Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - wsa30h

#211
open your world name open _source pc shell movies and th world mlst and put in the name of your movie made with bil ..\..\_SOURCE_PC\shell\movies\islandfly1.bik then go to world shell movies open mcfg file  and edit mcfg file sorry am bad at explaining hopefully someone else can explain better. here is my mcfg // transition times used by all movies

MovieProperties()
{
    Name("flythrough_template");
    FadeInTime(1.0);
    FadeOutTime(1.0);
}


// Level fly throughs...

// island
MovieProperties()
{
    Name("islandfly");
    Inherit("flythrough_template");
    Movie("island");
    SegmentList()
    {
        Segment("islandfly1", 1.0, -1);
        Segment("island2", 1.0, -1);
        Segment("island3", 1.0, -1);
    }
}
   
#212
good to hear we need more swbf1 mappers
#213
its not that hard you should look a tutorial
#214
glad to help am kind of bad at explaining
#215
this is my rep req and then i just added the fpm into the trooper so for my jungle clone i edited his odf and change the first person reptroop1st inf to rep jungle troop and added to rep req then i made a seperate req with just the 1stpersonmodel name right under the rep req that has all the units and also copied it to the reqs folder then in reqs i made the repjungletroop and opened it and put in 1stperson jungle troop. sorry am not good at explaining but i can link one of my sides here for you to look at if you want ? ucft
{
   REQN
   {
      "lvl"
        "rep_hover_utat"
      "rep_fly_gunship"
      "rep_fly_jedifighter"
      "rep_hover_speederbike"
                "rep_hover_barcspeeder"
      "rep_inf_basic"
      "rep_inf_jet_trooper"
               "rep_inf_jet_trooper_jungle"
                "rep_inf_jet_shocktrooper"
      "rep_inf_macewindu"
      "rep_walk_atte"
                "rep_walk_atxt"
                "rep_walk_atrt"
      "rep_walk_atap"
                "rep_hover_fightertank"
                "rep_inf_jet_trooper_ep3"
                 "rep_inf_jet_trooper_327"
   }
   REQN
   {
         "model"
      "rep_1st_cockpit_ATXT"
                "rep_1st_cockpit_atrt"
                "rep_1st_cockpit_tx130_gunner"
                "all_1st_cockpit_hovernaught"
           "rep_1st_trooper_snow"
                  "rep_1st_trooper_shock"
                   "rep_1st_clonecommander"
                 "snow_cape"
                 "rep_1st_trooper_jungle"
                  "rep_1st_cockpit_barcspeeder"
   }
}
#216
thanks do you make maps ?
#217
thanks dude this will help a lot on my clone uprising campaign mod
#218
yes as long as they work for swbf1. do you have a link to bxf sides ?
#219
yes and other regions are welcome too
#220
i have searched for most common and rarer clone legions but i cant find any probably not looking deep enough but if anyone has a link to a huge clone pack that was made specially for sbwf1 please let me know.
#221
i dont know what am doing wrong but the new button doesent show. you wouldnt happen to have the one you edited for your randomizer campaign so i can look over it ?  :bye:
#222
beware that putting just the name into the vehicle spawner without the atk or def will make the game ignore anything typed under the def and atk fields of those factions.
#223
how do i make a new button on the campaign to give an entirely new era ?
#224
some of serejas weapons have this i think tehy would be a good example to look at.
#225
thanks also dont forget your third faction can have an invisible reinforcement counter  SetReinforcementCount(3, 350)
just change the 350 to whatever you want.