The Ultimate Star Wars Battlefront Guide: Clone Wars Campaign Walkthrough!

Started by (Wusi)Trooper X, November 25, 2014, 01:09:18 PM

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The Ultimate Star Wars Battlefront Guide: Clone Wars Campaign Walkthrough

So here Is my guide for the Star Wars Battlefront Clone Wars Campaign. This is just the basics of what I have put together so far and I will be adding more to it.

References/sources
http://strategywiki.org/wiki/Star_Wars:_Battlefront
http://www.gamefaqs.com/pc/919277-star-wars-battlefront-2004/faqs/38104

Note: I couldn't figure out how to add the pictures to the post (only tried for 5 mins) so if anyone like to tell it would help a lot! So for now I will just attach them.

Walkthrough
Welcome to the world of Star Wars: Battlefront! In this game, you will get to experience the classic Star Wars battles in four factions: the Clones, the Battle Droids, the Stormtroopers, and the Rebels.
Your main objective throughout the campaigns, and any game mode you play, will be to either capture every command post on the map, or eliminate every soldier on the opposing faction. This may seem straightforward, but it's harder than it sounds!

Clone Wars campaign
1. Naboo: Plains
2. Naboo: Theed
3. Kashyyyk: Islands
4. Geonosis
5. Kamino
6. Rhen Var: Harbor
7. Kashyyyk: Docks

Battle of Grassy Plains
The Trade Federation has blockaded the peaceful planet of Naboo. The Trade Federation army of B1 battle droids marches to the Great Grass Plains to destroy the native Gungan Grand Army which opposes them on Naboo. The Trade Federation army arrives in Multi-Troop Transports with Armored Assault Tanks. The Gungan Grand Army was waiting with many Gungan soldiers with some riding kaadu. Their fambaas arrived with giant portable deflector shield generators which were activated to protect the Gungans. The massive Trade Federation army got through the shield and destroyed the portable shield generators and killed many of the Gungans.

Overview
•Your faction: CIS •Easy reinforcements: 200
•Opposing army: Native (Gungan) •Easy reinforcements: 200
•Vehicles on map: CIS: AAT, Droid speeder, Kaadu
•Jedi hero: none
1. This command post is behind the shield, and is usually the last one you take.
2. There are no vehicles at this command post, but it offers a shorter walk to the battle.
3. Enemy command post, there's nothing here except 3 turrets. The best way to take it is with an AAT.
4. This is the "bloodbath" of this map; units coming from all 4 sides make for a nice introduction to the nitty-gritty part of Battlefront.
5. Your home base. With 3 AATs, 2 speeders, and 4 turrets, this place is invincible.

Walkthrough
The secondary objective in this map is to take down the shield by destroying the shield generators (yellow diamonds). This is easily accomplished by driving an AAT through the shield and unloading into the animals holding the generators. But it's not necessary to do that. You can beat this level any way you want; it's almost impossible to lose on Easy or Normal.
To get the most kills, pilot one of your team's AATs; to capture command posts, a simple droid soldier will do the job. The map is too big and the enemies are too few to justify playing the Droid Demolitions. There's nowhere to snipe from, and not enough firepower against you to need to regenerate vehicle health.
Note: You do not get to use Super Battle Droids or Droidekas in this level. Don't worry; it's easy enough that you won't need them.

Rebellion on Theed
The people and security forces of the capital city of Theed attack the Trade Federation's army of B1 battle droids and P-series destroyer droids to allow the Queen to recapture Naboo. But the Trade Federation kills all Royal Guards trying to defend the city.

Overview
•Your faction: CIS •Easy reinforcements: 200
•Opposing army: Native (Queen's Royal Guard) •Easy reinforcements: 200
•Vehicles on map: CIS: AAT; Native: Naboo Gian Speeder
•Jedi hero: none
1. Not a whole lot of action goes on here, unless you're really bad at defending.
2. Your northwestern command post, with an AAT spawn. It's difficult to fit the AAT through the street leading from here to the courtyard, though.
3. Your northeastern command post, also with an AAT. This is where you should spawn to blast people with the tank.
4. The command post in on a balcony on the upper floor. Offers a prime sniping position for whoever controls this CP.
5. Ah, the courtyard. This command post is what the whole level revolves around. Stay out of here until late in the game, it's a massacre.
6. An enemy command post that offers considerable tactical advantage in that it partially controls soldier flow in the courtyard.

Walkthrough
Since this level can be beaten several different ways depending on which class you choose, the walkthrough for each soldier is listed below.

Droid Soldier/Demolitioner: Spawn your unit at the northeast command post (3)and run south. This level is all about momentum, so it's imperative you capture one of their command posts quickly. Continue around the corner to the enemy's eastern-most command post (6) (note: you may want to go up the stairs as you approach the corner so that you are less of a target for enemy tanks). The only way to win this position is through numbers. Don't out-run your allies in your haste to get to the command post; there's plenty of kills to go around. From here, SLOWLY make your way to the command post in the courtyard (5). This is the most difficult one to take due to the multiple angles of attack, not to mention the land speeders and turrets all over the place. If you're getting discouraged, try respawning at your northwest command post (2) and removing their other vantage point (4). Whatever you do, don't try entering the courtyard from the north unless you either possess a tank or have their units outnumbered 3 to 1.

Droid Assassin: The sniper is the method of choice for many players on this level. Spawn at the northwest and move southeast to the enemy command post. Run right up to it and use your grenades and pistol to remove any opposition. Once that spawn point is under your control, wait about 30 seconds for friendly units to spawn; then move to the edge of the banister and snipe opposing soldiers in the courtyard below. You can continue this until your allies take the command post or you're out of ammo.

Droid Pilot: Spawn at the northeast or the northwest command posts and hop in an AAT. The next step is self-explanatory; drive right down the middle of the street (any street) and open fire on anyone not on your team. The only things that should concern you are enemy speeders, which are not a problem if you concentrate all your firepower on them.

Droideka: Proceed in the same manner as the grunt soldier and rocket launcher, except that you have another option: as a droideka, you can patrol the main street that separates your rear command post from everything else. Stop occasionally in the archways leading to the courtyard and shoot at enemy units, but don't go all the way in. Even with your shields, turrets won't have a problem slicing through you.

Aggressive Negotiations (Separatist Crisis)
The Wookiee Trade Guild taxes the Trade Federation which is now part of the Confederacy of Independent Systems. In retaliation the CIS sends Darth Sidious's new apprentice Count Dooku and an army of B1 battle droids, P-series droideka, and the new B2 super battle droids to end the conflict. The CIS army destroys the Wookiee Trade Guild and its private army.

Overview
•Your faction: CIS •Easy reinforcements: 200
•Opposing army: Native (Wookiee) •Easy reinforcements: 200
•Vehicles on map: CIS: Droid starfighter MAF gunship; Native: none
•Jedi hero: Count Dooku
1. The Wookiees will attack this command post in force; it's important, though, so defend it.
2. Another prime target for the enemy, you absolutely cannot lose both of these command posts.
3. It'll take some skill and hard work, but this command post is worth taking.
4. The 3 command posts in the middle of the map come in a 3-for-1 deal; in other words, if you take one, you have to take them all.
5. As with the others, all it takes is some disciplined fighting to capture this CP.
6. Don't let the aircraft fool you; this command post is not worth anything and the wookies will rarely get near it.

Walkthrough
Spawn at one of the northern command posts as either a super battle droid or a droideka. Move slowly toward the enemy CPs, but make sure you don't outrun your allies. Also, be sure to not let any enemy units sneak past and capture your command posts. After (or, as the case may be, if) you have survived the initial Wookiee onslaught, advance to CP 3. Be very thorough in your search of the area to make sure nobody hits your troops from behind later on. Once you secure CP 3, continue to the next two spawnpoints. It's highly unlikely that you will be able to take all three command posts; don't be discouraged if you only have two of them. Hunt down and destroy the remaining Wookiees.

The Battle of Geonosis
The Galactic Republic has just acquired a new clone army from the Kaminoans on Kamino. The clone army arrives at the Separatist base on Geonosis with Mace Windu to destroy the Separatist army made up of B1 battle droids, B2 super battle droids, W-series droideka, and Geonosians. The clone army with their AT-TEs destroy the Techno Union ships which the CIS was using to evacuate and the clone army killed most of the Geonosians there and destroyed the battle droid army.

Overview
•Your faction: Republic •---Easy reinforcements: 250
•Opposing army: CIS with Native (Geonosian) •---Easy reinforcements: 250
•Vehicles on map: Republic: AT-TE, Republic Gunship; CIS: Spider Walker, Geonosian Starfighter, Hailfire Droid
•Jedi hero: Mace Windu
1. One of the Techno-Union ships, take these out first
2. Another TU ship
3. Yet another TU ship
4. This command post will change hands several times during the game, don't waste too much time defending it.
5. Your average command post, it offers the best sniping position on this level (which isn't much).
6. Pretty much the same as #5, except this is where most of the action is near the end.
7. This command post can be tricky to defend, so don't get discouraged if enemy units swarm it.
8. Every once in a while your opponents will take command post 7 and occupy the area around this destructible command post. Watch out, sometimes the droids destroy this base and will stop more LAAT/i spawning.
* The asterisks on the map denote the AT-TEs you have. They are mobile command posts that, while slow, pack quite a punch.

Walkthrough
It is suggested that you spawn as the clone pilot first. But regardless of who you choose, spawn at the AT-TE (*) and immediately jump aboard and start driving. Walk towards the other side of the map from where you start, which happens to be around the Spire, a sought-after command post. Your secondary (though most important) objective is to destroy the Techno-Union transports at the rear of the map (1-3), and the most effective way to do that is with a tank. It may seem slow, but continue around the Spire. Once the first T-U ship is in range, give 'em everything you've got; don't hold back on the rockets, it's practically impossible to run out. Lather, rinse, repeat for the other 2.
Now the choice is yours. If you started as the pilot, you may want to stay in the AT-TE and bomb the mess out of enemy infantry; however, if you elected to spawn as a normal soldier, you have the option to get out of the tank and take command posts. It's all based on preference, really: nonetheless, keep in mind that it's possible to rack up more than 90 kills in one game by taking the AT-TE out in front of the Spire and letting loose. Just be sure not to shoot your own units.

Alternate Strategy
Spawn as a regular clone at CP8 and commandeer a gunship. Fly in a northwesterly route around the spire to the techno union ships. Destroy all enemy infantry units in your path. Make sure you fly at a fairly high altitude to make your ship a harder target for hailfire droids and enemy demolitioners. Aid your allies in the AT-TEs by destroying a techno union ship (don't waste too much time back there at once, destroy only one of the starships) and firing on enemy defenders.
At this point, the CIS has probably captured CP7. Return to the area between CP7 and CP8. If your gunship is damaged, switch into another at CP8 (if there is one there, usually there is). First, kill the attacking CIS units to stop them from overunning CP8. Then shoot all the enemy units spawning at and/or loitering at CP7, this will give your allies the opening that they need to retake the post.
Finally, fly over to CP5 or CP6, land your gunship, and storm the post you elected to land by (CP5 is recommended, there are less troops there as most of the action at this point is around CP6). Capture the post.
What you do for the rest of the level doesn't really matter to your victory. By now, the remaining casualty counts are around 50 or less, all the techno union ships have been destroyed, and CP4 (which switches possession many times throughout the level and is not worth going after personally) has been secured by your allies. If you want, you can review your map to hunt down any outlying CIS troops. Or you can travel on foot to join the fray around CP6 until the level ends.
Another strategy is, if your looking for a challenge, is to spawn as quickly as possible as a Pilot at CP 8 and jump in a gunship. Fly towards CP 6 and jump into the Hailfire Droid if it hasn't already been taken. Head up the hill directly infront of you. Rain terror on troops and vehicles below you.

Assault on Kamino
The CIS has discovered the cloning facilities on Kamino and has sent an army of B1 battle droids, B2 super battle droids, and W-series droideka to destroy them. The Republic clone army left to defend it destroys all of the attacking droids.

Overview
•Your faction: Republic •Easy reinforcements: 240
•Opposing army: CIS •Easy reinforcements: 200
•Vehicles on map: none
•Jedi hero: none
1. No matter how hard you try, the CIS will get to this one first. It's not that important in the battle, anyways.
2. This command post should be your first target. Secure it and you'll have a good place to start your attack.
3. It'll take a tough battle and more than a few soldiers to capture the enemy's home base.
4. The long hallways leading inside make your starting CP virtually invincible.
5. The CIS will get this one too. you have to grab one of the CPs over here or it's over.
6. Here's your best shot; but let your allies get this one.
7. Physically this CP is closer to the CIS base, but you have the advantage in that the Republic now has Jet Troopers.

Walkthrough

Strategy #1
Start as a jet trooper and leave the command post (4) through the north hallway. Use your jetpack as much as possible to get to the closest CP (2). Don't try to take CP 1 yet, you need backup. Just defend CP 2 until you get 5-10 allies with you. (If you die, feel free to switch to a normal soldier.) From here, it's pretty straightforward: take CP 1, then CP 3. Just remember not to run too far ahead of your troops and get surrounded by enemies. Alternatively, you can spawn as a sniper at CP 1, and later at CP 3. There are prime sniping positions on the "cul-de-sacs" leading off the main platforms. Just get to the highest spot you can find. Whichever method you choose, work with your units to finish off the rest of their troops.

Strategy #2
With as much speed as you can muster (seriously), start at CP4 as a Jet Trooper and fly out the side passage on the left and over, past CP6, to CP5. As you are capturing it, peg grenades down the ramp that leads up to it from the CIS base. This will stop any droids coming up to kill you. This grenade thing is vital because if a droid comes up the ramp to CP5 and fires you, the Republic is in a sticky situation. Capturing this stops the CIS from getting CP6 and CP7. If you are unable to get this first bit down properly, just restart the battle. From there just push ahead towards CP3 and watch out for turrets, your EMP launcher is really good against the turrets if you know how to use it. Instead of turning to aim, aim by strafing left or right. Make sure you stay as the Jet Trooper because your EMP launcher is really really effective against droidikas. From there, just battle as you want.

Mountaintop Defenses
The Republic has discovered a long-range sensor station on Rhen Var created by Count Dooku. They send an army of clone troopers with AT-TEs and a few TX-130 Saber-class fighter tanks to Rhen Var to capture the station. The army of clones destroyed all of the W-series droideka, B1 battle droids, B2 super battle droids, and Armored Assault Tanks there in conjunction with another operation led by Jedi Master Obi-Wan Kenobi.

Overview
•Your faction: Republic •Easy reinforcements: 200
•Opposing army: CIS •Easy reinforcements: 200
•Vehicles on map: Republic: AT-TE, IFT-X; CIS: AAT
•Jedi hero: none
1. This command post is really tucked away, you're better off not even trying to take it.
2. There's a good chance the CIS will swarm you here; it's pretty easy to capture, so just get it back.
3. This is your primary command post. Two IFT-Xs spawn here, giving this CP plenty of gravitas.
4. Your units won't take this command post; if you want it, you'll have to go get it yourself.
5. CIS units pour from this CP. The only reason you're able to capture it is that there are three ways for enemy soldiers to get out (reducing the number that come at you).
* The asterisk on the map denotes an AT-TE, a mobile spawnpoint with impressive firepower.

Walkthrough
There are four ways to start this level. If you choose to fight as a grunt soldier, spawn inside the tunnels (2) and defend the CP from the first wave of droids that attack. If you choose to fight as a jet trooper, spawn at the western command post (3) and stay near the AT-TE as it moves into the battlefield. If you choose to shoot things with a vehicle, spawn as the pilot at the west CP (3) and jump in a tank. Use both guns (laser cannon and rockets) to take out AATs and (4) Spawn from the AT-TE as a Jet Trooper and fly to the lighthouse. If you are fast enough, you will be able to take the lighthouse before the bad guys come up there and blast you to bits. This gives your side the advantage, unless you are too slow, in which case they shoot you as you are capturing it.
Another way is to spawn as a soldier at the west, jump into a tank, and zoom all the way to the lighthouse. At the base of the stairs, quickly get out and capture the lighthouse. Destroy any droidikas by killing them before they transform. After you capture the lighthouse, go down to protect your friends at the Ice Caves. If you die, spawn as a pilot and if the tank you abandoned is still there, get in. If not, fix or get in the AT-TE.
Whichever method you choose, you will get killed at least once. After you've had your fun here, switch to method 1 and spawn as a normal soldier in the tunnels (rocket launcher units will also work, keep reading). The exit to these tunnels takes you into the big battlefield. If you look to your left as you exit, you will see stairs: these stairs are where almost all the enemy units will come at you from. Unless you are feeling particularly brave (or stupid if you're not an expert), stay in the tunnel! Just defend the ice caves from invaders; don't worry, there will be no shortage of enemy units, particularly droidekas (this is why a rocket launcher is useful here). Once the enemy reinforcement count is under fifteen, it's probably safe to step out into the open and hunt the last few opposing units.*
•There is a glitch in the Ice Caves on a tunnel wall to the south of CP 2, that makes you fall through to the bottom of the map. To find the glitch shoot at the base of walls on the south side of CP2. The right base, your weapon shot will go right through without exploding or impacting. If You are a Jet Trooper you can fly underneath CP 4. From which you can destroy enemies without getting shot at. This is very hard.

The Battle of Kashyyyk
The CIS has launches a desperate attack on the Wookiee homeworld of Kashyyyk. A clone army of the Republic is sent to Kashyyyk to destroy the army of B1 battle droids, B2 super battle droids, droidekas, OG-9 homing spider droids, and Armored Assault Tanks. They destroy the entire Separatist army there and save the Wookiees.

Overview
•Your faction: Republic •Easy reinforcements: 250
•Opposing army: CIS •Easy reinforcements: 250
•Vehicles on map: Republic: none; CIS: AAT, Droid speeder, Spider Walker
•Jedi hero: none
1. A fairly unimportant command post that is seemingly impossible for the CIS to find.
2. This CP is on a platform over the water. It provides access to one of the best sniping positions in the game.
3. This map is perfectly symmetrical (command post-wise). The same info applies to this CP as to CP 2.
4. It's impossible to last more than a minute near this CP, there's simply to many angles of attack.
5. This CP is at the end of a dock. Capturing it just removes the sniping position above.
6. Another target for snipers.

Walkthrough
To fight this level out as a grunt soldier, you'd have to be either really good or really lucky. It's a massacre on the beach, which is exactly why you should beat the level without setting foot on the ground. Spawn as a sniper from one of the platform command posts (2,3) and walk all the way to the end of the platforms. You should have a clear shot down the dock, where many enemy units are running directly away from you, creating the perfect sniper spot. Just pick 'em off one by one. When you run out of ammo, there's an ammo droid behind you (as well as a health droid). That's really all there is to it, except for a couple precautions: first of all, don't get excited and accidentally walk off the edge of the platform. You won't survive the fall! Also, look out for the turret that sits next to the CP. If you're not paying attention, somebody will jump in it and kill you.
If you are really good, spawn as a jet trooper on command posts (2/3) and jump towards the beach. Right before you hit the ground, activate your jets and you will be safe from falling. Fly to the beach and capture it. Crouch in the water!
If you die, spawn as a soldier at the beach and stay in the water near the command post. Grenades don't work well in the water. After 2 or 3 times of this, the CIS will or will not capture the beach; it doesn't matter. Spawn as an ARC trooper in CP (2/3) and destroy any AATs or Spider Droids to help out your team. Ammo and heath droids are right behind you.
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