that would be a dream come true i woundt mind them keeping the fixed size font size at high rez
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#196
Star Wars Battlefront (2004 Original) / Re: Steam/GOG - Draw Distance fix incoming
June 09, 2020, 11:28:22 AM #197
Star Wars Battlefront (2004 Original) / Re: Steam/GOG - Draw Distance fix incoming
June 09, 2020, 07:58:35 AM
thats fantastic news but hopefully they fixed a lot more than that.
#198
3D-Modeling, Animation and Texturing / Re: how to remove just collision on a terrain cutter that is part of the mesh ?
June 08, 2020, 04:49:28 AM
turns out there isnt something in the terrain cutter doesent work properly i placed the tunnel on a flat piece of terrain and it works normally but when i try to walk trough the hill it has collision. so the hill is being cut trough visually but not physically any idea on what it could be ?
#199
3D-Modeling, Animation and Texturing / how to remove just collision on a terrain cutter that is part of the mesh ?
June 07, 2020, 10:34:28 AM
how do i remove just the terrain cutters collision ? and how do i know if there is one there i am trying to fix up the geonosis tunnel from the prototype map but the cutter has collision ingame i even made an option file for the mesh and put it the -donotmergecollision and it doesent make a difference.
#200
SWBF1 Modding / has anyone ever fixed the geonosis prototype tunnel that leads to the hangar ?
June 06, 2020, 10:28:50 AM
if anyone has a fixed version of the tunnel that isnt transparent and has fixed collision please send it to me. its the one from the geonosis prototype. edit managed to fix it myself except for the entrance
#201
SWBF1 Modding / Re: serious geononsis black sky and weird collision problem.
June 04, 2020, 03:59:47 AM
ok so i discovered it wasnt munging correctly because of a corrupt sky for one of my other maps so i have removed that sky and done a fresh munge and it worked. if i have any more problems i will munge with the bf builder pro
#202
SWBF1 Modding / serious geononsis black sky and weird collision problem.
June 03, 2020, 02:42:50 PM
i got a serious problem am trying to use the stock bf1 geonosis map in bf1 and edit it and this command post is solid instead of been able to walk in the collision is messed up but i didnt touch anything. on top of that the sky is black but am using the default geo1sky and have checked the files are all there is there a special region for making that object work ?
#203
SWBF1 Modding / is it possible to randomize day and night version of a map ?
May 31, 2020, 08:14:31 AM
is it possible to randomize which version of the map the game loads and also what units ? i want to have my naboo style map with regular stormtroopers during the day and nova trooper at night is it possible to randomize in this way ?
#204
Requests / Re: can anyone please make a detailed tutorial on how to make a minimap for bf1 ?
May 30, 2020, 02:34:50 AM
thanks i didnt see physch0freds one that should do it.
#205
Requests / can anyone please make a detailed tutorial on how to make a minimap for bf1 ?
May 29, 2020, 04:05:17 PM
can anyone please make a detailed tutorial on creating a minimap for bf1 there are tutorials for bf2 but some stuff is different
#206
SWBF1 Modding / how to set invisible collision on custom map ? solved
May 27, 2020, 11:25:50 AM
how do i set up invisible collisions like the ones found on mos eisley ?
#208
Requests / Re: Clone wars series assets?
May 26, 2020, 12:07:23 PM
two ways to access gametoast use a proxy or in chrome download hola vpn and set it to usa and then click gametoast and go to hola and set it to usa again.
#209
Requests / Re: Clone wars series assets?
May 26, 2020, 11:18:27 AM
i hate to sound rude but i think you would better off asking on gametoast and pm the creator of said mod .
#210
SWBF1 Modding / how to tie local allied teams to team 1 or team 2 cps ? solved
May 24, 2020, 07:20:54 AM
how would i tie a local friendly faction to team 1 cps ?