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Messages - Ginev

#16
Hmmm odd.There seems to be a problem in the TA1.req file.
#17
Ye and judging by the fact that......i returned modding this game again (good lord how i trick myself again into this  ;D ) now i am in mood for WW2 mod.Just finished some snowy trenches   ::)
#18
Hmm did you try to post this question in gametoast Aswell?
#19
SWBF1 Modding / Re: 8 by 8km map issue
September 20, 2018, 11:18:36 PM
You cannot fix the dead issue.Its hard coded.I once had the same problem.Also if you make your map 2048 on 2048 there is a terrain editor bug where you make changesto the terrain in zero editor but ingame the terrain is unchanged.
#20
SWBF2 Modding / Re: Blue color laser to red lasers
August 14, 2018, 04:52:47 PM
You need a Photoshop or Gimp program.Then you need to find the .tga file
Tga files are textures.You can open them with the programs i said.
You must open your odf .ord or .exp file for your weapon.Search there for some name like laser_red or lasergreen or something like that.Then just go to the shipped assets from the modding tools and get one laser texture.Open it and change the color.Save it as tga again and remove compression before save/export as.(Its important)Put that tga file in your side folder.I think it goes to the Effects folder but you can put it in the msh aswell.Then you can rename that tga to some other name like redcustomcolor.Then put the same name in your weapon aswell.Munge and done.
#21
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
July 17, 2018, 10:07:19 PM
Darn it.He is BACK!I was thinking Sereja stoped modding.
#22
I think you cannot make moving death region ingame.I thinked on that but i do not see how this will happen sadly.
#23
SWBF2 Modding / Re: Big problem with my map .
July 05, 2018, 10:23:30 PM
Yes there is a object limit per map.I reached it on my map aswell.If you know how to model and export models i suggest you combine alot of models into one object.If you cannot export im afraid you are out of luck.Remove the models that you do not need to much to be able to add models that you need to finish the map.
#24
SWBF1 Modding / Re: Black texture/missing texture
June 30, 2018, 10:48:25 PM
Hmm.You are not using way too much super high rez textures right?That might cause weird bugs.
#25
SWBF1 Modding / Re: Black texture/missing texture
June 29, 2018, 11:03:56 AM
Once i had such problem.I simply open the obj model in Wings3D then i click on all lines on the model (selecting everything) then i am going to Hardness and clicking Hard.Then in XSI i export the usual way and some time its helping.Its probably some weird bug from the model itself not the texture that is causing the texture to be displayed like that.Still im not sure but you can try.
#26
Link has been fixed.
#27
I can't wait to see my models in Unreal Engine 4 when he put them one day :P
#28
Hello guys for the past 2 months i remade the Free Radical BF3 Republic Venator interiors using the BF3 textures.Thanks to Luke LandWalker for providing me with the textures.I was helping him with his project for some time.This models will not be released for now since i will give them to Luke for his BF3 Remake version on Unreal Engine 4.If you want to see something check his youtube channel.Anyway here are the screenshots so far:

https://imgur.com/a/XKslRHz

On the end there is also some extra screenshots from the Remaster project.I am helping there with whatever i can and this interiors will help alot. :)
#29
CapturePosts         = 0 

Capture posts mean that this unit can capture command posts.You can put that in vehicles and they will also capture command posts.

#30
Its not working on Windows 7.Its only for Windows 8+
I talked with some people on the xenia discord and they told me this.