Help Stabilizing the Millenium Falcon

Started by Phobos, July 28, 2010, 01:59:16 PM

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So recently I've been working on maps and I wanted to add the Millenium Falcon. I downloaded something called "Conversion_Pack_Vehicles_e" a large pack of vehicle assets and copied over the files for the Falcon. The problem is in multiplayer it crashes instantly, and in SPTEST it doesn't, furthermore there are no error logs to go by. I was wondering if someone could help me make changes to the ODF source so that it doesn't crash, I'm not sure what exactly is doing it but I'm 90% sure its the ODF:

all_fly_falcon.odf
[GameObjectClass]

ClassLabel          = "flyer"
GeometryName            = "all_fly_falcon.msh"

[Properties]

FLYERSECTION            = "BODY"
VehicleType             = "fighter"
MapTexture          = "cloudcar_icon"
HealthTexture           = "HUD_all_awing_icon"
//VehiclePosition         = "common.vehiclepositions.pilot"
MapScale            = 1.5

GeometryName            = "all_fly_falcon"
//FirstPerson             = "all\allsspdr;all_1st_cockpit_snowspeeder"
FirstPerson        = "all\allcldcr;all_1st_cockpit_cloudcar"

FirstPersonFOV          = "60"
CollisionScale          = 1.5
CollisionThreshold = "5.0"
CockpitTension          = 28


///// DAMAGE, HEATH, AND EXPLOSION SECTION //////
MaxHealth            = 300000.0
HealthType          = "vehicle"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "vehiclesmoke"
DamageEffectScale       = 1.0
DamageInheritVelocity   = 0.75
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 25.0
DamageStopPercent       = 0.0
DamageEffect            = "vehicleflame"
DamageEffectScale       = 1.0
DamageInheritVelocity   = 0.75
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "vehiclesmoke"
DamageEffectScale       = 1.0
DamageInheritVelocity   = 0.75
DamageAttachPoint       = "hp_damage_2"

DamageStartPercent      = 25.0
DamageStopPercent       = 0.0
DamageEffect            = "vehicleflame"
DamageEffectScale       = 1.0
DamageInheritVelocity   = 0.75
DamageAttachPoint       = "hp_damage_2"

//ExplosionDestruct       = "all_fly_ywing_exp"

///// VEHICLE FLYING SETTINGS /////
Acceleraton             = 30.0
MinSpeed            = 30.0
MidSpeed            = 60.0
MaxSpeed            = 85.0
BankAngle            = 0.8
BankFilter          = 4.5
LevelFilter             = 5.0

PitchRate               = 0.8
PitchFilter             = 2.75
TurnRate            = 1.75
TurnFilter          = 5.75

PCPitchRate             = 20.0
PCTurnRate          = 20.0
PCSpinRate          = 17.0

TakeoffTime             = 2.0
TakeoffSpeed            = 4.0
LandingTime             = 2.0
LandingSpeed            = 5.0
TakeoffHeight           = 3.5
LandedHeight            = 1.5

////// PLAYER SETTINGS (CAMERA, PLAYER POSITION) //////
EyePointOffset          = "0.0 0.0 10.0"
TrackCenter          = "0.0 10.0 -24.0"
TrackOffset          = "0.0 0.0 0.0 "
TiltValue            = "4.0"

AimTension          = "30.0"
MoveTension          = "2.5"


////// WEAPONRY SETTINGS /////
WeaponName          = "all_weap_fly_snowspeeder_cannon"
WeaponAmmo          = "0"

//AimerNodeName           = "hp_laser_1"
AimerPitchLimits        = "-5 5"
AimerYawLimits          = "-5 5"
BarrelLength            = "2.5"

///////// EXHAUST SETTINGS ///////////
//ThrustEffect        = "exhaust_jedistarfighter"
//ThrustAttachPoint       = "hp_engine_1"
//ThrustEffectMinScale    = "1.7"
//ThrustEffectMaxScale    = "2.2"
//ThrustEffectScaleStart  = "1.5"

//////// COLLISION SETTINGS //////////
//TerrainCollision    = "collision"
//SoldierCollision    = "awing"
//VehicleCollision    = "collision"
//BuildingCollision    = "collision"


/////// SOUNDS ///////////////////
EngineSound          = "all_fly_ywing_engine_parameterized"
TakeoffSound        = "all_fly_ywing_takeoff"
LandSound            = "all_fly_ywing_land"
HurtSound            = ""
DeathSound          = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_sm"
//TurnOnSound        = ""
TurnOffSound        = ""
TurnOffTime      = "2.0"
TurningOffSound      = ""
ImpMusic        = "imp_vehicle"
AllMusic        = "all_vehicle"
MusicSpeed          = ".25"
MusicDelay          = "3.0"
FoleyFXGroup    = "metal_foley"

Where did that odf come from? I would like to work on if anything a simple model to help you. I will be looking for it in my hard drives at home.