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Messages - AnthonyBF2

#256
http://steamcommunity.com/app/6060/discussions/0/358417461606441229/

The user is posting modded files to allow cheating in SWBF2 multiplayer. It would be great if we can all report the post, the user, and the download link on each of the sites he's posted the files on. One of the links has already been removed.

Thanks!

Edit by Anyder: There is no need to insult people...
#257
The offer a remote computer service that you control and do what you want to with. You then setup the SWBF server software on it on your own.
#258
Requests / Re: CIS Space Station
June 29, 2016, 06:41:17 PM
I found this in the "Asset links" thread on Gametoast.

http://www.mediafire.com/download/z0x04pdt8e7giny/cis_fedcoreship_space.zip
#259
These are mods I've had going for quite a while but have been only been using Gametoast as the primary home. I thought that it would be cool to finally share it here as well. (Starting on this site with V6)

We're currently on version six and it's growing pretty big so far, and it will only get bigger as there is still huge amounts of things that are being planned into future releases.

This is for the PSP version of SWBF2 for those who didn't fully process the topic's title. The main things in the mods are SWBF1 maps, Fake Console/Freecam, Skin Changers, Custom maps and tons more, with tons more being planned. You'll need a PSP emulator or a softmodded PSP to access them. I'd like to ask people not to discuss things like jailbreaking consoles, how to get emulators, where to downloads roms, etc because it's probably forbidden by this site's rules.

Changes & Additions: (Since version 5)
- Hero Assault for all default SWBF2 maps except Jabba's Palace - I just can't make it work
- Hunt for Feluica, CIS rocket troops vs Acklay
- Fixed era C for ctf and conquest on Crash Site map
- Fixed all black texture spots in various maps
- Added Easy Awards game mode to Death Star, SWBF1 Kamino, SWBF1 Geonosis and Tantive IV
- SWBF2 Geonosis finally prepared
- Era G conquest added for SWBF2 Geonosis, only vehicle is AT-AT
- Music restored across the entire game, but sacrifices command post voices and hero talking
- Hero Assault for Warehouse map
- XL mode for SWBF2 Mos Eisley, era G
- Fixed tutorial screens, these may or may not be replaced with something better
- Over half of the Rise of the Empire levels prepared
- Support unlimited custom user scripts
- Attempting to fix text issues for those playing with the European game version
- Scrubbed the Polis Massa windows clean *bird smashes into glass with cartoonish splat sound*

Installation:
- Delete the "_lvl_psp" folder located in PSP_GAME\USRDYR\DATA\
- Put the "_lvl_psp" folder from the download inside of PSP_GAME\USRDYR\DATA\ where the old folder was
- Compile your ISO/CSO
- Game is ready to play

Don't discuss on the forum:
- How to softmod the PSP consoles or the Vita
- How to obtain ripped game roms
- How to get emulators

Primary credits:
- Razac920 for the Free For All game mode source files and scripting stuff
- [RDH]Zerted for Fake Console and scripting stuff
- Teancum for hex editing tips and tips/suggestions for various other things
- LordAwesome23, RogueAssassin2488, TwinkeyRunaway for media
- Anyone who's given feedback, done testing, and reported bugs & issues
- DylanRocket for SWBF1 imports, testing, media, and tons of other tiny bits
- A detailed list of credits is still in planning for the official and final mod release (whenever that happens to be)
- Me (AnthonyBF2) for being the primary project leader
- LucasArts & Pandemic for this great game, Savage Entertainment for doing the best PSP port they could, Sony for the best handheld device in history, and Gametoast for everything related to modding SWBF games

Recent videos:
SWBF2 Geonosis -
Death Star -
XL mode for SWBF2 Mos Eisley -

Currently known bugs and issues:
- Fake Console WILL cause a crash in Campaign modes 100% of the time, don't even try
- Not all campaign maps are completely functional (which ones work/fail not yet documented)
- Texture & skin changers can crash the game randomly, please report which map/mode/era if you experience this
- Challenge game type is broken
- XL mode is pretty much only stable on a good computer using PSP emulator, barely playable on the real PSP
- Galactic Conquest is broken (black screen after finishing a map)

Future:
- More game modes for SWBF1 maps
- More skin options for Fake Console
- More heroes
- More vehicles
- More custom made maps
- More new game modes
- Replacement for tutorial screens (not yet confirmed what will be put there)

In the download you will only find game files - not the entire rom. This is a good way to circumvent the whole piracy thing. You'll have to already have the game obtained before being able to run the mods.

Download link: http://www.mediafire.com/download/9tbmc9gfx2m9nt8/Battlefront+II+PSP+Mods+Version+6.7z

I am open to feedback, suggestions, and testers. I am also open to receive people's assets for custom maps you've built so I can add them to the PSP mods - it's encouraged! I want the PSP mods to be endless!  8)

GT thread (starting on page one) - http://gametoast.com/viewtopic.php?f=29&t=31833
#260
Allow me to toss in my list of executable mods;

SWBF2 PC SERVER 1.1
File: BattlefrontII.exe
Offset: 6EA55
Change: 70 41 to 00 3F
Result: Instant spawn for most maps, does not work in some Naboo & Utapau levels.

SWBF2 PC SERVER 1.1
File: BattlefrontII.exe
Offset: 0026DAC0 & 0026DB40
Change: 75 to 74
Result: Alternative instant spawn modification, works on all levels.

SWBF2 PC CLIENT 1.1
File: BattlefrontII.exe (4,500kb)
Offset: 1DE4EF
Change: 7F 19 to 90 90
Result: Your game can generate unlimited chat.txt files instead of stopping at 20.

SWBF2 PC DEBUGGING 1.1
File: Debugger Executable ("No DVD") Version
Offset: 003ffc0a
Change: AA to 00
Result: Removes the green block so the whole screen is viewable.

SWBF2 PC DEBUGGING 1.1
File: Debugger Executable ("No DVD") Version
Offset: 00347769
Change: 80 02 00 00 B9 E0 01 to 00 04 00 00 B9 00 03
Result: Resolution changes to 1024x768. Game is still in windowed mode. Shell & menu items still use 800x600.

SWBF2 PC CLIENT 1.1
File: BattlefrontII.exe (4,500kb)
Offset: 001945A6
Change: 4E to 45
Result: Protects your game from being crashed to desktop when malicious players use an invalid vote kick bug.

SWBF2 PS2 SERVER
File: BattlefrontII.exe
Offset: 6BB45
Change: 70 41 to 00 3F
Result: Instant spawn for most maps, does not work in some Naboo & Utapau levels.

SWBF2 PC SERVER 1.1
File: BattlefrontII.exe
Offset: 251135
Change: 80 40 to 00 00
Result: Skip the killcam to directly to spawn selection screen.

SWBF2 PC CLIENT 1.1
File: BattlefrontII.exe (4,500kb)
Offset: 176092
Change: 80 40 to 00 00
Result: Skip the killcam to directly to spawn selection screen. Works in single player mode only, not online.

SWBF2 PS2 SERVER
File: BattlefrontII.exe
Offset: 2455E6
Change: 80 40 to 00 00
Result: Skip the killcam to directly to spawn selection screen.

Anything referred to as "1.1 PC Client" is the 4,5mb American game version. Not sure if the edits work in the same file for other language versions.
#261
I'd recommend you to use SWBFSpy.

Edit by Anyder: No insults or disrespect towards anyone or anything here.
#262
SWBF2 Modding / Re: Hide Server Chat?
June 22, 2016, 09:19:41 PM
Server chat is hard coded into the game exe but is also related to HUD items, and HUD items are client-sided (that means the host cannot manipulate something, if it's client-sided)
#263
Released Maps and Mods / Re: SWBF2 Admin Reporter
June 22, 2016, 08:28:21 PM
Or people could just learn to play the game without stripping down all the abilities, then there'd be nothing to whine about or look out for.
#265
I just tried that number right now and it didn't work. I got past the multiplayer authentication but can't login or register accounts.

And about the game binaries/strings - they're the same as SWBF1 and SWBF2 except the for the few I posted in the original top post. One last thing, it seems Elite Squadron has a natneg3 thing going, as well as natneg1 and natneg2. Of course those strings are the same as well (except for natneg3 which only exists in the ES game)

I am still thinking that the most important part is adding the game name extensions to the library, etc: swbfffpsp and swbfespsp (just as it may be built for swbf2pc and swbf2ps2)
#266
Hello, I am a big fan of the PSP, as are some other people. Just before GameShare decided to end, they got support working for the two PSP Battlefront games. (Renegade and Elite squadron) GameSpy account creation was also completely functional and the game played fine in multiplayer.

Now on the SWBFspy network, support for these two games does not seem to be going and I want to check if there is plans to make that happen. I, as a few others are willing to help work with you to make this happen. We can report testing and give information, feedback, bug reports, etc.

Using the SWBFspy address 74.91.125.138 gave me the DNS error on the game.
Using the older GameShare address 162.243.230.247 got me past the DNS error and to the GameSpy login screen, but GameSpy login/create failed. Note GameSpy is required for these two games in order to play online. There is no function to play without logging in.

I really hope these games can be supported. They still have a fan base. :)

Technical information:
In the Renegade Squadron game files, we found one special string:
http://gamestats.gamespy.com/swbfffpsp
All other strings are the same for SWBF1 and SWBF2. Only that string was special to the PSP game. I believe Kalle added this string to the database and it helped make the game functional but I am not sure that was all of the required work. As for Elite Squadron, I can't see any GameSpy strings in the files because the game is made differently but trust me, it does use GameSpy.

EDIT:
I poked around Elite Squadron in a memory viewer and found it's unique GameSpy string which is exactly the same as the one I listed above for the other game, except the end of the string is swbfespsp

The strings begin with gamestats but I not think that matters, the part that matters is most likely are the game name extensions swbfffpsp and swbfespsp.
#267
Quote from: Anyder on June 15, 2016, 02:59:22 AM
What maps are they ?
How many modmaps do u have in ur AddOn folder ?

You need the 1.1 patch. I think you can get an international version or a version for a specific language. I am not sure about that or where you get the patch any more.

If you get SWBF2 from Steam, it's already patched to 1.1 It's well worth the $10 anyway.
#268
SWBF2 Modding / Re: Zero Editor select everthing.
June 14, 2016, 02:17:02 PM
Object mode, go to multi-select, then hold shift while dragging your mouse. It creates a white box that highlights anything that you drag across it. At least this works in SWBF2, cannot confirm for SWBF1 mod tools.
#269
As a client playing in a campaign session, here is some of the issues I've encountered:

1) Crash on Death Star when the AI rebel spawns with the holodisk
2) Crash on Kamino when the player returns the DNA object, or shortly after
3) Crash on Mustafar when the Geonosis leader spawns
4) Can't spawn in various maps based on which objectives or how many objectives are currently completed
5) Can't complete any objectives in Geonosis because the function "AddUnitClass" only works on the host side, clients won't receive the other characters as they're unlocked, so only the host can complete the objectives.
#270
General / Re: Favorite Action Hero?
June 14, 2016, 01:27:05 AM
Hahaha, you think this is the real Quaid? It is! *Gunshots*

[spoiler][/spoiler]