Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Led

#76
odd that jabba works and another mod map would not...I assume it is still in addon for the steam version
#77
Quote from: Unit 33 on October 28, 2022, 02:06:23 AMUpon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.

I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?

Does Jabba's Palace work OK?
#79
SWBF1 Modding / Re: SWBF Tools
October 08, 2022, 08:05:08 AM
It looks great  :cheers:


The audience is small, though, so make sure it is something *you* want to do.
#80
Since this post was from 2009 and the file was not hosted here originally, that is not surprising that the link is dead.

However, we do the best we can to capture all things SWBF 2004, so check our downloads area.

If it is not there, make a new post requesting what you want, rather than using such an old post.
#81
SWBF1 Modding / Re: How to edit units
September 20, 2022, 06:31:01 PM
oh.  i forgot...let me see what i can do soon.
#82
SWBF2 Modding / Re: Possible "replay" mod?
September 18, 2022, 07:34:54 AM
Quote from: Bluetothestars on September 17, 2022, 08:56:48 PMYeah it does, though I think it would be easier to somehow bind the freecam to a character so it follows them, since the death cam doesn't follow the killer up close.

changing the follow time is just a hex edit once you know the location of the value
binding it to another character would be nearly impossible
#83
SWBF2 Modding / Re: Possible "replay" mod?
September 17, 2022, 09:10:33 AM
Doesn't SWBF2 have a death cam?  Where it follow the killer for a short while?  Maybe there is a way to extend that time, idk.
#84
SWBF2 Modding / Re: Possible "replay" mod?
September 15, 2022, 04:45:18 PM
although there are such things in windows.  It might work.
https://www.aiseesoft.com/resource/mouse-recorder.html

idk
#85
SWBF1 Modding / Re: How to edit units
August 31, 2022, 07:16:12 PM
What version of windows are you using?  I can make a video next week with windows 10 or 7.
#87
SWBF1 Modding / Re: How to edit units
August 30, 2022, 06:44:02 PM
Quote from: drbob76 on August 30, 2022, 05:48:25 AMOkay, I edited the scripts, but then when I clicked the munge.bat, nothing happened except for the black screen which tells me "no such file or directory". Am I missing something?
Well, did you uncompress the download and place it in a folder?  (use a folder name with  no spaces such as C:\mbuilder)
#88
SWBF1 Modding / Re: How to edit units
August 29, 2022, 06:08:24 PM
This can be easiest done through the "mission mod tool"
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

It is a subset of the full mod tools.

Change the text in the LUA, munge, replace the mission.lvl file.

It gets more complicated from there if you want to use units that are not already loaded.  But that will get you started.

This guide will also help
http://www.swbfgamers.com/index.php?topic=8.0

 :cheers:

#89
For new modders, I suggest starting with the parts that are easiest to edit first--like mission lua .  Just a few text edits here and there.  That will get you used to working with the mod tools.  The maps later.   :cheers:

But do as you like  :moo:
#90
Quote from: Bluetothestars on August 27, 2022, 05:05:10 AMOkay, so I've tested Tatooine heroes vs villains and it works there, the heroes drop dead like normal infantry, but when I do normal conquest, they kneel, any ideas?
Here is an idea...maybe they are normal infantry with a Jedi skin.