: 00000008
  OS Version: 6.1.7601.2.1.0.256.1
  Locale ID: 1033
  Additional Information 1: e98d
  Additional Information 2: e98dfca8bcf81bc1740adb135579ad53
  Additional Information 3: 6eab
  Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635

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Not sure why it's crashing since it compiles and runs in game fine, but I suspect it could be due to hex editing the MSH files. I'll try rolling back certain components to see what is causing this. Read only is disabled for all files.




Problem solved - One of the MSH files (bes2_bldg_a_bot1) had been improperly hex edited to 04 00 00 04 instead of 04 00 00 00 04. It should be noted for future reference that this will cause ZeroEditor to crash.

The former [FC] member who is now inactive that helped with these hex edits made some other mistakes, so I've gone through the MSH files and fixed them.