127 player slots

Started by Zeяo, July 18, 2014, 02:03:12 AM

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Hey I recently bypassed the 64 player limit on the server .exe



Currently the max players is 80 other wise the client crashes but I am trying to fix that.


Lol, that's easy to do...

From many months ago ;)
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
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Quote from: Anyder on July 18, 2014, 05:25:13 AM
Lol, that's easy to do...

From many months ago ;)

Swbf1?

Anyway I am having some problems with finding the addresses in the .exe (atm it is done with a memory editor)
I do not have a lot of experience in assembly

It can also be done in swbf2 lol.
I can take a pic this evening if u want to  ;)
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
SWBFSpy Discord: http://discord.swbfspy.com
SWBFSpy Info: http://info.swbfspy.com

Quote from: Zeяo on July 18, 2014, 02:03:12 AM
Hey I recently bypassed the 64 player limit on the server .exe


Currently the max players is 80 other wise the client crashes but I am trying to fix that.

Nice work.  Let us know how it works  :cheers:
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Won't it be really laggy if lots of people join?
Nothing is written here...

July 18, 2014, 08:50:44 AM #6 Last Edit: July 18, 2014, 08:53:59 AM by Zeяo
Quote from: Gamma on July 18, 2014, 08:33:50 AM
Won't it be really laggy if lots of people join?

Idk if it is hosted on a strong server with good bandwidth it shouldn't be a really big problem I think
Bf1942 has 128 player servers too, I did not notice a lot of lagg on them. It can be different for swbf2 though

Quote from: Led on July 18, 2014, 08:12:14 AM
Nice work.  Let us know how it works  :cheers:

Sure, you want the addresses?

I'm sure the amount of people who can play without lag is dependent on the server system itself, and not really on the game.
Formerly:
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Quote from: ᏌᏞᎢᎥᎷᎾ on July 18, 2014, 09:09:57 AM
I'm sure the amount of people who can play without lag is dependent on the server system itself, and not really on the game.

And the client connection