open your world name open _source pc shell movies and th world mlst and put in the name of your movie made with bil ..\..\_SOURCE_PC\shell\movies\islandfly1.bik then go to world shell movies open mcfg file and edit mcfg file sorry am bad at explaining hopefully someone else can explain better. here is my mcfg // transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// island
MovieProperties()
{
Name("islandfly");
Inherit("flythrough_template");
Movie("island");
SegmentList()
{
Segment("islandfly1", 1.0, -1);
Segment("island2", 1.0, -1);
Segment("island3", 1.0, -1);
}
}
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// island
MovieProperties()
{
Name("islandfly");
Inherit("flythrough_template");
Movie("island");
SegmentList()
{
Segment("islandfly1", 1.0, -1);
Segment("island2", 1.0, -1);
Segment("island3", 1.0, -1);
}
}