Coop Campain

Started by Oru3here, June 12, 2016, 03:59:37 PM

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Is it possible to play the SWBFII campain on cooperative mode? If yes how? :blink:

I've just looked for a co-operative mode but it doesnt exist.
Maybe u could try LAN, host a server and play with your friend
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Quote from: Anyder on June 12, 2016, 04:04:14 PM
I've just looked for a co-operative mode but it doesnt exist.
Maybe u could try LAN, host a server and play with your friend

ty  :tu: i will try and let you know which is the better way  :cheers:

Quote from: Oru3here on June 12, 2016, 04:07:49 PM
ty  :tu: i will try and let you know which is the better way  :cheers:
Awesome, thanks  :cheers:
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June 13, 2016, 03:11:47 PM #4 Last Edit: June 13, 2016, 03:21:08 PM by Ltin
I suspect this won't help, but consoles (or at least xbox)  do have splitscreen.

I recall seeing something about forcing campaign mission into multi-player (if you have a dedicated server). I'll try and find it.
Edit: found this video but I remember a text tutorial somewhere.
https://youtu.be/oiYQZ8aamZA

Quote from: Ltin on June 13, 2016, 03:11:47 PM
I suspect this won't help, but consoles (or at least xbox)  do have splitscreen.
Yeah I used to play that way with Klaos 10 years ago, but im not sure that's something u can do for PC.
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The campaign can be accessed in multiplayer but it's not intended to be. For the host of the session, it'll play fine but for any clients who join you'll have lots of issues such as crashes, not being able to spawn, etc.
Never let a person named AnthonyBF2 touch your BF2.

Quote from: Anthony_b on June 13, 2016, 03:23:39 PM
The campaign can be accessed in multiplayer but it's not intended to be. For the host of the session, it'll play fine but for any clients who join you'll have lots of issues such as crashes, not being able to spawn, etc.

The only problem I've personally had with playing the Campaign in multiplayer is on Kamino. Players who play as the Rebel clone side can't spawn because all the units are classified as jet troopers, and require points to play.
"Birth, pain, fear, death; the cycle of existence." -Dread Master Calphayus.

SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

SWBF2 Maps: Space Carida.

As a client playing in a campaign session, here is some of the issues I've encountered:

1) Crash on Death Star when the AI rebel spawns with the holodisk
2) Crash on Kamino when the player returns the DNA object, or shortly after
3) Crash on Mustafar when the Geonosis leader spawns
4) Can't spawn in various maps based on which objectives or how many objectives are currently completed
5) Can't complete any objectives in Geonosis because the function "AddUnitClass" only works on the host side, clients won't receive the other characters as they're unlocked, so only the host can complete the objectives.
Never let a person named AnthonyBF2 touch your BF2.