it looks like it should work. quick question does the empire icon work when you have them set as team 3 ?
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#226
SWBF1 Modding / Re: ReadDataFile("dc:COMMON\\common.lvl") -- What am I doing wrong?
May 19, 2020, 02:03:04 AM #227
SWBF1 Modding / is it possible to have water be frozen as ice sheets ?
May 18, 2020, 01:31:38 PM
can we fill in ice in the water tab instead of water ? or is water hard coded ?
#228
SWBF1 Modding / Re: ReadDataFile("dc:COMMON\\common.lvl") -- What am I doing wrong?
May 18, 2020, 11:45:29 AM
serejas works for me i use it to load the pilot animations for the atrt and barspeeder so the only thing you can do is what dark_phantom said and test your common in place of the stock one.
#229
SWBF1 Modding / Re: ReadDataFile("dc:COMMON\\common.lvl") -- What am I doing wrong?
May 18, 2020, 10:51:02 AM
try just loading one of the common lvl's in the lua
#230
SWBF1 Modding / Re: more missions for cw campaign without replacing or losing missions ?
May 18, 2020, 03:56:50 AM
a pity but since you said the game woundt save progress past the normal missions i have decided to go with your first suggestion.
#231
SWBF1 Modding / Re: more missions for cw campaign without replacing or losing missions ?
May 17, 2020, 07:55:44 AM
mhh is there a way to add it to the table structure or is that exe related ?
#232
SWBF1 Modding / more missions for cw campaign without replacing or losing missions ?
May 17, 2020, 05:49:18 AM
is it possible to load a custom map and a custom campaign script as an 8th mission in the cw era i already asked dark phantom and his technique works to replace mission 1 or any other mission but i was wondering wherever we can add a completely new mission after attack on kashyyyk ? this is the script for replacing current missions i tried replacing new entry after sp campaign with dnlable = 1 but it gives me an error on line 10 last token error. local newEntry = { mapluafile = "wsa30hc_h", side = 1, showstr = "WSA's PLANET", description = "description here", movie = "wsa30h1fly" }
SPCampaign_CW[1] = newEntry
newEntry = { mapluafile = "mission2c_h", side = 1, showstr = "SECOND MAP", description = "2nd campaign map!", movie = "wsa30h1fly" }
SPCampaign_CW[1] = newEntry
newEntry = { mapluafile = "mission2c_h", side = 1, showstr = "SECOND MAP", description = "2nd campaign map!", movie = "wsa30h1fly" }
#233
SWBF1 Modding / Re: is it possible to change the rules like 20 second victory or defeat countdown ?
May 15, 2020, 05:47:53 AM
ah ok i thougt that but wasnt sure.
#234
SWBF1 Modding / is it possible to change the rules like 20 second victory or defeat countdown ?
May 15, 2020, 04:17:09 AM
is it possible to change the count down or make the game not win untill you kill every unit like battlefront 2 rumble conquest ?
#235
Released Maps and Mods / Re: Battlefront 1 Sky Changer
May 12, 2020, 07:53:34 AM
this could be useful for maps which we lost the source for. fortunately i still have source for my maps
#236
Star Wars Battlefront (2004 Original) / Re: has anyone got the link to anthonybf2 low visibility fix ?
May 12, 2020, 07:44:06 AM
ah ok i wasnt sure did he make his account today ?
#237
Star Wars Battlefront (2004 Original) / has anyone got the link to anthonybf2 low visibility fix ?
May 12, 2020, 04:27:22 AM
he says theres a link but there isnt.
#238
SWBF1 Modding / Re: is it possible to edit the light flash in the exe and change its value from 22 ?
May 12, 2020, 02:07:11 AM
thanks led
#239
SWBF1 Modding / Re: is it possible to edit the light flash in the exe and change its value from 22 ?
May 11, 2020, 09:44:19 AM
cheers you wouldnt have a link to the would you ?
#240
SWBF1 Modding / Re: is it possible to edit the light flash in the exe and change its value from 22 ?
May 11, 2020, 07:32:24 AM
thanks for the reply it wouldnt be for mods just wanted to see how far the exe could be modded and pushed.