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Messages - SleepKiller

#1876
SWBF1 Modding / Re: Sniper-train-Mod
September 24, 2011, 02:59:54 PM
Okay the odds are the capture region is tored in a differant layer go through all the layers and see if you can find it.
#1877
SWBF1 Modding / Re: Mapping :D
September 24, 2011, 02:33:06 AM
Basicicly you need to know how to edit a .msh file to point to a differant texture file.
#1878
SWBF1 Modding / Re: Mapping :D
September 23, 2011, 01:30:20 PM
Okay so you want to add it to one building while leavng the others alone? (I know how I just want to make sure this is what you want before I explain it.)
#1879
SWBF1 Modding / Re: Help-Cis.Vs.Geonosian on platformen
September 19, 2011, 03:24:31 PM
jdee you forgot to mention that he must comment out all the other addunit class lines or the game will crash. Also make sure the numbers all add up to what the previous ones added up to, else the game starts to complain and in some cases crash.
#1880
SWBF1 Modding / Re: Editing Weapons
September 17, 2011, 03:27:36 AM
If your having trouble reading them in english try out this tool. http://translate.google.co.nz/?hl=en&tab=wT Just copy and paste the text into it and pick the lanuauge you want it to go into.
#1881
SWBF1 Modding / Re: Editing Weapons
September 16, 2011, 04:49:07 PM
Okay, I'm not trying to offend you but. Read the documentation it is the first you should do when you start to mod. It explains .odf .msh .lua and more. by default if you installed your modtools correctly it can be found here C:\LucasArts\BFBuilder\Documentation . Read every single bit of it, that way if your still confused we can explain stuff a bit better.
#1882
Tech Support / Re: Pixel Shader 1.1
September 16, 2011, 01:13:31 AM
Okay, install the game. Find one of its icons and go into it's propeties and then hit find target. Place the swiftshader DLL in there.
#1883
Tech Support / Re: Pixel Shader 1.1
September 15, 2011, 08:59:40 PM
In the folder with the games EXE.
#1884
Tech Support / Re: Pixel Shader 1.1
September 15, 2011, 01:05:06 AM
Download this and follow the instructions it should fix the problem :) http://transgaming.com/business/swiftshader
#1885
SWBF1 Modding / Re: Editing Weapons
September 14, 2011, 04:11:43 PM
Read the documentation that comes with the mod tools it explains ODF editing.
#1886
I've checked out the saved game files and I saw nothing pertaining to changing the name. But you could try renaming the file that may work.
#1887
The saved game files may as well be encypted files, as most games use a special format that is only understandible by the game. So yeah the only was is to get all the medals again, sorry.
#1888
Released Maps and Mods / SWBF1 Shell TGA Builder
September 11, 2011, 06:30:37 AM
SWBF1 Shell TGA Builder

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=360

This tool will let you edit the shell TGAs of SWBF1 and add a custom splash screen to your mod.

Uploaded here at request of Buckler.

Contained in auto extracting EXE. Must be placed in your BFBuilder to work correctly.


--------------------------------------------
additional information from Sleepkiller:

Yup I am, first download it. http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=360

Then go into addon and the textures folder inside their and find  my_screen.tga then change it to how you want.

Munge it all up.

Then.

Copy my Shell.lvl and replace your one with mine. YOU MUST REDISTRUBUTE
IT WITH YOUR MOD!

Make your changes to the TGAS and munge. Then copy addon.lvl from
_LVL_PC and put it in your games _LVL_PC .

Then copy the folder aaa and put it in your addon folder.

Your mod should now have a splash screen.  :cheer:

#1889
SWBF1 Modding / Re: Crosshair-HOW?
September 11, 2011, 02:49:36 AM
Possible with a core.lvl mod but I can't be bothered explaining how to do it. Maybe someone else will.
#1890
Star Wars Battlefront (2004 Original) / Re: Downloads
September 10, 2011, 09:14:35 PM
I was not suggesting to tamper with addme.script as us who mod SWBF can not understand that munged gibbersih very well. No I'm meaning you must make sure the folder has addme.script in it and the folder Data in it if you have something like this utapau then another utapau folder in that you must cut the utapau folder out of there press CTRL+X by default. And paste it CTRL+V by default in Addme. Click yes to any popups that appear.