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#31
Requests / Re: Tactial or Super Tactical Droid
April 30, 2019, 09:33:22 PM
Perfect! Thanks a lot!
#32
Requests / Tactial or Super Tactical Droid
April 28, 2019, 11:56:12 AM
Does anyone happen to have, or have a link to, assets for a tactical/super tactical droid? I'm working on updating my Kashyyyk: Village map, and creating a hero to replace Count Dooku is the last step before I upload it.

For reference, see the picture linked: https://steamuserimages-a.akamaihd.net/ugc/840394753479608268/2623F185E92A9F6B9102502755DDF5239C94BD0A/:

#33
SWBF2 Modding / Re: particular unit limit on map?
April 13, 2019, 09:05:06 PM
You should have downloaded an .exe file along with your mod tools named something like BF2_modtools_NoDVD. Should be found in your game directory under GameData. This is basically a test environment that creates a log file for you once you run it. The log itself will be titled BFront2.log

This log can be found in:
C:/Users/You/AppData/Local/VirtualStore/Program Files(x86)/Star Wars Battlefront II/GameData.

Within you'll find everything the games did. What causes the crash will likely be at the very end of this log file. Hope that helps!
#34
Huh, didn't know Z did that. Thanks Anthony!  :cheers:
#35
Hey guys, quick question from me today. So, I'm using OBG files to place capital ships with ease (credit Thrawn for his download and sharing his OBG files!) There's just one problem: I want the capital ship to face a different direction, but a normal rotation command causes each object to rotate individually, rather than as 1 unified piece.

I'm wondering how to make it so I can rotate all the pieces and they stay in their proper places. Thanks in advance!  :)
#36
Welcome Center / Re: Hi! Excited to be here!
June 19, 2018, 08:22:02 PM
Welcome to the 'front!  :mf:
#37
SWBF1 Modding / Re: Damage Over Time Weapon
May 14, 2018, 03:30:00 PM
Quote from: Gistech on May 12, 2018, 02:45:07 PM
Damage Over Time doesn't exist in SWBF1 as far as I recall. Sereja's using a similar trick to me: the Flamethrower's ordnance is a modified, invisible grenade with a flame as its trail effect that sticks to targets. When it sticks, it causes damage, then when it 'expires' (or 'explodes') it causes more damage.

I see...that's really disappointing. Back to the drawing board for this class then :|
#38
SWBF1 Modding / Re: Damage Over Time Weapon
May 12, 2018, 01:57:12 PM
Quote from: Dark_Phantom on May 11, 2018, 11:52:09 AM
A place that may help you is the stock assets of Polis Massa - using an effect region and losing health.  I think the flamethrower is in the Geonosis: Chain Isle assets, and Sereja has used flamethrowers too I think. 

Hmm. I'm reading through the ODF's that Sereja provided in the link you sent me but nothing is really sticking out to me as to what specifically controls the duration of the damage. Lifespan seems to stick out, but I think that's the duration the ordnance itself lasts, not the damage.

I also went through the flamethrowers in the BF2 stock files and nothing helped their either. I feel like it should just be a simple 1 line piece of code...
#39
SWBF1 Modding / Re: Damage Over Time Weapon
May 11, 2018, 11:40:55 AM
Quote from: Led on May 10, 2018, 08:42:02 PM
You should also be able to use a reverse (negative) heal rate.

Is there an example I could look at for what code to insert into the ordnance ODF? I've been looking through the stock assets and haven't found anything pertaining to a negative heal rate so I'm a little in the dark on how to implement this properly.
#40
SWBF1 Modding / Damage Over Time Weapon
May 10, 2018, 08:39:06 PM
Simple question today. I was wondering if it was possible to have a weapon deal damage over time (think Boba Fett's flamethrower in BF2,) and if so, how to do it. I'm looking to create a unit that can "poison" enemy troops with its rifle.

Thanks in advance for any help!
#41
Good! Now we just need to get SWBF1 on Steam and other avenues for PC   :tu:
#42
Ah, EA would lose the license before it could possibly conjure a Battlefront 3, just as the prophecies of old have told.  :P
Always two Battlefronts there are; no more, no less. Let the curse take EA, it's no less than they deserve.

On a more serious note, giving EA and exclusivity deal was a bonehead play imo, and I never understood why they did it. EA destroys everything they touch, and I hope a better developer would be able to create games for an incredible franchise.

One can only hope their exclusivity deal DOES tank.
#43
Welcome Center / Re: Hello SWBF Gamers & Mod masters
February 06, 2018, 01:20:38 PM
Welcome to the forum! I'm the sure the Xbox community will love your work  :tu:
#44
Welcome! I've mused over creating a trench warfare map myself. Can't wait to see what you come up with!

Advice:
1. Internet is your friend. If you have a question on how to do something, there's probably a tutorial or someone has already asked. Feel free to look around! If you don't find anything, post in the Modding forums for SWBF1 and 2.

2. Don't rush. Number one killer is people thinking they have to get a map/mod out before X time. No, you don't. Take your time.

#45
Welcome Center / Re: New player here.
January 31, 2018, 08:26:18 PM
Welcome! Always glad to have new modders on the scene.  :cheers: