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#842
SWBF1 Modding / HELP WANTED: New mission file mod for SWBF
October 09, 2011, 03:58:59 PM
I was chatting with Mod Tester, and we discussed that if we can make a new mission mod file that players could download, we could do a lot of interesting things, such as rebs vs rebs and such *in the same server* as standard games, and things like no-cap CC maps.
I propose that we discuss what we want to have in two new mission mods.
1) mission mod 1: cloud city only--every variation we can think of
For example
here is a video i made with CPs inverted and it loads Endor units on CC
http://www.xfire.com/video/4eb92e/
2) mission mod 2: other maps
the only requirement is that other than a mission.lvl file, no other player downloads are required.
Any thoughts on what you would like to see?
------------------------------------------
I propose that we discuss what we want to have in two new mission mods.
1) mission mod 1: cloud city only--every variation we can think of
For example
here is a video i made with CPs inverted and it loads Endor units on CC
http://www.xfire.com/video/4eb92e/
2) mission mod 2: other maps
the only requirement is that other than a mission.lvl file, no other player downloads are required.
Any thoughts on what you would like to see?
------------------------------------------
#843
General / Steam Sale SWBF2 $5
September 17, 2011, 07:12:37 AM #844
SWBF1 Modding Tutorials / How to: edit reticules
September 09, 2011, 10:38:38 AM
-- New post by SleepKiller
Hi there people of the world. I have made a video that will show you how to edit reticules in a simple way using BattleBelk's interface tool. I hope it is understandable to you.
-- Original post.
[spoiler]Hi,
Can some one put a tutorial for making custom reticules? (aimer things [/spoiler]
Hi there people of the world. I have made a video that will show you how to edit reticules in a simple way using BattleBelk's interface tool. I hope it is understandable to you.
-- Original post.
[spoiler]Hi,
Can some one put a tutorial for making custom reticules? (aimer things [/spoiler]
#845
Requests / REQUEST: trooper target
August 22, 2011, 05:32:10 PM
Hi,
I wanted to see if anyone could make a stationary trooper target that I could use for fly-by dark trooper head shot practice.
The idea would be to have the thing stay still, and then blow up when you get the equivalent of a headshot, and
then maybe rebuild itself.
Thanks!
I wanted to see if anyone could make a stationary trooper target that I could use for fly-by dark trooper head shot practice.
The idea would be to have the thing stay still, and then blow up when you get the equivalent of a headshot, and
then maybe rebuild itself.
Thanks!
#846
Released Maps and Mods / Riley LVL pages
July 28, 2011, 06:24:38 PM #847
Star Wars Battlefront (2004 Original) / Dedicated Server Swithes (again)
July 20, 2011, 06:42:15 PM
http://www.lucasforums.com/showthread.php?t=158158
Peeking at the battlefront dedicated server exe file will allow you to find some switches like
/invincible
/unlimittedammo
Here are others that work:
/logfinalscore
the output is in a file called finalscore.log that looks like:
07/20/10 20:19:49 bes2a 137 Kill REB@14 0 EMP@14 14
07/20/10 20:22:28 bes2a 151 Kill REB@14 0 EMP@14 12
here the empire won two matches, first at 14-0 and the second at 12-0
/log
make many log files during a game very quickly filled with this debug output:
.\Source\LuaCallbacks_Mission.cpp(195) : [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
Peeking at the battlefront dedicated server exe file will allow you to find some switches like
/invincible
/unlimittedammo
Here are others that work:
/logfinalscore
the output is in a file called finalscore.log that looks like:
07/20/10 20:19:49 bes2a 137 Kill REB@14 0 EMP@14 14
07/20/10 20:22:28 bes2a 151 Kill REB@14 0 EMP@14 12
here the empire won two matches, first at 14-0 and the second at 12-0
/log
make many log files during a game very quickly filled with this debug output:
.\Source\LuaCallbacks_Mission.cpp(195) : [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
#848
SWBF1 Modding / 1.3 beta --- some ideas to move toward it
July 02, 2011, 10:35:29 AM
Hi SWBFgamers,
In previous discussions we have talked about 1.3 beta, and the issues it has--not compatible with Best of PC (BoPC) and not compatible with non-English versions.
I think the reason it wont upgrade those systems is that the installer checks to see if it is the correct version, perhaps by checking the windows registry.
Does anyone want to help me investigate this issue?
Here are some advantages if we could move the community to 1.3 beta:
-----------------------------------------------------
CHANGES FROM 1.2
-----------------------------------------------------
Multiplayer
- Unlocked frame rate
- Better tolerance of latency spikes and frame rate spikes
- Fixed an end of game hang
- Better smoothing of predicted positions and orientations
- Allow more maps specified from dedicated server command line
- Better Droideka prediction
- Added remote admin support for those hosting dedicated servers
- Tighter clock synchronization under normal conditions
- Fixed joining servers behind most firewalls
- Allow more mod maps (was 50, now 512)
In previous discussions we have talked about 1.3 beta, and the issues it has--not compatible with Best of PC (BoPC) and not compatible with non-English versions.
I think the reason it wont upgrade those systems is that the installer checks to see if it is the correct version, perhaps by checking the windows registry.
Does anyone want to help me investigate this issue?
Here are some advantages if we could move the community to 1.3 beta:
-----------------------------------------------------
CHANGES FROM 1.2
-----------------------------------------------------
Multiplayer
- Unlocked frame rate
- Better tolerance of latency spikes and frame rate spikes
- Fixed an end of game hang
- Better smoothing of predicted positions and orientations
- Allow more maps specified from dedicated server command line
- Better Droideka prediction
- Added remote admin support for those hosting dedicated servers
- Tighter clock synchronization under normal conditions
- Fixed joining servers behind most firewalls
- Allow more mod maps (was 50, now 512)
#849
Forum News and Forum Rules / FTP account for large files
June 26, 2011, 01:12:34 PM
Hi SWBFgamers,
Our download system through the forum only supports files up to 64 MB in size.
Many of the great mod collections/eras are larger than that. I have set up an FTP account that you can use to upload your file, and then I can link to them on the download page. Please contact me for this account information.
I recommend SW FTP _LE version 5.08 available for free here:
http://www.oldversion.com/WS-FTP-Limited-Edition.html
it is very intuitive to use.
Our download system through the forum only supports files up to 64 MB in size.
Many of the great mod collections/eras are larger than that. I have set up an FTP account that you can use to upload your file, and then I can link to them on the download page. Please contact me for this account information.
I recommend SW FTP _LE version 5.08 available for free here:
http://www.oldversion.com/WS-FTP-Limited-Edition.html
it is very intuitive to use.
#850
Requests / REQUEST: Empire pilot reskin
June 24, 2011, 05:14:46 PM
Hi,
I wanted to see if some one could help me by reskinning the empire pilot to include a black skirt (kind of like the arc trooper but black).
Thanks!
I wanted to see if some one could help me by reskinning the empire pilot to include a black skirt (kind of like the arc trooper but black).
Thanks!
#851
Star Wars Battlefront (2004 Original) / Sleepkillers Deatchmatch mode
June 04, 2011, 12:47:12 AM
SleepKiller has given me his mod for a no-download Deathmatch mode server.
What does this mean? You can play free-for-all (kill everyone) and any kill on your team or the other team gives you a point.
Give it a try, you PC users (no download needed) and I will also set up a DC server in a couple of weeks.
Buckler/Led
some notes:
mos eisly crashed out on me, dunno why
I think there must be some way to get AI to damage players...not sure at the moment
the CC file you sent make you spawn in CFC only--it could be a spawn kill chamber brawl that way, so i am using the stock CC for the moment
your own mines kill you! (but make no sound)
its a very cool mod!
What does this mean? You can play free-for-all (kill everyone) and any kill on your team or the other team gives you a point.
Give it a try, you PC users (no download needed) and I will also set up a DC server in a couple of weeks.
Buckler/Led
some notes:
mos eisly crashed out on me, dunno why
I think there must be some way to get AI to damage players...not sure at the moment
the CC file you sent make you spawn in CFC only--it could be a spawn kill chamber brawl that way, so i am using the stock CC for the moment
your own mines kill you! (but make no sound)
its a very cool mod!
#852
Forum News and Forum Rules / PLA Mod-Map Night Server
June 01, 2011, 10:58:10 AM
If you are looking for the SWBF Mod Map Night Server hosted by PLA for PC SWBF players,
follow this link:
http://www.gamefront.com/files/20454831/maze-italia.zip
follow this link:
http://www.gamefront.com/files/20454831/maze-italia.zip
#853
General / SWBFgamers downloads
May 31, 2011, 04:55:51 PM
Hi All,
I have noticed almost no one uploads any files to our downloads section. Is there anything I can do to encourage using our site instead of filefront or what ever?
We have this site until *at least* 2014 and more if I renew (which really doesn't cost that much, in the scheme of things). Filefront seems to delete files too soon, in my opinion.
Let me know what you think!
Buckler
I have noticed almost no one uploads any files to our downloads section. Is there anything I can do to encourage using our site instead of filefront or what ever?
We have this site until *at least* 2014 and more if I renew (which really doesn't cost that much, in the scheme of things). Filefront seems to delete files too soon, in my opinion.
Let me know what you think!
Buckler
#854
SWBF 1 and 2 Tournaments / Sniper Tournament Bracket
April 25, 2011, 05:19:44 PM | | | | | | | | ||
| | Crusader and Darth | | | | | | ||
| | | | | | | | ||
| | | | | | | | ||
| Hot Soup and Skirata44 |
Bamdur and Scrap | | | | | | | |
| | | | | | | | ||
| Bamdur and Scrap | | | | | | | ||
| | | | | | | | ||
| Syrion and Unit 33 | | | | | | | ||
| | | | | | | | ||
| Zap and Q | | | | | | | ||
| | | | | | | | ||
| | | | | | | | ||
| | Led and Quiz | | | | | | ||
| | | | | | | | ||
| | | | | | | | ||
| | | | | Winner | | | ||
| | Fire and Nice Guy | | | | | | ||
| | | | | | | | ||
| | | | | | | | ||
| Shap and Viking | | | | | | | ||
| | | | | | | | ||
| ModTester and Fordo | ModTester and Fordo | | | | | | | |
| | | | | | | | ||
| Snippers and Sleepkiller | | | | | | | ||
| | | | | | | |
| |
| Schtick and Snake | | | | | | |
| |
| | | | | | | |
| |
| | | | | | | |
| |
| | Bacarra and Festus | | | | | |
| |
| | | | | | | |
|
#855
SWBF 1 and 2 Tournaments / SWBFgamers.com individual tournament results
April 23, 2011, 04:29:36 PM
CC:
led: 6
luth: 0
mop 11
tom: 7
33: 3
------------
cit:
mop: 25
33: 18
bam: 10
tom: 33
led: 25
luth: 23
bac: 6
-------
Hoth:
mop: 7
luth: -1
led: 11
bac: 11
33: 7
tom: 7
---------
maz:
tom: 16
mop: 21
33: -1
led: 27
bac: 34
lth: 11
niceguy: 11
----------------------
Good games all. This is what I compute:
Led: 69
Mop: 64
Tomaszl: 63
Score Screen shots are here:
http://www.xfire.com/profile/rtlbuckler/screenshots/?view#113312325
led: 6
luth: 0
mop 11
tom: 7
33: 3
------------
cit:
mop: 25
33: 18
bam: 10
tom: 33
led: 25
luth: 23
bac: 6
-------
Hoth:
mop: 7
luth: -1
led: 11
bac: 11
33: 7
tom: 7
---------
maz:
tom: 16
mop: 21
33: -1
led: 27
bac: 34
lth: 11
niceguy: 11
----------------------
Good games all. This is what I compute:
Led: 69
Mop: 64
Tomaszl: 63
Score Screen shots are here:
http://www.xfire.com/profile/rtlbuckler/screenshots/?view#113312325
#856
SWBFspy (Internet), GameRanger, and GoG / 4/23/2011 tournament
April 23, 2011, 06:49:04 AM
TODAY
DC: 69.246.184.48
Individual Player Tournament by Direct Connection on 4/23 (Sat) at
6 pm eastern
5 pm central
4 pm mountain
3 pm pacific
See tournament thread for maps
DC: 69.246.184.48
Individual Player Tournament by Direct Connection on 4/23 (Sat) at
6 pm eastern
5 pm central
4 pm mountain
3 pm pacific
See tournament thread for maps
#857
Released Maps and Mods / sniper tournament mission.lvl mod
April 14, 2011, 07:22:37 PM
sniper tournament mission.lvl mod
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=342
It sets ticket count to 25 for each team, and allows only snipers to spawn.
backup your mission.lvl file, and put this in its place.
This will work for PC and Mac servers or the PC dedicated server software.
This is meant to be used with the no-capture cloud city map.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=342
It sets ticket count to 25 for each team, and allows only snipers to spawn.
backup your mission.lvl file, and put this in its place.
This will work for PC and Mac servers or the PC dedicated server software.
This is meant to be used with the no-capture cloud city map.
#858
SWBF 1 and 2 Tournaments / GGW style tournament, organized by Fire and Snake starts 5/1
April 13, 2011, 05:06:38 PM
postponed, lack of interest by organizers
#859
SWBF 1 and 2 Tournaments / 2-player Sniper Team Tournament, starts 4/24
April 13, 2011, 05:05:43 PM
Bracketed tournament (think March Madness)
Brackets get set on 4/24
each round will take about a week, teams will arranges matches at your convenience
semi-final and final rounds will likely be held in the same week
Servers are set up on DC and PC servers
DC: 69.246.184.48
use them at your convenience. note that if you are playing a Mac team, you will need to use the DC (direct connection) let me know if you have questions
2 man sniper teams, tk off, cloud city GCW
team A is Rebs, team B is Empire
25 tickets play to zero
team B is Rebs, team A is Empire
25 tickets, play to zero
teams take screen shots at end of each map, team with highest tickets remaining from the two maps combined advances in the tournament bracket, results need to be reported in this thread
A player can only be on one team.
modded CC map, no cps, sniper only units (no download needed)
I can host by direct connection or PC server, or teams can agree who will host.
1st, 2nd, 3rd place teams get immortalized on SWBFgamers.com tournament winners board (to be created!)
seeding for tournament is by random draw.
Teams can be any two players.
Players are asked to register at SWBFgamers.com
----------
Anything I missed ?
-----------------------
If you want to host, use this mission file:
http://www.swbfgamers.com/index.php?topic=3621.msg38331#msg38331
and use this no-capture CC map:
http://www.swbfgamers.com/index.php?topic=3499.0
-------------------------------------
Teams:
1. Bamdur and Scrap
2. Schtick and Snake
3. ModTester and Fordo
4. Led and Quiz
5. Crusader and Darth
6. Shap and Viking
7. Snippers and Sleepkiller
8. Fire and Nice Guy
9. Bacarra and Festus
10. Zap and Q
Grouped Teams:
11. Hot Soup and Jamman
12. Syrion and Unit 33
others (looking for partner?)
Brackets get set on 4/24
each round will take about a week, teams will arranges matches at your convenience
semi-final and final rounds will likely be held in the same week
Servers are set up on DC and PC servers
DC: 69.246.184.48
use them at your convenience. note that if you are playing a Mac team, you will need to use the DC (direct connection) let me know if you have questions
2 man sniper teams, tk off, cloud city GCW
team A is Rebs, team B is Empire
25 tickets play to zero
team B is Rebs, team A is Empire
25 tickets, play to zero
teams take screen shots at end of each map, team with highest tickets remaining from the two maps combined advances in the tournament bracket, results need to be reported in this thread
A player can only be on one team.
modded CC map, no cps, sniper only units (no download needed)
I can host by direct connection or PC server, or teams can agree who will host.
1st, 2nd, 3rd place teams get immortalized on SWBFgamers.com tournament winners board (to be created!)
seeding for tournament is by random draw.
Teams can be any two players.
Players are asked to register at SWBFgamers.com
----------
Anything I missed ?
-----------------------
If you want to host, use this mission file:
http://www.swbfgamers.com/index.php?topic=3621.msg38331#msg38331
and use this no-capture CC map:
http://www.swbfgamers.com/index.php?topic=3499.0
-------------------------------------
Teams:
1. Bamdur and Scrap
2. Schtick and Snake
3. ModTester and Fordo
4. Led and Quiz
5. Crusader and Darth
6. Shap and Viking
7. Snippers and Sleepkiller
8. Fire and Nice Guy
9. Bacarra and Festus
10. Zap and Q
Grouped Teams:
11. Hot Soup and Jamman
12. Syrion and Unit 33
others (looking for partner?)
#860
SWBF 1 and 2 Tournaments / Individual Player Tournament 4/23
April 13, 2011, 05:05:03 PM
TODAY
DC: 69.246.184.48
Individual Player Tournament by Direct Connection on 4/23 (Sat) at
6 pm eastern
5 pm central
4 pm mountain
3 pm pacific
Maps:
Buffer: Platforms
Cloud City GCW
Citadel GCW
Hoth No Vechicles GCW (no download needed, unbalanced tickets to counter the ticket drain)
Maze CW (mod map, see below for link)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=9
TK = OFF
How it works:
Get in the server on auto-teams. After the buffer try to get the best score possible.
Kills = +1
Deaths = -1
CPs = 2
Screen caps will be taken at the end of each map.
Please let SWBF players know!
1st, 2nd, 3rd place finishers will be immortalized on SWBFgamers.com Tournament Board (to be created )
Rules: no cursing
spawn killing is allowed
DC: 69.246.184.48
Individual Player Tournament by Direct Connection on 4/23 (Sat) at
6 pm eastern
5 pm central
4 pm mountain
3 pm pacific
Maps:
Buffer: Platforms
Cloud City GCW
Citadel GCW
Hoth No Vechicles GCW (no download needed, unbalanced tickets to counter the ticket drain)
Maze CW (mod map, see below for link)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=9
TK = OFF
How it works:
Get in the server on auto-teams. After the buffer try to get the best score possible.
Kills = +1
Deaths = -1
CPs = 2
Screen caps will be taken at the end of each map.
Please let SWBF players know!
1st, 2nd, 3rd place finishers will be immortalized on SWBFgamers.com Tournament Board (to be created )
Rules: no cursing
spawn killing is allowed