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Messages - wsa30h

#226
it looks like it should work. quick question does the empire icon work when you have them set as team 3 ?
#227
can we fill in ice in the water tab instead of water ? or is water hard coded ?
#228
serejas works for me i use it to load the pilot animations for the atrt and barspeeder so the only thing you can do is what dark_phantom said and test your common in place of the stock one.
#229
try just loading one of the common lvl's in the lua
#230
a pity but since you said the game woundt save progress past the normal missions i have decided to go with your first suggestion.
#231
mhh is there a way to add it to the table structure or is that exe related ?
#232
is it possible to load a custom map and a custom campaign script as an 8th mission in the cw era i already asked dark phantom and his technique works to replace mission 1 or any other mission but i was wondering wherever we can add a completely new mission after attack on kashyyyk  ? this is the script for replacing current missions i tried replacing new entry after sp campaign with dnlable = 1 but it gives me an error on line 10 last token error.       local newEntry = { mapluafile = "wsa30hc_h", side = 1, showstr = "WSA's PLANET", description = "description here", movie = "wsa30h1fly" }

SPCampaign_CW[1] = newEntry

newEntry = { mapluafile = "mission2c_h", side = 1, showstr = "SECOND MAP", description = "2nd campaign map!", movie = "wsa30h1fly" }
#233
ah ok i thougt that but wasnt sure.
#234
is it possible to change the count down or make the game not win untill you kill every unit like battlefront 2 rumble conquest ?
#235
this could be useful for maps which we lost the source for. fortunately i still have source for my maps
#236
ah ok i wasnt sure did he make his account today ?
#237
he says theres a link but there isnt.
#239
cheers you wouldnt have a link to the would you ?
#240
thanks for the reply it wouldnt be for mods just wanted to see how far the exe could be modded and pushed.