Release thread of old mod. Will zip up last source and release within next day or two as well.
http://www.swbfgamers.com/index.php?topic=7224.0
http://www.swbfgamers.com/index.php?topic=7224.0
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Show posts MenuQuote from: SleepKiller on March 13, 2018, 04:46:13 PMIt was the Death Trooper model/skin with skeleton by Lando on this site recently. The model had somewhere in the neighborhood of 17000 polys if I remember correctly and it never actually rendered anything high res after the spawn screen. RepComm and I fiddled with the low resolution and got it down to about 2000 polys and were able to use it well ingame. I haven't played with a whole lot of static models that weren't created with BF1 in mind, but I would imagine that it is higher.
Did you test with static models or skinned models? My tests when making it suggested that SWBF1 only hit problems when rendering animated models.
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