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Messages - Anyder

#31
Welcome Center / Re: Hello everyone
May 31, 2023, 01:46:55 PM
Welome j4nk :cheers:
#32
Quote from: codergames on May 02, 2023, 07:56:46 AMIt says:

Won't hurt to ask nicely, will it? ;)
Besides, it asks for your local SWBF folder. Maybe you chose another location? Just tested and it did work for me.
#33
SWBF2 Modding / Re: Mod tools requirements
April 09, 2023, 02:53:41 PM
538MB -- it is specified when you download the file.
#34
Looks like some mod you have installed is the cause of the issue. Use the default files and see if the problem lies there
#35
SWBF1 Modding / Re: How to edit units revised
January 30, 2023, 03:46:49 PM
Hey there!

Know that we attempt to check the forums daily and if you do not get a reply it is because the task that has been asked for is not done.
Requesting the same thing over and over will lead to most of us ignoring your thread and therefore ignoring your replies.

If Led did not reply to the thread there's no need for us to justify our time or why we're not replying. This is not a business but a public place for support, so he has all the rights to ignore a thread if he is not ready to reply or didn't come up with the request -- note that we might have a real-life project ongoing that might require to be prioritized.

Hope you come up with a solution and share it with everyone here.
#36
SWBF1 Modding / Re: How to edit units revised
January 29, 2023, 04:30:30 PM
Good night drbob,

SWBFGamers is a forum where you can find many tutorials to follow step-by-step and gain expertise by testing. We're not a modding school, so we can't be 24/7 checking on your progression. Most of us learned modding by reading tutorials and testing, which is the key to project development.

I'm sorry, but knowing Led as much as I do, I bet he couldn't prepare a specific video for a reason, but I recommend you avoid creating new threads for the same questions because they might not get a reply. Instead, read all the tutorials we have and figure out why you got stuck on what you're trying to build.
#37
Released Maps and Mods / Re: 2023 SWBF1 Side Builders
January 25, 2023, 10:53:55 AM
Thanks for sharing DP!  :cheers:
#38
General / Re: Memories on the Battlefront
January 25, 2023, 10:53:27 AM
Agreed! I think this game has given us all a lot of joy and great memories. Hopefully, in the near future, I'll make it to one of the SWBF1 events to enjoy the game as I did 10 years ago.
#39
Hey! Keep us posted on the coming up tests, but IMO I wouldn't say the server should be lagging with those specs (independently of the OS).
I'd also look at the taskmgr to see what resources are being used: Memory + CPU usage and see if background ups are the root cause of the problem as could be background windows updates or the antimalware service.
#40
General / Re: Happy New Year
January 01, 2023, 04:01:06 PM
Happy new year guys!  :cheers:
#41
Star Wars Battlefront (2004 Original) / Re: SWBFspy help
December 22, 2022, 03:53:59 PM
Hey there,

Please make sure to follow what DP says above. That's the key to solving the issue ;)
#42
I don't think GoG enabled DC
#43
Other Games / Re: Contractors VR has SWBF maps!
November 26, 2022, 02:45:57 PM
It'd be fun to play SWBF1 in VR lol
#44
Missed u Kit!!  :cheers:
#45
SWBF1 Modding / Re: SWBF Tools
October 12, 2022, 02:57:33 PM
Quote from: Led on October 08, 2022, 08:05:08 AMIt looks great  :cheers:


The audience is small, though, so make sure it is something *you* want to do.
Hey MK, I do love what you're doing but as Led says, make sure it is something you wanna do. The community is so small that you have to think about whether it is "useful" or not, or the use it might have.